EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Novembre 2018 7 build · 103 commit

Build 7239

18 nov 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h

    TerminX r7239 18 nov, 11:03 Fix

Build 7238

18 nov 2018 · 51 commit · 1 autore SVN
Apri la build
  • Generale

    CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.

    TerminX r7238 18 nov, 10:14 EngineCON
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    This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

  • Generale

    Add unsigned access to actor .htmovflag through actor .htumovflag

    TerminX r7237 18 nov, 10:14
  • Generale

    Misc CON fixups

    TerminX r7236 18 nov, 10:14 CON
  • Generale

    Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset().

    TerminX r7235 18 nov, 10:14 Fix
  • Generale

    Clean up A_InsertSprite() and the beginning of A_Spawn()

    TerminX r7234 18 nov, 10:14
Mostra gli altri 46 commit di questa build

Build 7187

18 nov 2018 · 46 commit · 1 autore SVN
Apri la build
  • Generale

    Sorting and formatting for [names|sound]dyn.[cpp|h]

    TerminX r7187 18 nov, 10:09
  • Generale

    Cleanup includes

    TerminX r7186 18 nov, 10:09
  • Generale

    SDL 2.0.9

    TerminX r7185 18 nov, 10:09
  • Generale

    Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability

    TerminX r7184 18 nov, 10:09
  • Generale

    This does nothing but fix indentation of a single block of code

    TerminX r7183 18 nov, 10:09 Fix
Mostra gli altri 41 commit di questa build

Build 7141

18 nov 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.

    TerminX r7141 18 nov, 10:04

Build 7140

4 nov 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.

    Hendricks266 r7140 4 nov, 23:28
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    This eliminates the hackiness of libcache1d.so (now libkzlw.so) and CACHE1D_COMPRESS_ONLY.

  • Generale

    Refresh BUILDLIC copyright headers

    Hendricks266 r7139 4 nov, 23:28

Ottobre 2018 10 build · 150 commit

Build 7136

27 ott 2018 · 69 commit · 1 autore SVN
Apri la build
  • Generale

    Drop C++ standard used in Visual Studio builds from C++17 to C++14, to be more consistent with our GNU makefile.

    TerminX r7136 scritto il 25 ott 2018
  • Generale

    Move CONTROL_ProcessBinds() call to P_GetInput()

    TerminX r7135 scritto il 25 ott 2018
  • Generale

    Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition

    TerminX r7134 scritto il 25 ott 2018 Fix
  • Generale

    Very (very) slightly less terrible G_CheckPlayerColor() function.

    TerminX r7133 scritto il 25 ott 2018
  • Generale

    Additional const and constexpr usage in compat.h and pragmas

    TerminX r7132 scritto il 25 ott 2018
Mostra gli altri 64 commit di questa build

Build 7067

10 ott 2018 · 1 commit · 1 autore SVN
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  • Generale

    engine.cpp: fix crash when calling `setrendermode 3` where PolymostProcessVoxels would be called before Polymost is initialized.

    pogokeen r7067 10 ott, 14:04 FixEngine
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    PolymostProcessVoxels would call videoNextPage during processing which would attempt to render the OSD and lead to a segfault due to Polymost not being properly initialized.

Build 7066

10 ott 2018 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Remove redundant statements. This commit doesn't actually do anything.

    TerminX r7066 10 ott, 12:15
  • Generale

    P_UpdateScreenPal() seems to belong here instead

    TerminX r7065 10 ott, 12:15
  • Generale

    Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it

    TerminX r7064 10 ott, 12:15 Fix
  • Generale

    Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.

    TerminX r7063 10 ott, 12:15 Fix
  • Generale

    Remove redundant assignment and null ptr check

    TerminX r7062 10 ott, 12:15
Mostra gli altri 3 commit di questa build

Build 7058

10 ott 2018 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Replace error condition in rejectQueue_remove() with an assertion, because the NULL pointer it would return if something was fucked up would be unconditionally dereferenced in kdtree_add().

    TerminX r7058 10 ott, 12:14 Fix
  • Generale

    Static analyzer says this condition is never true

    TerminX r7057 10 ott, 12:14
  • Generale

    Revert r7017. I misread the code mismeasured the result.

    TerminX r7056 10 ott, 12:14 Fix
  • Generale

    Clean up error handling in shitty G_GetVersionFromWebsite() function

    TerminX r7055 10 ott, 12:14
  • Generale

    Add missing ifdef guards to namesdyn.h

    TerminX r7054 10 ott, 12:14
Mostra gli altri 3 commit di questa build

Build 7049

10 ott 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.h: fix order of parameters to match polymost.cpp

    pogokeen r7049 10 ott, 07:37 FixEngine
  • Generale

    polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.

    pogokeen r7048 10 ott, 07:37 FixEngine
    Mostra dettagli

    Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit().

Build 7047

6 ott 2018 · 49 commit · 1 autore SVN
Apri la build
  • Generale

    Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__

    TerminX r7047 6 ott, 22:23
  • Generale

    Fix off-by-one error in currently not very useful dedicated server text console input

    TerminX r7046 6 ott, 22:23 Fix
  • Generale

    Useless yet innocuous sdlayer fixes

    TerminX r7045 6 ott, 22:23 Fix
  • Generale

    Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro

    TerminX r7044 6 ott, 22:23
  • Generale

    Fix MV_GetNextWAVBlock() to no longer check if the unsigned BlockLength value is less than 0.

    TerminX r7043 6 ott, 22:23 Fix
Mostra gli altri 44 commit di questa build

Build 6998

6 ott 2018 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.

    TerminX r6998 6 ott, 22:20
  • Generale

    Fix potential null pointer dereferences when rendering a model with no animations (?)

    TerminX r6997 6 ott, 22:19 FixEngine
  • Generale

    Fix potential null pointer dereference

    TerminX r6996 6 ott, 22:19 Fix
  • Generale

    Fix a couple of things with the dreaded crosshair coloration functions. ;)

    TerminX r6995 6 ott, 22:19 Fix
  • Generale

    Trying to silence a warning at link time in VS. DONT_BUILD.

    TerminX r6994 6 ott, 22:19
Mostra gli altri 4 commit di questa build

Settembre 2018 5 build · 19 commit

Build 6988

28 set 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"

    TerminX r6988 28 set, 18:54
  • Generale

    Actually fix savegame crash... probably.

    TerminX r6987 28 set, 18:54 Fix