EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 1.769 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Agosto 2015 10 build · 26 commit

Build 5314

1 ago 2015 · 2 commit · 1 autore SVN
Apri la build
  • don't redundantly adjust globalcursectnum in polymost_drawrooms().

    Helixhorned r5314 1 ago, 01:41 Engine
    Mostra dettagli

    See r5024 and the added comment.

  • in DNCOORDS display, show x/y/z for VEL + ps->fric x and y components.

    Helixhorned r5313 scritto il 25 lug 2015
    Mostra dettagli

    Also, prettify some ps->fric-related code. DONT_BUILD.

Luglio 2015 18 build · 45 commit

Build 5312

25 lug 2015 · 4 commit · 1 autore SVN
Apri la build
  • fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.

    Helixhorned r5312 25 lug, 10:23 Fix
  • add DEBUG_FRAME_LOCKING functionality.

    Helixhorned r5311 25 lug, 10:23
  • fix unbalanced begindrawing()/enddrawing() pair in printext16().

    Helixhorned r5310 25 lug, 10:23 FixEngine
  • Generale

    Fix various, but not all warnings.

    Helixhorned r5309 25 lug, 10:23 FixEngine
    Mostra dettagli

    Except: - missing braces around initializer [-Wmissing-braces]: due to union-in-struct vec3f_t - comparison between signed and unsigned integer expressions [-Wsign-compare]: in polymer.c

Build 5307

21 lug 2015 · 1 commit · 1 autore SVN
Apri la build
  • fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.

    TerminX r5307 21 lug, 19:06 FixEngine

Build 5306

20 lug 2015 · 3 commit · 1 autore SVN
Apri la build
  • fix display of pal 4 sprites in 2d mode.

    TerminX r5306 20 lug, 13:25 FixEngine
  • fix 3d mode status messages being overwritten with position/ang/horiz readouts.

    TerminX r5305 20 lug, 13:25 FixEngine
  • fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.

    TerminX r5304 20 lug, 13:25 FixEngine

Build 5302

16 lug 2015 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Mapster32:

    TerminX r5302 16 lug, 17:12 Engine
    Mostra dettagli

    -Improved indication of selections in 2d mode. This includes both highlighted objects and multiple object selection. -2d3d improvements: it's no longer possible to end up with a black view due to the z position being out of range when moving the cursor position to a new area with the right mouse button. -The middle mouse button can now be used in place of the right alt key when selecting sectors, similar to how the left mouse button can be used in place of the right shift key to select points and sprites. -2d mode mouse cursor has been changed to a 1 pixel thick red cross with a shadow instead of a 2 pixel thick red cross with no shadow. This improves visibility when working in textured mode with lava sectors and other textures similar in color. -2d mode palette now changes when working in an underwater sector. -Misc tweaks

  • don't warn about the map being corrupt if the only thing wrong with it is a sector ceilingheinum or floorheinum set without the corresponding bits to enable sloping set. DONT_BUILD.

    TerminX r5301 16 lug, 17:12 FixEngine
  • misc cleanups, support for drawing transparent lines in 2d mode. DONT_BUILD.

    TerminX r5300 16 lug, 17:12 Engine
  • Generale

    Fix warnings

    TerminX r5299 16 lug, 17:12 Fix

Build 5293

11 lug 2015 · 1 commit · 1 autore SVN
Apri la build
  • further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"

    TerminX r5293 11 lug, 16:07 Engine

Build 5292

11 lug 2015 · 1 commit · 1 autore SVN
Apri la build
  • fix two "variable may be used uninitialized" warnings.

    Helixhorned r5292 11 lug, 10:06 FixEngine
    Mostra dettagli

    I didn't produce a case when this could actually have happened, but reading the code, in the case of variable 'j' it seems possible with an empty map.

Build 5291

11 lug 2015 · 1 commit · 1 autore SVN
Apri la build
  • fix a possible oob read via drawspritelabel; sanitize 2d3d mode.

    Helixhorned r5291 11 lug, 07:13 FixEngine
    Mostra dettagli

    That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other thinkable niceties may ensue.

Build 5290

10 lug 2015 · 5 commit · 1 autore SVN
Apri la build
  • 2d mode performance improvements

    TerminX r5290 10 lug, 14:19 Engine
  • improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.

    TerminX r5289 10 lug, 00:56 Engine
  • Generale

    Update VS project. DONT_BUILD.

    TerminX r5288 10 lug, 00:56
  • Generale

    Disable FLAC in MSVC builds for now until I have time to build new libraries that are compatible with VS2015. DONT_BUILD.

    TerminX r5287 10 lug, 00:56
  • fix 3d picture-in-picture when editing a map with TROR.

    TerminX r5286 10 lug, 00:56 FixEngine

Build 5282

7 lug 2015 · 15 commit · 1 autore SVN
Apri la build
  • Generale

    Mapster32 changes:

    TerminX r5282 7 lug, 20:34 FixEngine
    Mostra dettagli

    -2d mode sprite colors are now automatically generated from the sprite's 8-bit tile. -Zooming in and out has been smoothed out. -The 2d mode crosshair cursor is now 1px thick instead of 2. -The left mouse button can now be used to select multiple wall points and sprites in 2d mode. -Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;) -'-L function in 3d mode works again. -Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites. -2d mode status bar has been made a few shades lighter.

  • Generale

    New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.

    TerminX r5281 7 lug, 20:34 Engine
    Mostra dettagli

    This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.

  • Generale

    Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.

    TerminX r5280 7 lug, 20:34
  • Generale

    Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.

    TerminX r5279 7 lug, 20:34 Fix
  • Generale

    Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).

    TerminX r5278 7 lug, 20:34 Engine
Mostra gli altri 10 commit di questa build

Giugno 2015 4 build · 9 commit

Build 5267

14 giu 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix automap lines in Polymer mode

    Plagman r5267 14 giu, 16:42 FixEngine
  • Generale

    add pr_nullrender variable to toggle drawing and updating GL buffers

    Plagman r5266 14 giu, 16:42