Build 1647
SVN-
Generale
fix some breakage with the "load last game" screen that pops up when you die
Nickname SVN e nomi Git sono unificati per persona.
fix some breakage with the "load last game" screen that pops up when you die
fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace
minor changes from my tree that I'm committing to test automated synthesis builds
Mapster32 maintenance pack #1
The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
win32 stuck input fix among other minor changes
This should fix the build on unix platforms.
update to latest enet cvs
fix shrunk player speed
fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it
Fixes some problems with mapster zooming; reset keystatus[] after playtesting.
Fix classic mode (typo broke it).
fix a few more reported issues
fix input when using vsync
fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
Fixes anim playback, mouse lag with low fps, keyboard setup menu
fixes weird problems
fix a couple of issues with the new keyboard code
fix version printed to eduke32.log... oops!
Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.
Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.
have default grid size in configuration
Fix building engine utils w/ nedmalloc
fix array read/write commands
further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)
fixes line numbering in CONs
Misc changes. Probably breaks something, but probably fixes something else!
Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
Model specular map support and polymer fix for the OSX/ATI driver.
Add proper DEF tokens for normal scale/bias in model skins.
fix for underwater ceiling issue
Better mouse fix?
Fix a couple of bugs