EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri

Visualizzati 8.866 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Settembre 2019

  • Generale

    Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime

    TerminX r8073 2 set, 21:09 Build 8075
  • Generale

    Align cache1d memory blocks to system page size

    TerminX r8072 1 set, 22:55 Build 8072
  • Generale

    Use multiples of 5 for the HUD scale option and cap the range at 50-100

    TerminX r8071 1 set, 22:55 Build 8072
  • Generale

    uint64_t in G_FPSLimit()

    TerminX r8070 1 set, 22:55 Build 8072
  • Generale

    Use integer math for Polymost rotatesprite

    TerminX r8069 1 set, 22:55 Build 8072 Engine
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Allow up to fov 140 from console

    TerminX r8068 1 set, 22:55 Build 8072
  • Generale

    Bind medkit to mouse3 by default

    TerminX r8067 1 set, 22:55 Build 8072
  • Generale

    Remove C as alternate default bind for regular gamefunc_Crouch

    TerminX r8066 1 set, 22:55 Build 8072
  • Generale

    Move r_borderless and r_displayindex definitions out of polymost.cpp and into baselayer

    TerminX r8065 1 set, 22:55 Build 8072 Engine

Agosto 2019

  • Generale

    clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).

    pogokeen r8064 29 ago, 23:05 Build 8064 Fix
    Mostra dettagli

    Provide compareHighPrecision() for any code that needs higher precision comparisons.

  • Generale

    Support fullscreening to the correct display in multiple monitor configurations

    TerminX r8063 29 ago, 13:06 Build 8063
  • Generale

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 ago, 12:01 Build 8062 Fix
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    More gamefunc_Toggle_Crouch improvements

    TerminX r8061 29 ago, 12:00 Build 8062
  • Generale

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 ago, 12:00 Build 8062 Fix
    Mostra dettagli

    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

  • Generale

    Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

    TerminX r8059 29 ago, 12:00 Build 8062
    Mostra dettagli

    Now bound to C by default.

  • Generale

    Use a sound's volume offset parameter as the max distance if the explosion flag is set

    TerminX r8058 29 ago, 12:00 Build 8062
  • Generale

    Rework crouch toggle

    TerminX r8057 28 ago, 22:15 Build 8057
    Mostra dettagli

    This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

  • Generale

    clockticks header fix

    TerminX r8056 28 ago, 22:15 Build 8057 Fix
  • Generale

    Set actor .bpos after A_GetZLimits() in A_Spawn()

    TerminX r8055 28 ago, 22:14 Build 8055
  • Generale

    Only use --high-entropy-va on x86_64

    TerminX r8054 28 ago, 18:21 Build 8054
  • Generale

    Fix MSVC build

    TerminX r8053 28 ago, 18:21 Build 8054 Fix
  • Generale

    Fix synthesis

    TerminX r8052 27 ago, 21:40 Build 8052 Fix
  • Generale

    kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597

    pogokeen r8051 27 ago, 06:40 Build 8051 Fix
  • Generale

    Change some clocks to support sub-tick precision using a new class, ClockTicks.

    pogokeen r8050 27 ago, 06:39 Build 8051 Fix
    Mostra dettagli

    Using that higher precision, interpolate at a higher granularity. Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts. Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions). Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

  • Generale

    Fix W_GCC_9 in Common.mak

    TerminX r8049 scritto il 26 ago 2019 Build 8051 Fix
  • Generale

    Ultra minor clipping stuff

    TerminX r8048 scritto il 26 ago 2019 Build 8051
  • Generale

    Don't consider CLIPCURBHEIGHT for ceiling clipping

    TerminX r8047 scritto il 26 ago 2019 Build 8051
  • Generale

    This should be MAXSECTORS

    TerminX r8046 scritto il 26 ago 2019 Build 8051
  • Generale

    Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs

    TerminX r8045 scritto il 26 ago 2019 Build 8051
  • Generale

    Make building Fury easier with FURY=1

    Hendricks266 r8044 scritto il 20 ago 2019 Build 8051
  • Generale

    Fix mouse buttons 4 and 5 on Linux with SDL2, at least for 2.0.9 and up

    Hendricks266 r8043 20 ago, 20:18 Build 8043 Fix
  • Generale

    VS project fixes from Striker.

    Hendricks266 r8042 20 ago, 20:02 Build 8042 Fix
  • Generale

    Fix "bind showkeys" crash

    Hendricks266 r8041 20 ago, 20:02 Build 8042 Fix
  • Generale

    Yeahhhhhh, this wasn't a great idea

    TerminX r8040 18 ago, 19:06 Build 8040
  • Generale

    I don't know why I read this diff backwards.

    Hendricks266 r8039 17 ago, 15:38 Build 8039
  • Generale

    Remove fav priority weapon switch setting from menu, still available as a cvar

    Hendricks266 r8038 17 ago, 15:33 Build 8038
  • Generale

    Re-enable mouse dead zone and mouse bias in input code, follow-up to r8028

    Hendricks266 r8037 17 ago, 15:33 Build 8038
  • Generale

    I impress myself sometimes

    TerminX r8036 16 ago, 08:57 Build 8036
  • Generale

    Reduce stencil buffer size

    TerminX r8035 16 ago, 08:57 Build 8036 Fix
    Mostra dettagli

    Revert if it causes issues in anything.

  • Generale

    Ignore cstat 32768 sprites in map view

    TerminX r8034 16 ago, 05:05 Build 8034 Engine
  • Generale

    Tweak weapon autoswitch menu option text

    TerminX r8033 16 ago, 05:05 Build 8034
  • Generale

    Don't spawn TRANSPORTERSTAR if FURY

    TerminX r8032 16 ago, 05:05 Build 8034
  • Generale

    Add r_swapcomplete cvar to control what happens after SDL_GL_SwapWindow()

    TerminX r8031 16 ago, 02:11 Build 8031
    Mostra dettagli

    0: do nothing 1: glFinish() 2: busy loop until currentVBlankInterval 3: glFlush()

  • Generale

    Add console/log output for when the player is killed by various internal things, to aid in debugging

    TerminX r8030 15 ago, 21:58 Build 8030
  • Generale

    Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

    TerminX r8029 15 ago, 21:58 Build 8030
  • Generale

    if out the in_mousebias and in_mousedeadzone cvars

    TerminX r8028 15 ago, 21:58 Build 8030
  • Add warning message when the user has the in-game VSync option enabled

    Hendricks266 r8027 15 ago, 21:54 Build 8027
  • Generale

    Revert r8024

    Hendricks266 r8026 15 ago, 17:30 Build 8026 Fix
  • Separate everything in AdvanceTrigger into a new TextSubmit except Space so it doesn't submit text fields such as savegames

    Hendricks266 r8025 15 ago, 17:20 Build 8025
  • Generale

    Rename Silent protagonist to Protagonist speech

    Hendricks266 r8024 15 ago, 17:20 Build 8025