Build 3111
SVN-
Generale
Work around the transparent line with on-screen chaingun and linear filtering.
Mostra dettagli
We do this by messing with the GL texture that gets uploaded for CHAINGUN. Since this is implemented on the engine side, the static value for CHAINGUN (2536) is used, and the tile dimensions are compared to 211x55 to have a little confidence that the tile wasn't overridden by a mod. Hack indeed.
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print determined frame rate to the log.
Mostra dettagli
Currently, the FPS determination is based on libvpx's vpxdec.c code, which uses the FPS provided in the IVF file in one case, and simply sets it to 30 FPS in the other. For the first case, a "correction" is carried out for something which the comments suggest to originate from other (old?) VPX encoder versions.
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update structures, find maps case-insensitively in findmaps.sh.
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draw lines to linking sprites with LShift, jump to them with +[ or +]
Mostra dettagli
When LShift is pressed and the mouse is over a linking sprite (as determined by the tag labeling system), lines are drawn to all other sprites, and pressing [ or ] will cycle these then. False positives and missed sprites are possible. Additional changes: - consider SE 31 and 32's lotag to NOT be linking, since the ACTIVATOR is what matters. The original maps are inconsistent there. - When pressing Alt+[ or Alt+] and there are no corruptions, say so instead of doing [ or ].
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make geom.lua work standalone, fix __eq metamethods for dvec[23]_t.