EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2021

  • update SDL to db5cd8c6 on Windows

    TerminX 88f1e53 scritto il 12 giu 2021 Build 9441 Engine
  • improve menu navigation with controller analog stick

    TerminX b815dca scritto il 26 feb 2021 Build 9441
  • fix application of y axis for controllers

    TerminX 529fb65 scritto il 9 giu 2021 Build 9441 Fix
    Mostra dettagli

    This shouldn't depend on the variable turning rates imposed by having run mode enabled or not.

  • don't allow SDL to change the change the playback frequency from what was requested

    TerminX 03f8139 scritto il 9 giu 2021 Build 9441
    Mostra dettagli

    This sounds good in theory, but in practice it can lead to playback rates beyond what is allowed in the menu and beyond what is supported by e.g. libxmp-lite.

  • simplify menu options to reset the controller layout to default, tweak default layout

    TerminX a412a7c scritto il 8 giu 2021 Build 9441
  • Generale

    Prevent negative bases for powf in videoSetGamma()

    Mostra dettagli

    Otherwise causes NaN results. Not sure if this algorithm is even doing what it's supposed to do, but this makes the color correction somewhat functional again.

  • SW

    Play the theme song at the user's specified volume level

  • SW

    Fix commandline parameter inconsistencies and errors.

    Dino Bollinger 39e8f18 scritto il 23 giu 2021 Build 9393 Fix
  • Fix typo in G_CheckActivatorMotion()

    Dino Bollinger 45e167f 12 giu, 14:21 Build 9392 Fix
  • fix warnings in EDUKE32_STANDALONE build

    TerminX 189ed29 scritto il 6 giu 2021 Build 9391 Fix
  • Generale

    Amend library build instructions to specify --disable-libc for SDL and remove instructions for SDL_mixer

    TerminX 7784da2 scritto il 6 giu 2021 Build 9391
  • update SDL to e13b43ac on Windows

    TerminX b0b2ac9 scritto il 6 giu 2021 Build 9391 Engine
  • move player jumping_counter check

    TerminX dec2f8b scritto il 6 giu 2021 Build 9391
  • MASTERSWITCH counting down before activation blocks re-triggering switches

    TerminX 33d4dc3 scritto il 13 mag 2021 Build 9391
  • remove STATIC prefix from the CON dynamic label preprocessor definitions because it's ugly

    TerminX 97620ff scritto il 28 apr 2021 Build 9391 CON
    Mostra dettagli

    This also adds bounds checking to the DYNAMICSOUNDMAP and DYNAMICTILEMAP macros, and reduces the size of the corresponding arrays to something more reasonable.

  • preprocessor definitions for extbits, bump extbits up to uint32_t

    TerminX b4e3246 scritto il 27 apr 2021 Build 9391
  • preprocessor definitions for a couple more hard-coded constants

    TerminX c7b180e scritto il 22 apr 2021 Build 9391
  • fix a minor refactoring error in the player falling code

    TerminX 9f7b817 scritto il 22 apr 2021 Build 9391 Fix
    Mostra dettagli

    I don't think this broke anything, but I noticed it when working on the player height stuff.

  • update to SDL 2af3f64e on Windows

    TerminX bcc1cb0 scritto il 28 mag 2021 Build 9382 Engine
  • Generale

    Update gamecontrollerdb.txt

    TerminX da291bb scritto il 28 mag 2021 Build 9382
  • move crc16 functions into main engine definitions

    TerminX 15b6578 scritto il 25 mag 2021 Build 9382 Engine
  • artdump tile range support

    TerminX 52d4455 scritto il 13 mag 2021 Build 9382
  • fix sloped sprite drawing error

    TerminX 36416d2 scritto il 11 mag 2021 Build 9382 FixEngine
  • expose gotsector[] to CON for checking to see if a particular sector was drawn during the last frame

    TerminX fa750c6 scritto il 10 mag 2021 Build 9382 EngineCON
  • update gotsector[] in polymer_drawsector()

    TerminX f66d2f3 scritto il 10 mag 2021 Build 9382 Engine
  • first pass at implementing rotatesprite position interpolation for the weapons and hands and whatnot

    TerminX f6ee47e scritto il 30 mar 2021 Build 9382
  • RS_FORCELERP overrides flags check

    TerminX f898677 scritto il 4 mag 2021 Build 9382 Engine
  • basic support for rotatesprite position interpolation

    TerminX b924fab scritto il 30 mar 2021 Build 9382 Engine
    Mostra dettagli

    This is only really in the engine to avoid codedup across all supported games.

