EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2018 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2018 14 build · 76 commit

Build 6834

12 apr 2018 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.

    TerminX r6834 12 apr, 14:04 Fix
  • Generale

    Prevent divide by 0 when SDL_GetCurrentDisplayMode()/SDL_GetClosestDisplayMode() say the refresh rate is 0

    TerminX r6833 12 apr, 14:04
  • Generale

    More function name shit

    TerminX r6832 12 apr, 14:04
  • Generale

    Function names

    TerminX r6831 12 apr, 14:03
  • Generale

    More function name cleanup

    TerminX r6830 12 apr, 14:03
Mostra gli altri 4 commit di questa build

Build 6825

10 apr 2018 · 3 commit · 1 autore SVN
Apri la build
  • SW

    Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.

    Hendricks266 r6825 10 apr, 20:34 FixEngine
    Mostra dettagli

    Patch prepared by Striker.

  • CON

    Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.

    Hendricks266 r6824 10 apr, 20:33 CON
    Mostra dettagli

    Patch from Striker.

  • CON

    Add resetplayerflag 8, which mandates reload and not savegame load in single player.

    Hendricks266 r6823 10 apr, 20:33 CON

Build 6822

8 apr 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.

    pogokeen r6822 8 apr, 12:41 Engine

Build 6821

5 apr 2018 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    Oh hey I fucked something up... again... :D

    TerminX r6821 5 apr, 18:43
  • Generale

    Bump MAXSPRITESONSCREEN from 2048 to 2560

    TerminX r6820 5 apr, 18:43
  • Generale

    I don't know if this is actually better or not but it feels like it should be

    TerminX r6819 5 apr, 18:43
  • Generale

    EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY

    TerminX r6818 5 apr, 18:43
  • Generale

    EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior

    TerminX r6817 5 apr, 18:43
Mostra gli altri 8 commit di questa build

Build 6807

4 apr 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    cache1d changes, also implements lz4compressionlevel cvar to control the speed vs side trade-off for savegame compression

    TerminX r6807 4 apr, 21:39
  • Generale

    Standalone build warning fix

    TerminX r6806 4 apr, 21:39 Fix

Marzo 2018 25 build · 77 commit

Build 6789

23 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.

    pogokeen r6789 23 mar, 14:41
    Mostra dettagli

    SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.

Build 6788

22 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    texcache.cpp: Override PTH_INDEXED and fall back to pre-processing tiles if high colour tint effects are being used on indexed colour art

    pogokeen r6788 22 mar, 21:02

Build 6787

22 mar 2018 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1

    pogokeen r6787 22 mar, 00:13 Engine
  • Generale

    menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set

    pogokeen r6786 22 mar, 00:13 Engine
  • Generale

    Fix console background disappearing intermittently

    pogokeen r6785 22 mar, 00:13 Fix
  • Generale

    polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures

    pogokeen r6784 22 mar, 00:13 FixEngine

Build 6783

21 mar 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.

    Hendricks266 r6783 21 mar, 21:48
  • Generale

    MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.

    Hendricks266 r6782 21 mar, 21:48
  • Allow component cflags to override global CWARNS for clang-tools rule.

    Hendricks266 r6781 21 mar, 21:48
  • Generale

    Update glad to 0.1.18a0

    Hendricks266 r6780 21 mar, 21:48
  • Generale

    Don't apply weapon shade interpolation to the shrinker/expander crystal at all.

    Hendricks266 r6779 21 mar, 21:48
Mostra l’altro commit di questa build

Build 6777

21 mar 2018 · 2 commit · 1 autore SVN
Apri la build
  • center texel fetches for palette lookups and add various optimizations related to indexed texture changes

    pogokeen r6777 21 mar, 13:41 Engine
  • Generale

    Polymost palette-indexed texture rendering

    pogokeen r6776 21 mar, 13:41 Engine

Build 6775

16 mar 2018 · 8 commit · 2 autori SVN
Apri la build
  • Generale

    Fix build

    Hendricks266 r6775 16 mar, 23:44 Fix
  • Generale

    Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.

    TerminX r6774 16 mar, 20:44 Fix
    Mostra dettagli

    No, really.

  • Generale

    Useless cleanup of a function I saw when investigating a problem

    TerminX r6773 16 mar, 20:44
  • Generale

    Remove 144 fps option from the menu, because it doesn't work right

    TerminX r6772 16 mar, 20:43
  • CON

    Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.

    Hendricks266 r6771 16 mar, 20:26 EngineCON
    Mostra dettagli

    In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox.

Mostra gli altri 3 commit di questa build

Build 6767

15 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.

    Hendricks266 r6767 15 mar, 00:53 Fix
    Mostra dettagli

    Patch from Fox.

Build 6766

14 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • CON

    Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.

    Hendricks266 r6766 14 mar, 18:19 CON
    Mostra dettagli

    Patch from Striker.

Build 6761

10 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing

    Hendricks266 r6761 10 mar, 19:47