EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2017 3 build · 27 commit

Build 6068

19 feb 2017 · 9 commit · 2 autori SVN
Apri la build
  • Generale

    Explicitly specify the version of the C++ standard as which we are compiling.

    Hendricks266 r6068 19 feb, 14:16
  • Generale

    Eliminate many cases of duplication of compat.h's functionality.

    Hendricks266 r6067 19 feb, 14:15
  • Generale

    Define NOMINMAX in windows_inc.h.

    Hendricks266 r6066 19 feb, 14:15
  • Generale

    Route inclusion of all Windows headers through a new header, windows_inc.h.

    Hendricks266 r6065 19 feb, 14:15
    Mostra dettagli

    This allows us to make certain guarantees about limits on the extent of namespace pollution these headers introduce.

  • Generale

    More of the previous commit, because VS can be frustrating.

    Hendricks266 r6064 19 feb, 14:15
Mostra gli altri 4 commit di questa build

Build 6059

3 feb 2017 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Try fixing synthesis.sh.

    Hendricks266 r6059 3 feb, 14:18 Fix
  • Generale

    Some tweaks to the cleanup.

    Hendricks266 r6058 3 feb, 13:59
  • Generale

    I hoped ./ prefixes would work in a ignore on Windows.

    Hendricks266 r6057 scritto il 1 feb 2017
  • Generale

    Bring the previous commit into effect.

    Hendricks266 r6056 scritto il 1 feb 2017
  • Generale

    The great repository rearrangement of 2017.

    Hendricks266 r6055 scritto il 1 feb 2017
    Mostra dettagli

    Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP?

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Gennaio 2017 4 build · 78 commit

Build 6052

23 gen 2017 · 30 commit · 1 autore SVN
Apri la build
Mostra gli altri 25 commit di questa build

Build 6022

18 gen 2017 · 15 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

    TerminX r6022 18 gen, 14:23 Fix
  • Generale

    Rename ud.tickrate to ud.showfps internally. DONT_BUILD.

    TerminX r6021 18 gen, 14:23
  • Generale

    Gut most of MACT keyboard.c in favor of stuff in its header (keyboard.h)

    TerminX r6020 18 gen, 14:23
  • Generale

    Inconsequential cleanup. DONT_BUILD.

    TerminX r6019 18 gen, 14:22
  • Generale

    Remove MACT mouse.c. DONT_BUILD.

    TerminX r6018 18 gen, 14:22
Mostra gli altri 10 commit di questa build

Build 6007

5 gen 2017 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Bump LuaJIT to git HEAD >= 2.0.4. BUILD_LUNATIC.

    Hendricks266 r6007 scritto il 4 gen 2017
  • Update libvpx to 1.6.0.

    Hendricks266 r6006 scritto il 4 gen 2017
  • Generale

    We have not needed to disable the stack protector when building Windows libs for a while.

    Hendricks266 r6005 scritto il 4 gen 2017
  • Generale

    Replace wiibuild.bat with wiibuild.sh.

    Hendricks266 r6004 scritto il 4 gen 2017
  • Generale

    Uncomment copytilepiece(). KenBuild uses it.

    Hendricks266 r6003 scritto il 4 gen 2017
Mostra gli altri 3 commit di questa build

Build 5999

4 gen 2017 · 25 commit · 1 autore SVN
Apri la build
  • Generale

    Fix the interaction between the definitions of the NEW_MAP_FORMAT structs and the structure trackers.

    Hendricks266 r5999 4 gen, 21:30 Fix
  • Generale

    buildtypes.h: Replace the *TYPE macros with a StructName concatenation function.

    Hendricks266 r5998 4 gen, 21:29
  • Generale

    Add extern "C" to screentext.h so that Lunatic can see its symbols when building as C++.

    Hendricks266 r5997 4 gen, 21:29
  • Fix build, part 13. Disable inaccurate assertion.

    Hendricks266 r5996 4 gen, 21:29 Fix
  • Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers

    Hendricks266 r5995 4 gen, 21:29 Fix
Mostra gli altri 20 commit di questa build

Dicembre 2016 2 build · 28 commit

Build 5974

25 dic 2016 · 26 commit · 1 autore SVN
Apri la build
Mostra gli altri 21 commit di questa build

Novembre 2016 5 build · 20 commit

Build 5946

30 nov 2016 · 8 commit · 2 autori SVN
Apri la build
  • Generale

    Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.

    TerminX r5946 30 nov, 20:06
  • Generale

    Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.

    TerminX r5945 30 nov, 20:06 Engine
  • Generale

    Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.

    Hendricks266 r5944 scritto il 28 nov 2016 FixEngine
  • Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD.

    Hendricks266 r5943 scritto il 27 nov 2016 Fix
  • Extend STARTUP_WINDOW to GTK. DONT_BUILD.

    Hendricks266 r5942 scritto il 27 nov 2016
Mostra gli altri 3 commit di questa build

Build 5938

15 nov 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.

    TerminX r5938 15 nov, 13:55
  • Generale

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 nov, 13:55 Fix
  • Generale

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 nov, 13:55 Fix
  • Generale

    Fix menu option for pixel doubling

    TerminX r5935 15 nov, 13:55 Fix
  • Generale

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 nov, 13:55 Fix

Build 5933

14 nov 2016 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 nov, 15:47 FixEngine
  • Generale

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 nov, 15:47 Fix

Build 5931

9 nov 2016 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Add libxmp-lite support to Makefile.msvc.

    TerminX r5931 9 nov, 14:51
  • Generale

    Fix a couple of issues with savemapstate/loadmapstate.

