Build 1991
SVN-
fix sector masks translucency.
Mostra dettagli
The code was using the Polymer-cached version of the sector cstat to determine the translucency of its diffuse material, meaning it would never get it right on the first try; that's what you get for having completely different variables named 's' and 'sec'.
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Don't draw back faces of sector masks.
Mostra dettagli
We normally enable backface culling always, but turn it off for two-sided sprites; we need to make sure it's re-enabled after that as sector masks are drawn after.