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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2015 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2015 15 build · 97 commit

Build 5237

25 mag 2015 · 7 commit · 1 autore SVN
Apri la build
  • fix negative alpha for 'rotatespritea'. BUILD_LUNATIC.

    Helixhorned r5237 25 mag, 05:57 FixCON
    Mostra dettagli

    Conceptually, this amends r4428.

  • from 'definevolumename', make g_numVolumes be determined as in C-CON.

    Helixhorned r5236 25 mag, 05:57 CON
  • CON

    check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.

    Helixhorned r5235 25 mag, 05:57 CON
    Mostra dettagli

    Background: AMC TC initializes per-player variables from this event.

  • Generale

    Free alloc'd anims in h_dukeanim. Adds a function hash_loop().

    Helixhorned r5234 25 mag, 05:57
  • suffix gamearray file names with '.gar'.

    Helixhorned r5233 25 mag, 05:57 CON
Mostra gli altri 2 commit di questa build

Build 5230

22 mag 2015 · 1 commit · 1 autore SVN
Apri la build
  • fix rendering of middle part of 1-way masked wall.

    Helixhorned r5230 22 mag, 05:43 FixEngine
    Mostra dettagli

    It does not depend on the "swap bottom wall parts" bit being set. The fix is by matching up the related code with Polymost.

Build 5229

19 mag 2015 · 19 commit · 1 autore SVN
Apri la build
  • Generale

    Re-expose clipmoveboxtracenum.

    Hendricks266 r5229 19 mag, 15:11
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 mag, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 mag, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 mag, 15:10 Fix
  • SW

    Replace calls to Error() with buildprintf().

    Hendricks266 r5225 19 mag, 15:09
Mostra gli altri 14 commit di questa build

Build 5210

19 mag 2015 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.

    Hendricks266 r5210 19 mag, 15:04 Engine
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 mag, 15:04 Engine
  • SW

    Modify the border-drawing code to work with our widescreen code.

    Hendricks266 r5208 19 mag, 15:03
  • SW

    automapping (deleted), visibility --> g_visibility, numpalookups --> numshades

    Hendricks266 r5207 19 mag, 15:03
  • SW

    Update some API calls.

    Hendricks266 r5206 19 mag, 15:03
Mostra gli altri 9 commit di questa build

Build 5196

19 mag 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.

    Hendricks266 r5196 19 mag, 14:54
  • iOS

    Set up and enable building with USE_OPENGL. DONT_BUILD.

    Hendricks266 r5195 scritto il 16 mag 2015

Build 5194

16 mag 2015 · 2 commit · 1 autore SVN
Apri la build
  • implement NODEFAULT per-actor gamevars in the C-CON fashion.

    Helixhorned r5194 16 mag, 07:27 CON
    Mostra dettagli

    For glocal gamevars, the LunaCON semantics (session gamevar) are kept. For per-actor ones, this now prevents resetting a gamevar's value to default on spawn or loadactor. BUILD_LUNATIC.

  • Generale

    config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().

    Helixhorned r5193 16 mag, 07:27 Fix

Build 5192

16 mag 2015 · 4 commit · 2 autori SVN
Apri la build
  • allow writing -1 to player[].newowner.

    Helixhorned r5192 16 mag, 04:56 CON
    Mostra dettagli

    For the other player members, where formerly negative values were allowed to be written, only -1 is now.

  • fix g_tile[].proj memory leaks, halve number of projectile_t allocations.

    Helixhorned r5191 16 mag, 04:56 Fix
  • Generale

    When checking for SE7 water teleportation, regard sign of z velocity.

    Helixhorned r5190 16 mag, 04:56 Fix
    Mostra dettagli

    This fixes RPGs fired upwards at a steep angle teleporting immediately to underwater when wading in water (reported via PM by Turok 64 Jr).

  • Generale

    Merge glbuild_android into glbuild. DONT_BUILD.

    Hendricks266 r5189 16 mag, 02:12

Build 5188

14 mag 2015 · 3 commit · 1 autore SVN
Apri la build
  • account for the projectile changes in r5080. BUILD_LUNATIC.

    Helixhorned r5188 14 mag, 05:18
    Mostra dettagli

    The (undocumented) Lua-side API stays almost the same.

  • allow ':' immediately after 'case' (legacy; warns), writing to ud.god.

    Helixhorned r5187 14 mag, 05:18 CON
    Mostra dettagli

    Also, on one "gamevar `xxx' is not per-*" diagnostic, print the location of the gamevar definition.

  • fix build and user_defs definition mismatch.

    Helixhorned r5186 14 mag, 05:18 Fix
    Mostra dettagli

    Left: projectile changes.

Build 5185

13 mag 2015 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add more expansion GRPs to the detection list.

    Hendricks266 r5185 13 mag, 01:57
  • Generale

    Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.

    Hendricks266 r5184 13 mag, 01:57
  • Generale

    OS X: Fix startup window banner. DONT_BUILD.

