EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2010 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2010 17 build · 31 commit

Build 1647

20 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    fix some breakage with the "load last game" screen that pops up when you die

    TerminX r1647 20 mag, 22:53 Fix

Build 1646

19 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace

    TerminX r1646 19 mag, 23:05 Fix

Build 1645

19 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    minor changes from my tree that I'm committing to test automated synthesis builds

    TerminX r1645 19 mag, 03:02

Build 1644

19 mag 2010 · 2 commit · 2 autori SVN
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  • Generale

    Mapster32 maintenance pack #1

    Helixhorned r1644 scritto il 17 mag 2010 FixEngineCON
    Mostra dettagli

    The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)

  • Generale

    Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in

    TerminX r1643 scritto il 17 mag 2010

Build 1638

11 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it

    TerminX r1638 11 mag, 17:53 Fix

Build 1637

10 mag 2010 · 2 commit · 2 autori SVN
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  • Generale

    Fixes some problems with mapster zooming; reset keystatus[] after playtesting.

    Helixhorned r1637 10 mag, 14:23 FixEngine
  • Generale

    Fix classic mode (typo broke it).

    Plagman r1636 scritto il 9 mag 2010 Fix

Build 1633

8 mag 2010 · 1 commit · 1 autore SVN
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  • Generale

    fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates

    TerminX r1633 8 mag, 13:15 Fix

Build 1632

7 mag 2010 · 9 commit · 2 autori SVN
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  • Generale

    Fixes anim playback, mouse lag with low fps, keyboard setup menu

    TerminX r1632 7 mag, 13:45 Fix
  • Generale

    TerminX r1631 scritto il 5 mag 2010
  • Generale

    fixes weird problems

    TerminX r1630 scritto il 4 mag 2010 Fix
  • Generale

    fix a couple of issues with the new keyboard code

    TerminX r1629 scritto il 3 mag 2010 Fix
  • Generale

    fix version printed to eduke32.log... oops!

    TerminX r1628 scritto il 3 mag 2010 Fix
Mostra gli altri 4 commit di questa build

Aprile 2010 2 build · 4 commit

Build 1623

25 apr 2010 · 1 commit · 1 autore SVN
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  • Generale

    Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.

    Plagman r1623 25 apr, 17:51 Fix

Build 1622

20 apr 2010 · 3 commit · 2 autori SVN
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  • Generale

    Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.

    Helixhorned r1622 scritto il 19 apr 2010 FixEngineCON
  • have default grid size in configuration

    Helixhorned r1621 scritto il 11 apr 2010 Engine
  • Generale

    Fix building engine utils w/ nedmalloc

    TerminX r1620 scritto il 25 mar 2010 FixEngine

Marzo 2010 8 build · 20 commit

Build 1619

20 mar 2010 · 7 commit · 2 autori SVN
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  • Generale

    fix array read/write commands

    TerminX r1619 scritto il 18 mar 2010 Fix
  • Generale

    TerminX r1618 scritto il 17 mar 2010
  • Generale

    further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)

    TerminX r1617 scritto il 14 mar 2010
  • Generale

    fixes line numbering in CONs

    Helixhorned r1616 scritto il 14 mar 2010 Fix
  • Generale

    TerminX r1615 scritto il 14 mar 2010
Mostra gli altri 2 commit di questa build

Build 1611

11 mar 2010 · 2 commit · 2 autori SVN
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  • Generale

    Misc changes. Probably breaks something, but probably fixes something else!

    TerminX r1611 11 mar, 21:50 Fix
  • Generale

    Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).

    Helixhorned r1610 11 mar, 15:35