EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2019 17 build · 69 commit

Build 8087

7 set 2019 · 12 commit · 1 autore SVN
Apri la build
  • Generale

    Fix relative aligned floor/ceiling texture wiggling

    TerminX r8087 7 set, 18:01 Fix
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    Patch from Nuke.YKT.

  • Generale

    Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D

    TerminX r8086 7 set, 18:01
  • Generale

    More A_RadiusDamage() work

    TerminX r8085 7 set, 18:01
  • Generale

    Add borderless windowed mode options to menu

    TerminX r8084 7 set, 18:01
  • Generale

    EDUKE32_STANDALONE crap

    TerminX r8083 7 set, 18:01
Mostra gli altri 7 commit di questa build

Build 8075

2 set 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    At some point these two lines got removed from CON_IFCANSHOOTTARGET

    TerminX r8075 2 set, 21:09
  • Generale

    Flat parallax skies in Polymost

    TerminX r8074 2 set, 21:09 Engine
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    Patch from Nuke.YKT.

  • Generale

    Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime

    TerminX r8073 2 set, 21:09

Build 8072

1 set 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Align cache1d memory blocks to system page size

    TerminX r8072 1 set, 22:55
  • Generale

    Use multiples of 5 for the HUD scale option and cap the range at 50-100

    TerminX r8071 1 set, 22:55
  • Generale

    uint64_t in G_FPSLimit()

    TerminX r8070 1 set, 22:55
  • Generale

    Use integer math for Polymost rotatesprite

    TerminX r8069 1 set, 22:55 Engine
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    Patch from Nuke.YKT.

  • Generale

    Allow up to fov 140 from console

    TerminX r8068 1 set, 22:55
Mostra gli altri 3 commit di questa build

Agosto 2019 71 build · 191 commit

Build 8064

29 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).

    pogokeen r8064 29 ago, 23:05 Fix
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    Provide compareHighPrecision() for any code that needs higher precision comparisons.

Build 8063

29 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Support fullscreening to the correct display in multiple monitor configurations

    TerminX r8063 29 ago, 13:06

Build 8062

29 ago 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 ago, 12:01 Fix
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    More gamefunc_Toggle_Crouch improvements

    TerminX r8061 29 ago, 12:00
  • Generale

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 ago, 12:00 Fix
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    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

  • Generale

    Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

    TerminX r8059 29 ago, 12:00
    Mostra dettagli

    Now bound to C by default.

  • Generale

    Use a sound's volume offset parameter as the max distance if the explosion flag is set

    TerminX r8058 29 ago, 12:00

Build 8057

28 ago 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Rework crouch toggle

    TerminX r8057 28 ago, 22:15
    Mostra dettagli

    This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

  • Generale

    clockticks header fix

    TerminX r8056 28 ago, 22:15 Fix

Build 8051

27 ago 2019 · 8 commit · 3 autori SVN
Apri la build
  • Generale

    kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597

    pogokeen r8051 27 ago, 06:40 Fix
  • Generale

    Change some clocks to support sub-tick precision using a new class, ClockTicks.

    pogokeen r8050 27 ago, 06:39 Fix
    Mostra dettagli

    Using that higher precision, interpolate at a higher granularity. Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts. Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions). Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

  • Generale

    Fix W_GCC_9 in Common.mak

    TerminX r8049 scritto il 26 ago 2019 Fix
  • Generale

    Ultra minor clipping stuff

    TerminX r8048 scritto il 26 ago 2019
  • Generale

    Don't consider CLIPCURBHEIGHT for ceiling clipping

    TerminX r8047 scritto il 26 ago 2019
Mostra gli altri 3 commit di questa build

Build 8036

16 ago 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    I impress myself sometimes

    TerminX r8036 16 ago, 08:57
  • Generale

    Reduce stencil buffer size

    TerminX r8035 16 ago, 08:57 Fix
    Mostra dettagli

    Revert if it causes issues in anything.