EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2020 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2020 23 build · 94 commit

Build 8871

21 apr 2020 · 1 commit · 1 autore GIT
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  • Generale

    Derp...

    TerminX 198d5bc 21 apr, 12:41 Fix
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    Probably actually fixes #4. Regardless, I want to note that this is really sub-optimal.

Build 8867

20 apr 2020 · 1 commit · 1 autore GIT
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  • Generale

    Fix really stupid error with CON_NULLOP branch detection

    TerminX c2ed7ae 20 apr, 13:22 Fix
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    Fixes #4.

Build 8863

14 apr 2020 · 13 commit · 1 autore GIT
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  • Generale

    Use pragma pack in sw/src/network.h instead of the locally defined

    NY00123 cca9170 14 apr, 22:59 Fix
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    PACKED macro. This is more consistent with the current Duke3D codebase, and further fixes build with older versions of MinGW GCC, in which attribute packed is broken without specifying -mno-ms-bitfields.

  • SW

    Remove unused wfe_Clock variable

    NY00123 1051f00 14 apr, 22:35
  • Generale

    sw/src/game.cpp: Add missing wfe_Esc callback from

    NY00123 4f83a75 14 apr, 22:31
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    SW 1.2 after minor adjustments. Originally recreated for sw-src-and-build-addendum-20190129.7z.

  • Generale

    Fix usage of possibly wrong address in sw/src/player.cpp:DoPlayerHorizon

    NY00123 e572a42 14 apr, 21:09 Fix
  • Generale

    mmulti.cpp: Change PAKRATE to 250 (4ms) as previously done in SVN r365,

    NY00123 adba7fa 14 apr, 20:42
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    and also as currently in use in EDuke32-OldMP.

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Build 8850

13 apr 2020 · 4 commit · 2 autori GIT
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  • Generale

    Merge branch 'Engine_StutterFixes' into 'master'

    TerminX 4129b79 13 apr, 15:02
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    build/src/sdlayer.cpp: Add new CVARs r_glfinish & r_finishbeforeswap.

    Merge request
    terminx/eduke32!1
  • Generale

    Update source/build/src/sdlayer.cpp, source/build/src/polymost.cpp, source/build/src/baselayer.cpp, source/build/include/baselayer.h files

    TerminX 4b3321e 13 apr, 15:00 Engine
  • Generale

    build/src/sdlayer.cpp: Add new CVAR r_glfinish to make 'glFinish()' optional.

    Mitchell Richters e15e2ef 13 apr, 18:16 Engine
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    - Issues requiring glFinish() aren't really apparent on Linux, therefore not needed. - Running glFinish() can have an detrimental impact of Polymer users depending on whether they use the HRP or not.

  • Generale

    build/src/sdlayer.cpp: Add new CVAR r_finishbeforeswap.

    Mitchell Richters c92fe8f scritto il 9 apr 2020
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    - glFinish() after swapping stabilises stuttering issues and has minimum performance impact. - glFinish() before swapping stabilises should be better but sometimes isn't, and is needed for KMT not to tear. Offer as an option.

Build 8846

12 apr 2020 · 30 commit · 2 autori GIT
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  • Generale

    Add mjr4077au to the VoidSW credits

    NY00123 12086ff 12 apr, 23:52
  • SW

    Rename q16avel -> q16angvel and q16horz -> q16aimvel.

    NY00123 234a272 12 apr, 23:28
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    While it is understandable that avel and horz came from Duke3D, having both q16horiz and q16horz in the updated SW_PACKET struct can be confusing, and the alternative notation is more consistent with the original struct field names of angvel and aimvel, as well as the differing uses of the name angvel still present in player.cpp.

  • Generale

    SW (DoPlayerTurn): The 180-degrees turns should be clockwise

    NY00123 1f5a4cf scritto il 11 apr 2020
  • Generale

    sw/src/player.cpp:PlayerAutoLook: Modify function to

    NY00123 62c2ab0 scritto il 11 apr 2020
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    test for PF_MOUSE_AIMING_ON only if PEDANTIC_MODE == FALSE

  • Generale

    Revert SVN commit 8677; It wasn't sufficient in case

    NY00123 1972c16 scritto il 5 apr 2020 Fix
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    one of the players toggled mouse aiming in the middle of a game, and it worked even worse in Master/Slave mode. Additionally, tying input to frame rate made the problem disappear.

Mostra gli altri 25 commit di questa build

Build 8812

7 apr 2020 · 1 commit · 1 autore GIT
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  • Generale

    Fix stupid typo that broke the camera aiming at the enemy that killed you in Duke3D

    TerminX 4af08d4 7 apr, 10:00 Fix

Build 8798

4 apr 2020 · 3 commit · 1 autore SVN
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  • SW

    Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f

    NY00123 r8798 4 apr, 12:42 Fix
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    related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp and ripper2.cpp. Do so in a way that isn't re-introducing compiler warnings. This partially fixes compatibility with demos made for SW 1.2. Additionally, replace the 3 separate definitions of RANDOM_NEG with a common one within game.h.

  • SW

    Fix a few memory access errors related to demo support

    NY00123 r8797 4 apr, 12:41 Fix
  • Generale

    Add a workaround for possible rounding errors in calculations of

    NY00123 r8796 4 apr, 12:41 Fix
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    sintable and radarang. sintable[512] was different in a 32-bit build.

Build 8795

4 apr 2020 · 3 commit · 1 autore SVN
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  • Generale

    Disable the call to WIN_UpdateClipCursorForWindows in WIN_PumpEvents

    Hendricks266 r8795 4 apr, 03:59
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    Achieved by hex-editing libSDL2.a to change a JE (0x74) to JMP (0xEB). This should improve micro stuttering-issues on Windows. My settings: r_vsync 2 r_maxfps 0 win_systemtimermode 1 win_performancemode 1

  • Generale

    Fix voxels defined with definemodel

    Hendricks266 r8794 4 apr, 03:59 FixEngine
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    Patch from Nuke.YKT.

  • Generale

    Replace hackish old PALETTE.DAT format detection with robust file length method

    Hendricks266 r8793 4 apr, 03:59