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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2019 21 build · 153 commit

Build 7574

10 apr 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Replace manual search of clipsectorlist[] in clipmove() and friends with a bitmap

    TerminX r7574 10 apr, 02:31 Engine
  • Generale

    Fix clipupdatesector()

    TerminX r7573 10 apr, 02:31 Fix
  • Generale

    Improve warnings spewed by clipmove() when attempting to consider too many things for clipping

    TerminX r7572 10 apr, 02:31 Engine
  • Generale

    Clean up clip.h and declare a bunch of stuff in clip.cpp static

    TerminX r7571 10 apr, 02:31
  • Generale

    Reduce MAXCLIPSECTORS to 512

    TerminX r7570 10 apr, 02:30
Mostra gli altri 3 commit di questa build

Build 7566

9 apr 2019 · 14 commit · 1 autore SVN
Apri la build
Mostra gli altri 9 commit di questa build

Build 7552

9 apr 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: fix fragment shader issue where fullbrights in a texture could affect rendering when u_useColorOnly was enabled

    pogokeen r7552 9 apr, 14:42 FixEngine

Build 7551

9 apr 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Fix warnings with TrackedType

    TerminX r7551 9 apr, 12:21 Fix
  • Generale

    Fix potential future issues with cursectnum exceeding numsectors after a sector delete operation in the editor

    TerminX r7550 9 apr, 12:21 FixEngine
  • Generale

    Fix crash when passing updatesectorz() an invalid sector number > numsectors and < MAXSECTORS

    TerminX r7549 9 apr, 12:21 FixEngine
  • Generale

    Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs

    TerminX r7548 9 apr, 12:21 Fix
  • Generale

    Fix issue with G hotkey in editor sound list (F2) where the input field value was clamped to the total number of defined sounds instead of the highest index a sound is defined at

    TerminX r7547 9 apr, 12:21 Fix
Mostra gli altri 3 commit di questa build

Build 7543

7 apr 2019 · 46 commit · 1 autore SVN
Apri la build
Mostra gli altri 41 commit di questa build

Build 7497

7 apr 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Patch from NY00123: Fix the black editor cursor in Polymost bug

    Hendricks266 r7497 7 apr, 13:56 FixEngine
  • Generale

    Patch from NY00123: Fix for transparency in the tile selection view, in Polymost

    Hendricks266 r7496 7 apr, 13:56 FixEngine
  • Generale

    Patch from NY00123: Fix sprite insertions in the 2D-3D editor window

    Hendricks266 r7495 7 apr, 13:56 FixEngine
  • Generale

    Patch from Nuke.YKT: Allocate voxel VBOs on video mode change

    Hendricks266 r7494 7 apr, 13:56 Engine
  • Generale

    Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost

    Hendricks266 r7493 7 apr, 13:56 FixEngine
    Mostra dettagli

    Includes "Fix screen tilt regression on mirror rendering"

Mostra gli altri 2 commit di questa build

Build 7489

5 apr 2019 · 15 commit · 1 autore SVN
Apri la build
  • Generale

    Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water

    TerminX r7489 5 apr, 23:38 Engine
  • Generale

    More player clipping fixes

    TerminX r7488 5 apr, 23:38 Fix
  • Generale

    Update VS projects to the VS2019 platform toolset

    TerminX r7487 5 apr, 23:38
  • Generale

    We probably don't want to be bailing out here when handling a clipshape

    TerminX r7486 5 apr, 23:38
  • Generale

    Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON

    TerminX r7485 5 apr, 23:38 FixCON
Mostra gli altri 10 commit di questa build

Build 7473

5 apr 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector

    pogokeen r7473 5 apr, 10:45 FixEngine
  • Generale

    engine.cpp: lintersect(): fix integer overflow and negative case issue

    pogokeen r7472 5 apr, 10:45 FixEngine
  • Generale

    Re-introduce earlier lintersect() work that was reverted.

    pogokeen r7471 5 apr, 10:45 FixEngine
    Mostra dettagli

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments. This reverts r7290.

Marzo 2019 20 build · 112 commit

Build 7467

30 mar 2019 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    Fix editor clipping issue

    TerminX r7467 30 mar, 12:36 Fix
  • Generale

    usectortype/uwalltype cleanup in clip.cpp

    TerminX r7466 30 mar, 12:36
  • Generale

    Fix crash in editor tile selector

    TerminX r7465 30 mar, 12:36 Fix
  • Generale

    Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats

    TerminX r7464 30 mar, 12:36 Engine
  • Generale

    Partially refactor clipmove()

    TerminX r7463 30 mar, 12:36 Engine
Mostra gli altri 11 commit di questa build

Build 7451

23 mar 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Temporarily comment out r_texfilter cvar definition until filtering works again

    TerminX r7451 23 mar, 17:43
  • Generale

    Further clipmove() improvements to better deal with sector-over-sector

    TerminX r7450 23 mar, 17:43 FixEngine
    Mostra dettagli

    There's still something wrong here, but this at least fixes Duke3D E1L2.

  • Generale

    Fix Duke3D underwater movement speed

    TerminX r7449 23 mar, 17:43 Fix
  • Generale

    Revert change to enemy step heights that wasn't working out

    TerminX r7448 23 mar, 17:43 Fix

Build 7447

21 mar 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix crash in situations where rendering a scene would overrun all of the MAXBUNCHES sized arrays in both classic and polymost

    TerminX r7447 21 mar, 02:28 FixEngine
  • Generale

    Revert "Lower MAXWALLSB"

    TerminX r7446 21 mar, 02:27 Fix
  • Generale

    Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()

    TerminX r7445 21 mar, 02:27 Fix
  • Generale

    Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes

    TerminX r7444 21 mar, 02:27

Build 7442

20 mar 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where controls intentionally bound to no keys would be reset to default at startup

    TerminX r7442 20 mar, 04:24 Fix
  • Generale

    Fix "spriteshadow" on voxels in Polymost

    TerminX r7441 20 mar, 04:24 FixEngine