EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2017 22 build · 103 commit

Build 6347

8 lug 2017 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Allow scripts to change MAXSPRITESONSCREEN before calls to drawrooms() and friends

    TerminX r6347 8 lug, 12:42
  • Generale

    Check constants before THISACTOR in Gv_GetManyVars(). Seems much more likely to be true.

    TerminX r6346 8 lug, 12:42
  • Generale

    Revise some CON VM error messages for consistency. Upgrade a couple of CON VM errors to a new critical error type which pops up a dialog box when the error is encountered. If you've been writing crappy scripts that spam "divide by zero!" errors into the log that you've been ignoring, you're gonna have a bad time.

    TerminX r6345 8 lug, 12:41 CON
  • Generale

    Reduce MAXSPRITESONSCREEN from 4096 to 2048. Email me if you have a map so poorly designed that this actually breaks something!

    TerminX r6344 8 lug, 12:41
  • Generale

    Some work on CON arrays. Hopefully nothing is broken!

    TerminX r6343 8 lug, 12:41 FixCON
Mostra gli altri 3 commit di questa build

Build 6337

7 lug 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix out of bounds write caused by memset call missed when tilesiz was changed from vec2_t to vec2s_t

    TerminX r6337 7 lug, 18:48 Fix

Build 6332

6 lug 2017 · 9 commit · 2 autori SVN
Apri la build
  • Generale

    Allow certain debugging-specific cheats to be used from the console even in skill 4.

    Hendricks266 r6332 6 lug, 07:43
  • Generale

    Turn DWM composition toggling (Windows Vista and 7 only) off by default.

    Hendricks266 r6331 6 lug, 07:43
    Mostra dettagli

    We should only turn this on in specific cases, and turning it off by default will allow us to add these special cases as we get reports.

  • Use screentext's newline support for more mgametext.

    Hendricks266 r6330 6 lug, 07:43
  • Generale

    Menu stuff

    Hendricks266 r6329 6 lug, 07:43
  • Generale

    Combine CONTROL_KeyBinds and CONTROL_MouseBinds

    TerminX r6328 scritto il 4 lug 2017
Mostra gli altri 4 commit di questa build

Build 6323

4 lug 2017 · 12 commit · 1 autore SVN
Apri la build
Mostra gli altri 7 commit di questa build

Giugno 2017 22 build · 171 commit

Build 6307

27 giu 2017 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Optimize getofs_viewtype for precision and speed.

    Hendricks266 r6307 27 giu, 04:01
  • Generale

    Add action viewtypes 12 (like 7 but not mirrored), 9, and 16.

    Hendricks266 r6306 27 giu, 04:01
  • Generale

    Templatize getofs_viewtype functions.

    Hendricks266 r6305 27 giu, 04:01
  • Generale

    When calculating which rotation to use for CON action viewtype 7, offset the frame intervals by 15 degrees instead of 22.5, clearly a copypaste error from viewtypes 5 or 8. Now these are properly centered.

    Hendricks266 r6304 27 giu, 04:01 CON
  • Generale

    Trailing whitespace.

    Hendricks266 r6303 27 giu, 04:01
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Build 6300

26 giu 2017 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.

    TerminX r6300 26 giu, 19:24
  • Generale

    scriptfile.[cpp|h] cleanups

    TerminX r6299 26 giu, 19:24
  • Generale

    Fix flickering text on the bonus screen. Derp.

    TerminX r6298 26 giu, 19:24 Fix
  • Generale

    OSD (console) cleanup

    TerminX r6297 26 giu, 19:24
  • Generale

    Inconsequential formatting

    TerminX r6296 26 giu, 19:24
Mostra gli altri 5 commit di questa build

Build 6287

25 giu 2017 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.

    Hendricks266 r6287 25 giu, 04:24
  • Generale

    If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.

    Hendricks266 r6286 25 giu, 04:24
  • Generale

    Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.

    Hendricks266 r6285 25 giu, 04:24
  • Generale

    Let animsound value -1 stop all sounds.

    Hendricks266 r6284 25 giu, 04:24
  • Generale

    Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.

    Hendricks266 r6283 25 giu, 04:24
Mostra gli altri 9 commit di questa build

Build 6273

24 giu 2017 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    More standalone stuff

    TerminX r6273 24 giu, 14:18
  • Generale

    Workaround for MSVC bug

    TerminX r6272 24 giu, 14:18 Fix
  • Generale

    Remove some Duke-specific screen displays from standalone builds

    TerminX r6271 24 giu, 14:18
  • Generale

    Fix command line help window in builds with the startup window disabled

    TerminX r6270 24 giu, 14:17 Fix
  • Generale

    Clean up command line parameter help text

    TerminX r6269 24 giu, 14:17
Mostra gli altri 5 commit di questa build

Build 6263

24 giu 2017 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Shrink the tilesiz vector to use int16_t members as the original arrays were.

    Hendricks266 r6263 24 giu, 02:21
  • CON

    Add EVENT_PRELOADGAME and EVENT_POSTLOADGAME.

    Hendricks266 r6262 24 giu, 02:21 CON
  • CON

    Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.

    Hendricks266 r6261 24 giu, 02:21 EngineCON
    Mostra dettagli

    drawline256 <x0> <y0> <x1> <y1> <index> drawlinergb <x0> <y0> <x1> <y1> <index> <rgb> The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16. <index> is a palette index, and for drawlinergb is used as a fallback in the software renderer. <rgb> is encoded the same as PROJ_FLASH_COLOR.

  • Generale

    Add internal drawlinergb function.

    Hendricks266 r6260 24 giu, 02:20
  • CON

    Add getclosestcol command, which finds the closest palette index given

    Hendricks266 r6259 24 giu, 02:20 CON
    Mostra dettagli

    getclosestcol <return> <color> <limit> <color> is encoded the same as PROJ_FLASH_COLOR. <limit> is the index of the last palette color that should be considered. Use 255 for the whole palette, 254 to exclude the transparent color, 239 to exclude Duke 3D's fullbrights, etc.

Mostra gli altri 5 commit di questa build

Build 6248

23 giu 2017 · 6 commit · 2 autori SVN
Apri la build
  • Fix yoffset bouncing of face sprites with cstat 128.

    Hendricks266 r6248 23 giu, 02:17 FixEngine
  • Generale

    r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.

    Hendricks266 r6247 23 giu, 02:17
  • Generale

    More misc small cleanups. DONT_BUILD.

    TerminX r6246 23 giu, 02:16
  • Generale

    :(

    TerminX r6245 23 giu, 02:16
  • Generale

    Misc cleanups, mostly const correctness

    TerminX r6244 23 giu, 02:16
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Build 6239

22 giu 2017 · 18 commit · 2 autori SVN
Apri la build
  • Generale

    Further reorganization of actor_t. BYTEVERSION bumped.

    TerminX r6239 22 giu, 20:59
  • Generale

    Make r_showfps 2 work a little bit better

    TerminX r6238 22 giu, 20:59
  • Generale

    Respect r_maxfps in menus and on startup/bonus/end screens

    TerminX r6237 22 giu, 20:59
  • Generale

    More minor optimizations. Breaks savegames.

    TerminX r6236 22 giu, 20:59
  • Generale

    Minor optimizations

    TerminX r6235 22 giu, 20:59
Mostra gli altri 13 commit di questa build