Build 4477
SVN-
Generale
actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.
Mostra dettagli
This only affects zombie actors in a sector with a parallaxed ceiling. If they have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon changing the statnum. Previously, A_CheckSpriteFlags() received a value that could only be 0 or 1 for the sprite index (typo).