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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2014 14 build · 31 commit

Build 4466

10 mag 2014 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Revert window fullscreen stuff until we have aspect-correct upscaling

    Plagman r4466 10 mag, 14:20 Fix
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    pass.

Build 4462

3 mag 2014 · 2 commit · 1 autore SVN
Apri la build
  • don't read some variables from mapster32.cfg redundant since r4344.

    Helixhorned r4462 3 mag, 08:39 Engine
    Mostra dettagli

    Mostly, these are rendering-related variables. We keep *writing* them to mapster32.cfg so that older Mapster32 versions can be used side-by-side for now.

  • Generale

    src/config.c: fix what is apparently a copy-paste typo in readconfig().

    Helixhorned r4461 3 mag, 08:39 Fix

Build 4459

1 mag 2014 · 2 commit · 1 autore SVN
Apri la build
  • make r_usetileshades 2 the default.

    Helixhorned r4459 1 mag, 09:55 Engine
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    This mode does not take a sector's visibility values into account for uniform darkening of a texture. It is more faithful to classic with respect to fog/visibility *distances*, but may be less so as far as the "tint" of the texture due to visibility attenuation is concerned.

  • Generale

    engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1.

    Helixhorned r4458 1 mag, 09:55 Engine
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    That is, for every for palette (now, even ones created by the user) the last shade is the (or rather, a color close to the) full fog color by construction. In loadpalette(), reject a PALETTE.DAT with only one shade level.

Aprile 2014 17 build · 47 commit

Build 4456

29 apr 2014 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    engine.c: after creating gray fog palookup, make its greatest shade map to same color.

    Helixhorned r4456 29 apr, 12:34 Engine
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    Concretely, for all 1 <= i <= 255, make graypalookup[31][i] := graypalookup[31][0]. Also document 'fogpal' in the Lunatic doc.

Build 4452

19 apr 2014 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Fix r_usenewshading 3 visibility/fog for shades >= Numshades-1 (usually 31).

    Helixhorned r4452 19 apr, 15:42 Fix
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    BUILD_LUNATIC.

  • Generale

    Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too.

    Helixhorned r4451 19 apr, 15:42 Engine
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    Also, - add a static assertion to engine.c - gameexec.c: compile out an unused function in Lunatic builds

  • Generale

    In G_SavePlayer(), save timers at beginning and restore when finished.

    Helixhorned r4450 19 apr, 15:42
    Mostra dettagli

    This makes the game not process as many ticks as have elapsed during the saving afterwards.

  • Generale

    Keep displaying difficulty menu for as long as the *voice* plays.

    Helixhorned r4449 19 apr, 15:42 CON
    Mostra dettagli

    Previously, the check was for the hard-coded sound number. This made it impossible to change difficulty selection sounds via EVENT_SOUND.

  • CON

    add getactor[]/sprite[] member 'movflags'.

    Helixhorned r4448 19 apr, 15:42 EngineCON
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    This is exactly the same as the actor[].movflags member in the Lunatic build: http://lunatic.eduke32.com/lunatic.html#actor

Build 4447

18 apr 2014 · 2 commit · 2 autori SVN
Apri la build
  • Generale

    Fix crash with GTK+SDL2 on startup and use windowed fullscreen instead of

    Plagman r4447 18 apr, 19:51 Fix
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    exclusive fullscreen.

  • Generale

    sdlayer.c: fix grabmouse_low() with DEBUGGINGAIDS!=0 builds. DONT_BUILD.

    Helixhorned r4446 18 apr, 06:20 Fix

Build 4445

17 apr 2014 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    User-configurable security monitor refresh delay (r_camrefreshdelay)

    TerminX r4445 17 apr, 13:00
  • Generale

    This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.

    TerminX r4444 17 apr, 13:00
  • Generale

    Update to ENet git commit 518144338dd2d55192446e5ef37bc2eb97fe9bc8

    TerminX r4443 17 apr, 12:59
  • Generale

    Move DO_FREE_AND_NULL macro to compat.h

    TerminX r4442 17 apr, 12:58
  • Generale

    Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.

    TerminX r4441 17 apr, 12:58
Mostra gli altri 2 commit di questa build

Build 4438

13 apr 2014 · 3 commit · 2 autori SVN
Apri la build
  • Generale

    shadexfog.lua: in "Save lookups DAT file" entry, allow to save additional lookups.

    Helixhorned r4438 13 apr, 07:26
    Mostra dettagli

    BUILD_LUNATIC.

  • (better) document sector[].visibility, sprite[].clipdist, player[].weapon.

    Helixhorned r4437 13 apr, 07:26 Engine
  • Generale

    More Android. DONT_BUILD.

    TerminX r4436 scritto il 12 apr 2014

Build 4433

12 apr 2014 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Partial Android support cleanup. I actually have no idea if this even compiles ;)

    TerminX r4433 12 apr, 01:45
  • Generale

    Clean up sdlayer a bit

    TerminX r4432 12 apr, 01:45
  • Generale

    Clamp macros for floats

    TerminX r4431 12 apr, 01:45

Build 4430

11 apr 2014 · 2 commit · 2 autori SVN
Apri la build
  • Generale

    Hack around HOM when passing through a masked wall, but only on Android because the solution isn't very good.

    TerminX r4430 11 apr, 09:19 Engine
  • Generale

    Fix minor help text formatting issues in shadexfog.lua.

    Helixhorned r4429 scritto il 10 apr 2014 Fix
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    Also, fix saving PALETTE.DAT tables without lognumalphatabs byte. DONT_BUILD.

Build 4428

9 apr 2014 · 3 commit · 1 autore SVN
Apri la build
  • CON

    in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.

    Helixhorned r4428 9 apr, 11:51 CON
    Mostra dettagli

    For convenience, orientation gets bit 1 (translucency) set automatically. Again, test/screentext.con is updated to show off this functionality (the code there assumes that additive blending tables are loaded at blend numbers 101 -- 132). BUILD_LUNATIC.

  • fix 'screentext' command.

    Helixhorned r4427 9 apr, 11:51 FixCON
  • Generale

    In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic.

    Helixhorned r4426 9 apr, 11:51 EngineCON
    Mostra dettagli

    The extended PALETTE.DAT format can now carry a trailing byte, called 'lognumalphatables'. If it is present, the engine assumes that alpha blending tables are loaded at blend indices 1 to 1<<lognumalphatables and handles rotatesprite's alpha and spriteext[].alpha accordingly. The ability to save this new byte is added to engine.lua:savePaletteDat() and the corresponding convenience functions in shadexfog.lua. Examples test/screentext.con and test/sprite_access.con are updated for demonstration purposes.

Build 4425

6 apr 2014 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).

    TerminX r4425 6 apr, 23:17
  • Generale

    Credits menu update for Android

    TerminX r4424 6 apr, 23:17