  • fix drawing bug with highlighted sectors in 2d mode

    TerminX 8f63582 scritto il 3 mag 2021 Build 9382 FixEngine
  • update SE enums

    TerminX 55d3b5a scritto il 27 apr 2021 Build 9382
  • ACTIVATOR/MASTERSWITCH parity for SE2, SE3, SE18, SE21, SE31, SE32, and SE36

    TerminX fbf4ab5 scritto il 27 apr 2021 Build 9382
  • remove added distance check from sound playback

    TerminX 6111ca3 scritto il 27 apr 2021 Build 9382 Fix
    Mostra dettagli

    This fixes a longstanding bug with the TELEPORTER sound. Unfortunately, I no longer remember what problem this distance check was added to address.

  • change goofy picnum check I didn't like

    TerminX 645941b scritto il 27 apr 2021 Build 9382
  • pal 23 MASTERSWITCH repeat activation

    TerminX ec133d2 scritto il 27 apr 2021 Build 9382
  • force feedback support for SDL backend

    TerminX ab07a4d scritto il 26 feb 2021 Build 9382 Engine
    Mostra dettagli

    This is most of the work to support force feedback (rumble) for controllers, but it isn't hooked up to anything yet. Your controller will rumble once during game startup.

  • reclaim a ridiculous amount of wasted space in the player struct

    TerminX 0578f90 scritto il 22 apr 2021 Build 9382 Engine
    Mostra dettagli

    This converts the storage for LOOGIE sprite coordinates to vec2_16_t and reduces the storage to 6 sets of coordinates, the max the game uses.

  • experimental game controller tweak to level the player's view while moving

    TerminX c024171 scritto il 24 feb 2021 Build 9382
  • experimental game controller tweak to weight aiming movement toward whichever axis has the highest input

    TerminX c435ccb scritto il 24 feb 2021 Build 9382
    Mostra dettagli

    Enable with the 'in_joyweight' cvar. Values are 1-10, 0 for disabled.

  • print game controller s/n to log when initializing controller

    TerminX 07ac4ec scritto il 5 mar 2021 Build 9382 Engine
  • minor formatting/cleanup

    TerminX 9221df2 scritto il 2 mar 2021 Build 9382
  • hide buttons missing from the current controller in the controller setup menu

    TerminX cc7d7b2 scritto il 7 mar 2021 Build 9382
  • game controller hotplug support

    TerminX 1c9f536 scritto il 14 ago 2019 Build 9382 Engine
  • don't show button double press options for controllers in the menu

    TerminX de0ed71 scritto il 23 feb 2021 Build 9382
    Mostra dettagli

    The support will remain internally, but these aren't useful for the vast majority of users using modern controllers, serving only to overwhelm them with options that are of limited use. This has the bonus of letting the entirety of the standard Xbox controller's buttons fit on one screen without scrolling.

  • add joyHasButton() function to determine whether a controller has a particular button or not

    TerminX ad6bcb7 scritto il 7 mar 2021 Build 9382 Engine
    Mostra dettagli

    This is needed because not all controllers supported by SDL's game controller API support all buttons exposed by said API, leaving gaps between valid button indexes.

  • reduce default joystick dead zone

    TerminX 3cd951d scritto il 24 feb 2021 Build 9382
  • double MAXCONTROLVALUE to effectively increase the max controller axis sensitivity

    TerminX d58318a scritto il 24 feb 2021 Build 9382
  • useless cleanup change to A_DoProjectileEffects()

    TerminX b2ed09c scritto il 26 feb 2021 Build 9382
  • increase default scale/sensitivity of the x axis on the right analog stick

    TerminX 6cbbf2d scritto il 24 feb 2021 Build 9382
  • fix inconsistent controller analog stick input with fluctuating framerate

    TerminX 7f8532c scritto il 23 feb 2021 Build 9382 Fix