Gennaio 2021
Dicembre 2020
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Generale
Remove xxh_x86dispatch
Mostra dettagli
It is an optional part of xxHash we are not using that breaks the build everywhere but x86*.
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include xxhash.h instead of xxh3.h and update data types to account for 64-bit hash values
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fix "C1083: Cannot open compiler generated file" error with polymost1Frag.glsl.cpp and polymost1Vert.glsl.cpp
Mostra dettagli
I'm not entirely happy with this due to the addition of the extra filter in the IDE to hold the generated files, but it's better than having to hit build twice in order to get a successful compilation.
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switch a few things over to xxh3
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update xxHash
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Removed unnecessary vid_* CVars, as they are available through the engine
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Generale
BUILD & Duke3D: lower the clamp value for "vid_brightness" from 0 to -10, allowing for negative brightness config to be saved
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Save console variable settings to voidsw_cvars.cfg
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Generale
Duke3D, SW, NAM: Add detection of GOG Galaxy install paths
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Add GOG path detection
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Add osx_getdocumentsdir
Mostra dettagli
Needed because GOG .pkg installers default to the Documents folder
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Add icns icon to macOS .app bundle
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Generale
Apparently std::abs is not constexpr everywhere
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Generale
Avoid error with some toolchains where klabs(int16_t) turns into abs(double)
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Add GRP scanning support for Penthouse Paradise
Mostra dettagli
ZOOM Platform ships it with their DLC Pack.
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Generale
Add detection of ZOOM Platform paths for Duke3D (Win/Mac) and SW (Win)
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Add GRP scanning for the actual original tdragon.zip
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Generale
Fix mismatch of initprintf and initputs signatures in compat_tools object
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Generale
Duke3D/CON: fix for disallowing digits at the start of var labels
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Generale
Link with -latomic on 32-bit ARM architectures
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Generale
Revert "GNUmakefile: compile enet.cpp only if NETCODE!=0."
Mostra dettagli
- Annulla
- f1aec34
Novembre 2020
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Replace std::string with a char* wrapper
Mostra dettagli
This avoids a bug which causes linking to fail for MinGW32 builds.
- Coautore
- Evan Ramos
Settembre 2020
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Generale
sdlayer.cpp: remove an '#ifndef __ANDROID__' block with only commented code in it.
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Generale
sdlayer.cpp: don't print SDL_SetWindowGammaRamp() error if the function was not called.
Mostra dettagli
We may have gotten an error message like: videoSetGamma(): Failed loading udev_device_get_action: (...)/libSDL2-2.0.so.0: undefined symbol: _udev_device_get_action But: 1. The "error" in question did actually happen earlier in SDL, but is harmless because SDL first tries to load a symbol using 'dlsym(RTLD_DEFAULT, ...)' and failing that (as it happens in my case), from an explicitly loaded libudev (which succeeds). 2. The message misleads a user into thinking that it may have something to do with gamma adjustment having no effect. (As is the case for me.)
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update zpl.h for build and runtime fixes on 32-bit ARM.
Mostra dettagli
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Generale
Disable microprofile on ARM64 Windows
Agosto 2020
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experimental TROR rendering fixes
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fix TROR rendering glitch in polymost when camera Z is outside of sector boundaries
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Check all TROR layers in collision code
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fix editor sprite select in TROR sectors
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fix CON_GETPLAYER/CON_SETPLAYER access to palette member and loogiex/loogiey arrays
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only bypass SDL_SetWindowGrab() for SDL 2.0.12 and lower
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rename "Widescreen" menu option to "Aspect ratio"
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fix a couple bad comparisons of values against MAX_WEAPONS
Mostra dettagli
The first is something that was missed when the hardcoded World Tour stuff was added, and the second looks like it was just a typo.
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add SK_WEAPON_MASK macro, comprised of the four SK_WEAPON_BITS values
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bare bones editor check for models
Mostra dettagli
Fixes terminx/eduke32!40
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add invalid polygon check in editor mode
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Generale
mapster32/build: Make AlignWalls_ not a partially broken, cryptic mess. Correctly aligns textures of any size now.
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Implement tileflags member of picanm, and added support for new flag: TILEFLAGS_TRUENPOT, that allows you to enable true non-power-of-two texture support per-tile.
Mostra dettagli
(Fixes classic's buggy tiling and panning behaviour and bypasses the emulation of it in Polymost)
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Enable non-power-of-two wall support in classic renderer. (Doesn't do anything yet without either a new map format, or upcoming TILEFLAGS_TRUENPOT).
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fixes for including compat.h in a C program built with MSVC
Mostra dettagli
I needed to change the weird VS workaround in order for the EDUKE32_STATIC_ASSERT on line 850 to succeed. Things seemed OK when I tested them, but I'd like more information on the suspected compiler bug in question and why this was necessary in the first place.
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Generale
engine and Duke3d: fix a bunch of direct calls to libc free() to call Bfree() instead
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move osdstrings cleanup out of engineUnInit() and into OSD_Cleanup()
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artdump console command
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Generale
just a reference
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reduce use of temporary variables in a few VM opcodes
Mostra dettagli
Also moves a bunch of VM_ASSERT statements up next to the variables they check. When this macro was first introduced, all of an instruction's operands needed to be read from the bytecode before aborting due to failure. Since this isn't the case anymore, all of the VM_ASSERTs can be moved up.
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fix copy/paste error in CON_[GET/SET]PLAYER error message for a bad player index