EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2016 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2016 14 build · 65 commit

Build 5548

10 gen 2016 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    I'm either clever, or an idiot. Or both.

    TerminX r5548 10 gen, 21:06
  • Generale

    Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.

    TerminX r5547 10 gen, 21:06 Fix
  • Generale

    Use XXH64 functions for editor undo/redo when building for 64-bit.

    TerminX r5546 10 gen, 21:06
  • Generale

    Fix some ENet const issues. DONT_BUILD.

    TerminX r5545 10 gen, 21:05 Fix
  • Generale

    Update ENet to v1.3.13. DONT_BUILD.

    TerminX r5544 10 gen, 21:05
Mostra gli altri 11 commit di questa build

Build 5532

7 gen 2016 · 19 commit · 1 autore SVN
Apri la build
  • Generale

    Add inthashtable_t, mapping intptr_t to intptr_t.

    Hendricks266 r5532 7 gen, 17:33
  • Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.

    Hendricks266 r5531 7 gen, 17:33 CON
  • Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.

    Hendricks266 r5530 7 gen, 17:33 CON
  • Generale

    Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.

    Hendricks266 r5529 7 gen, 17:33
  • Generale

    Enable models by default under EDUKE32_GLES, because they now work!

    Hendricks266 r5528 7 gen, 17:33
Mostra gli altri 14 commit di questa build

Build 5513

6 gen 2016 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Alter VM_ScriptInfo() to take a ptr to the script to disassemble, and dump disassembly to the log at startup when an internal compiler error occurs.

    TerminX r5513 6 gen, 19:30
  • Generale

    Minor change to some gamevar warnings. DONT_BUILD.

    TerminX r5512 6 gen, 19:30 CON

Build 5511

6 gen 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Fix CON compiler errors. Me no smart.

    TerminX r5511 6 gen, 19:29 FixCON
  • Generale

    Remove unused and utterly useless GAMEVAR_SECRET flag.

    TerminX r5510 6 gen, 19:29
  • Generale

    Fix warnings. DONT_BUILD.

    TerminX r5509 6 gen, 19:29 Fix
  • Generale

    Get constified

    TerminX r5508 6 gen, 19:29
  • Generale

    Fix a major bug where "enda" could be used to terminate an event, resulting in all kinds of issues.

    TerminX r5507 6 gen, 19:29 Fix

Build 5506

3 gen 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Get rid of a bunch of useless comments.

    TerminX r5506 3 gen, 12:07
  • Generale

    Misc cleanup, add shorthand versions of getplayer, getactor, etc.

    TerminX r5505 3 gen, 12:07 CON
  • Generale

    Fix MSVC warning. DONT_BUILD.

    TerminX r5504 3 gen, 12:07 Fix
  • Generale

    No longer link to GOG.com when no game data is found. :(

    TerminX r5503 3 gen, 12:07
  • Generale

    Treat "[]" as "[THISACTOR]" when accessing structure members through CON.

    TerminX r5502 3 gen, 12:07 CON

Build 5501

1 gen 2016 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally.

    TerminX r5501 1 gen, 17:56 CON
  • Generale

    Add commands added in previous commit to g_keywdate[], clean up a few CON compilation warning messages

    TerminX r5500 1 gen, 17:56 CON
  • Generale

    Adds the following keywords from M32script into CON: shiftvarvarl, shiftvarvarr, ifvarvarle, ifvarvarge, ifvarvarboth, whilevarl, and whilevarvarl.

    TerminX r5499 1 gen, 17:56 CON
    Mostra dettagli

    This also adds the shorthand versions of some commands, like "set" for "setvarvar", "add" for "addvarvar", "ife" for "ifvarvare", etc. There are about 30 of these. Because some of these names may already be used in some projects as variable names, this revision also includes a somewhat large change in variable naming rules: gamevars may now have the same names as CON keywords, with the caveat that the masked keyword is no longer accessible. This results in a warning at compile time but should ensure nobody's project ever stops compiling due to the introduction of new keywords.