    TerminX r5930 9 nov, 14:51 Fix
  • Generale

    Change default anisotropic filtering setting to the max for the user's system. DONT_BUILD.

    TerminX r5929 9 nov, 14:51
  • Generale

    Support building without a startup window through the Makefile. DONT_BUILD.

    TerminX r5928 9 nov, 14:51

Build 5927

7 nov 2016 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite.

    Hendricks266 r5927 7 nov, 18:59
    Mostra dettagli

    Building with support must be manually enabled by invoking make with HAVE_XMP=1 on platforms other than Windows, because libxmp-lite is not common in package managers. This setup will be improved in the future.

Ottobre 2016 7 build · 50 commit

Build 5925

31 ott 2016 · 9 commit · 2 autori SVN
Apri la build
  • support sprite blending mode and statnum in clipboard.

    TerminX r5925 31 ott, 18:35 Engine
  • Generale

    Remove Menu_MouseWithinBounds() in favor of negating the result of Menu_MouseOutsideBounds().

    TerminX r5924 31 ott, 18:35
  • Generale

    Rename menu functions to what I consider to be more sane names. No other changes.

    TerminX r5923 31 ott, 18:35
  • Generale

    Add menu option to control r_maxfps, default r_maxfps to 60, add cvar for pixel doubling (r_pixeldoubling).

    TerminX r5922 31 ott, 18:35
  • Remove disabling certain mouse features under debug builds. It makes mouse aiming unusable.

    Hendricks266 r5921 scritto il 29 ott 2016
    Mostra dettagli

    If you need to release the mouse for some reason when you can't pull down the console (such as hitting a breakpoint), execute "grabmouse_low(0)" from your debugger. Alt+Tab is your friend. DONT_BUILD.

Mostra gli altri 4 commit di questa build

Build 5916

24 ott 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Amend r5911 to use undefinetile instead of only zeroing out the MIRROR tile's dimensions.

    Hendricks266 r5916 24 ott, 22:43
  • Generale

    Extend undefinetile to also remove voxels, hightile (including skyboxes) and models.

    Hendricks266 r5915 24 ott, 22:43 Engine
  • Add vox_undefine().

    Hendricks266 r5914 24 ott, 22:43 Engine
  • Generale

    Amend r5910 so that the problem is mitigated even when the map load takes place with a different renderer.

    Hendricks266 r5913 24 ott, 22:43 Engine
  • Generale

    Revert a formatting change from r5725.

    Hendricks266 r5912 24 ott, 22:43 Fix

Build 5911

24 ott 2016 · 2 commit · 1 autore SVN
Apri la build
  • Move the nulling of the MIRROR tile to after defs are parsed so that tilefromtexture does not interfere with mirror function.

    Hendricks266 r5911 24 ott, 14:30
  • Clear wsprinfo[] upon map load. This should address some remaining instances of wall-ornamented sprite z-fighting.

    Hendricks266 r5910 24 ott, 14:30 Engine

Build 5909

23 ott 2016 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    To avoid potential compiler bugs when inlining inline assembly, remove the asm variants of msqrtasm and always use the C version. Compilers generate equivalent or better assembly, and the function is used exactly once, in a routine called during startup.

    Hendricks266 r5909 23 ott, 12:47 Fix
  • Generale

    C-CON and M32script: Only accept hex literals beginning with '0' and not any other digit.

    Hendricks266 r5908 23 ott, 12:47 CON
  • Fix the parser so tokens with 'x' or 'X' as a second character are only treated as hex constants when the first character is '0'. Introduced in r5822.

    Hendricks266 r5907 23 ott, 12:47 Fix
  • Fix the off-by-one error when printing line numbers.

    Hendricks266 r5906 23 ott, 12:47 Fix

Build 5905

20 ott 2016 · 6 commit · 1 autore SVN
Apri la build
  • SDL 2.0.5

    Hendricks266 r5905 scritto il 19 ott 2016
  • Don't set the window icon from code if we are linked with SDL >= 2.0.5 on Windows, since it will now automatically use the first icon in the exe.

    Hendricks266 r5904 scritto il 19 ott 2016
  • Add EDUKE32_SDL_LINKED_PREREQ macro.

    Hendricks266 r5903 scritto il 19 ott 2016
  • Disable Windows thread naming because it interferes with debugging.

    Hendricks266 r5902 scritto il 19 ott 2016
  • Generale

    Implement "divscale" and "scalevar" (scale()) in C-CON and "scalevar" in M32script.

    Hendricks266 r5901 scritto il 19 ott 2016 CON
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Build 5899

14 ott 2016 · 11 commit · 1 autore SVN
Apri la build
Mostra gli altri 6 commit di questa build

Build 5888

9 ott 2016 · 13 commit · 2 autori SVN
Apri la build
  • Generale

    GL .blend support.

    Hendricks266 r5888 9 ott, 00:55 Engine
    Mostra dettagli

    Consult me if you are interested in this feature. TODO: Polymer.

  • Generale

    In 8-bit, change the precedence of .alpha and .blend.

    Hendricks266 r5887 9 ott, 00:55 Engine
    Mostra dettagli

    Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used. Now: If cstat translucency is active, .alpha is ignored.

  • Generale

    Cosmetic changes to some blend/alpha related code.

    Hendricks266 r5886 9 ott, 00:55
  • Generale

    Minor changes to gamevar error handling

    TerminX r5885 scritto il 8 ott 2016 CON
  • Generale

    Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.

    TerminX r5884 scritto il 8 ott 2016 Fix
Mostra gli altri 8 commit di questa build