Aprile 2019 21 build · 153 commit
Build 7574
SVN-
Generale
Replace manual search of clipsectorlist[] in clipmove() and friends with a bitmap
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Generale
Fix clipupdatesector()
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Generale
Improve warnings spewed by clipmove() when attempting to consider too many things for clipping
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Generale
Clean up clip.h and declare a bunch of stuff in clip.cpp static
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Generale
Reduce MAXCLIPSECTORS to 512
Build 7566
SVN-
Fix -Wparentheses
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Fix -Wuninitialized
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Fix -Wlto-type-mismatch
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Generale
SW, KenBuild: Populate the default resolution values from the current desktop settings
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Fix -Waggressive-loop-optimizations
Build 7552
SVN-
Generale
polymost.cpp: fix fragment shader issue where fullbrights in a texture could affect rendering when u_useColorOnly was enabled
Build 7551
SVN-
Generale
Fix warnings with TrackedType
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Generale
Fix potential future issues with cursectnum exceeding numsectors after a sector delete operation in the editor
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Generale
Fix crash when passing updatesectorz() an invalid sector number > numsectors and < MAXSECTORS
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Generale
Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs
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Generale
Fix issue with G hotkey in editor sound list (F2) where the input field value was clamped to the total number of defined sounds instead of the highest index a sound is defined at
Build 7543
SVN-
Generale
Fix extern "C" error in kplib.h affecting the Build tools
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Generale
Fix compilation failure in wad2map.cpp
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Fix startup crashes
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Engine function rename casualties
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Take a crack at the editor's ExtPostStartupWindow
Build 7497
SVN-
Generale
Patch from NY00123: Fix the black editor cursor in Polymost bug
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Generale
Patch from NY00123: Fix for transparency in the tile selection view, in Polymost
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Generale
Patch from NY00123: Fix sprite insertions in the 2D-3D editor window
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Generale
Patch from Nuke.YKT: Allocate voxel VBOs on video mode change
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Generale
Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
Mostra dettagli
Includes "Fix screen tilt regression on mirror rendering"
Build 7490
SVN-
Generale
Fix dumbass problem with r7463 that screwed up projectiles
Build 7489
SVN-
Generale
Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water
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Generale
More player clipping fixes
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Generale
Update VS projects to the VS2019 platform toolset
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Generale
We probably don't want to be bailing out here when handling a clipshape
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Generale
Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
Build 7474
SVN-
Generale
engine.cpp: lintersect(): use klabs() instead of abs()
Build 7473
SVN-
Generale
Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
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Generale
engine.cpp: lintersect(): fix integer overflow and negative case issue
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Generale
Re-introduce earlier lintersect() work that was reverted.
Mostra dettagli
engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments. This reverts r7290.
Marzo 2019 20 build · 112 commit
Build 7470
SVN-
Generale
Fix another clipping problem underwater
Build 7469
SVN-
Generale
This is a better version of r7468
Build 7468
SVN-
Generale
Fix underwater player clipping issue
Build 7467
SVN-
Generale
Fix editor clipping issue
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Generale
usectortype/uwalltype cleanup in clip.cpp
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Generale
Fix crash in editor tile selector
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Generale
Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats
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Generale
Partially refactor clipmove()
Build 7451
SVN-
Generale
Temporarily comment out r_texfilter cvar definition until filtering works again
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Generale
Further clipmove() improvements to better deal with sector-over-sector
Mostra dettagli
There's still something wrong here, but this at least fixes Duke3D E1L2.
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Generale
Fix Duke3D underwater movement speed
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Generale
Revert change to enemy step heights that wasn't working out
Build 7447
SVN-
Generale
Fix crash in situations where rendering a scene would overrun all of the MAXBUNCHES sized arrays in both classic and polymost
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Generale
Revert "Lower MAXWALLSB"
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Generale
Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()
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Generale
Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes
Build 7443
SVN-
Generale
Rename net.* to network.*
Build 7442
SVN-
Generale
Fix issue where controls intentionally bound to no keys would be reset to default at startup
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Generale
Fix "spriteshadow" on voxels in Polymost
Build 7440
SVN-
Generale
Fix crash when starting E2L1