    Hendricks266 r5183 scritto il 12 mag 2015 Fix

Build 5182

10 mag 2015 · 1 commit · 1 autore SVN
Apri la build
  • honor r_usenewaspect, especially it being off.

    Helixhorned r5182 10 mag, 03:55 EngineCON
    Mostra dettagli

    For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks() like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script (in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0, though.

Build 5180

3 mag 2015 · 3 commit · 1 autore SVN
Apri la build
  • Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.

    Hendricks266 r5180 3 mag, 00:05
    Mostra dettagli

    artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.

  • Generale

    Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.

    Hendricks266 r5179 3 mag, 00:05 Engine
  • Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.

    Hendricks266 r5178 3 mag, 00:05

Build 5177

3 mag 2015 · 17 commit · 1 autore SVN
Apri la build
  • Generale

    Restructure and expand some ART loading functionality in the engine.

    Hendricks266 r5177 3 mag, 00:04 Engine
  • Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.

    Hendricks266 r5176 3 mag, 00:04
  • Generale

    Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.

    Hendricks266 r5175 3 mag, 00:04
  • Generale

    Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.

    Hendricks266 r5174 3 mag, 00:03
    Mostra dettagli

    I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.

  • Generale

    Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.

    Hendricks266 r5173 3 mag, 00:03
    Mostra dettagli

    TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.

Mostra gli altri 12 commit di questa build

Aprile 2015 10 build · 42 commit

Build 5159

18 apr 2015 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.

    Helixhorned r5159 18 apr, 14:59
    Mostra dettagli

    Move projectile_t to player.h.

  • Generale

    polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.

    Helixhorned r5158 18 apr, 14:59 FixEngine
  • Generale

    polymost.c: split three overlong lines into three each.

    Helixhorned r5157 18 apr, 14:59 FixEngine
    Mostra dettagli

    This was formerly "fix multi-tile ceiling skies.", but TX beat me to it and Git automatically figured out how to merge while keeping a linear history. (Our fixes were identical.) Nice!

  • Generale

    Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).

    Helixhorned r5156 18 apr, 14:59 Engine
    Mostra dettagli

    Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not be set up due to reaching the new 256 sector limit.

  • Generale

    actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.

    Helixhorned r5155 18 apr, 14:59 FixEngine
    Mostra dettagli

    Division has higher precedence than bitwise-OR. The cases concerned SE3, SE4 and NEON* sprites. Incidental info: the blinking of NEON* sprites can be controlled via their lotag, similarly to how you how you give a "random flash number" as SE4 hitag.

Build 5153

18 apr 2015 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix the sounds at the end of the episode 3 cutscene.

    TerminX r5153 18 apr, 14:37 Fix
  • Generale

    Polymost parallax sky fix.

    TerminX r5152 18 apr, 14:37 FixEngine
  • Generale

    Further constification. DONT_BUILD.

    TerminX r5151 18 apr, 14:37
  • Generale

    vec2_t rotatepoint().

    TerminX r5150 18 apr, 14:37

Build 5149

14 apr 2015 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.

    Hendricks266 r5149 14 apr, 14:18 FixEngine
  • Generale

    Correct the HICTINT_GRAYSCALE calculation for hightile.

    Hendricks266 r5148 14 apr, 14:17 Engine
  • Generale

    Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.

    Hendricks266 r5147 14 apr, 14:17 Engine

Build 5146

14 apr 2015 · 5 commit · 1 autore SVN
Apri la build
  • Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:

    Hendricks266 r5146 14 apr, 01:08
    Mostra dettagli

    0 - Multiply 64 - Screen 128 - Overlay 192 - Hard Light Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.

  • Generale

    Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.

    Hendricks266 r5145 14 apr, 01:07
  • Generale

    Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch.

    Hendricks266 r5144 14 apr, 01:07
  • Generale

    Eliminate a check that a model's sector's floorpal is nonzero before applying a tint.

    Hendricks266 r5143 14 apr, 01:07 Engine
  • Account for HICTINT_APPLYOVERALTPAL and HICTINT_USEONART.

    Hendricks266 r5142 14 apr, 01:06 Engine

Build 5141

12 apr 2015 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Fix omission of modules when parsing game-side defs.

    Hendricks266 r5141 12 apr, 01:07 Fix
  • Generale

    Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.

    Hendricks266 r5140 12 apr, 01:07 Engine
  • Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

    Hendricks266 r5139 12 apr, 01:07
    Mostra dettagli

    Examples: (assuming stock Duke palswaps) copytile 10000 { tile 0 } // tile #10000 is now the same as #0 copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint

  • Generale

    Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.

    Hendricks266 r5138 12 apr, 01:07
    Mostra dettagli

    This involves some refactoring.

  • Expand use of check_tile().

    Hendricks266 r5137 12 apr, 01:06
Mostra gli altri 2 commit di questa build