EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2018 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2018 21 build · 42 commit

Build 6893

22 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path

    pogokeen r6893 22 mag, 03:01

Build 6892

21 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 mag, 22:59 FixEngineCON
    Mostra dettagli

    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6888

17 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer

    pogokeen r6888 17 mag, 15:33 Fix

Build 6887

16 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.

    pogokeen r6887 16 mag, 17:35

Build 6886

15 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 mag, 09:45 FixEngine

Build 6885

8 mag 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 mag, 15:47 FixEngine

Build 6884

8 mag 2018 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.

    pogokeen r6884 8 mag, 10:32
  • Generale

    Dynamic tilepacking for indexed colour textures

    pogokeen r6883 8 mag, 10:32
  • Generale

    ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis

    pogokeen r6882 8 mag, 10:32
  • Generale

    polymost_resetVertexPointers(): remove erroneous glBindBuffer call

    pogokeen r6881 8 mag, 10:32

Build 6878

4 mag 2018 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Ignore cache size setting in .cfg if the value is less than the hard-coded default

    TerminX r6878 4 mag, 15:42
  • Generale

    Very light sound cleanup

    TerminX r6877 4 mag, 15:42
  • Generale

    Add quick save and quick load to the keyboard configuration menu

    TerminX r6876 4 mag, 15:42

Build 6874

2 mag 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 mag, 21:44 Fix
    Mostra dettagli

    This fixes the absent sound issues in WWII GI.

  • Generale

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 mag, 21:44 Fix

Build 6872

2 mag 2018 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Fix some printf warnings.

    Hendricks266 r6872 2 mag, 00:13 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 mag, 00:13 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 mag, 00:12 Fix
  • Generale

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 mag, 00:12 Fix
  • Generale

    WWII GI: Update the default values of the weapon gamevars to correctly match the original game.

    Hendricks266 r6868 2 mag, 00:12 CON
Mostra gli altri 2 commit di questa build

Aprile 2018 14 build · 76 commit

Build 6865

29 apr 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Direct cache1d error messages to log instead of stdout

    TerminX r6865 29 apr, 10:20
  • Generale

    Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit

    TerminX r6864 29 apr, 10:20

Build 6863

29 apr 2018 · 1 commit · 1 autore SVN
Apri la build
  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 apr, 10:20 Engine

Build 6861

23 apr 2018 · 6 commit · 1 autore SVN
Apri la build
  • use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =

    TerminX r6861 23 apr, 03:15 Engine
  • use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]

    TerminX r6860 23 apr, 03:15 Engine
  • Generale

    Disable AllowShortLoopsOnASingleLine in clang-format

    TerminX r6859 23 apr, 03:15
  • Generale

    Indentation

    TerminX r6858 23 apr, 03:15
  • Generale

    Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool

    TerminX r6857 23 apr, 03:15 FixEngine
Mostra l’altro commit di questa build

Build 6839

20 apr 2018 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Replace sound callback mutex with atomic operation

    TerminX r6839 20 apr, 23:04
  • Generale

    Add missing file to VS project

    TerminX r6838 20 apr, 23:04
  • Generale

    Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.

    TerminX r6837 20 apr, 23:04
  • Generale

    Sound code tweaks

    TerminX r6836 20 apr, 23:04
  • Generale

    Bump clang-format ColumnLimit to 150

    TerminX r6835 20 apr, 23:04