EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2019 71 build · 191 commit

Build 7889

6 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES

    pogokeen r7889 6 ago, 23:54 FixEngine

Build 7888

4 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data

    pogokeen r7888 4 ago, 19:14 FixEngine
  • Generale

    polymost.cpp: If a tile in the tilesheet is large enough to fit a redefined tile, use that space rather than allocating a new texture

    pogokeen r7887 4 ago, 19:14 Engine
  • Generale

    polymost.cpp: if an indexed colour tile is being reloaded, changed dimensions, and no longer matches the calculated tilesheets, generate a separate texture for it.

    pogokeen r7886 4 ago, 19:14 Engine
    Mostra dettagli

    Similarly, if the tile does match the calculated tilesheets but was a separate texture, delete the texture and load the tile back into the tilesheet.

Build 7884

3 ago 2019 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Oops

    TerminX r7884 3 ago, 19:52 Fix
  • Generale

    Fix crashes when passing invalid variable names to a couple of debugging commands in the console

    TerminX r7883 3 ago, 19:52 Fix
  • Generale

    Don't attempt to draw TILE_LOADSHOT unless it's already in memory

    TerminX r7882 3 ago, 19:52
    Mostra dettagli

    This works around a flaw in the .ext loading logic that I don't have time to debug right now.

  • Generale

    Fix automapping not working when looking at the textured map mode

    TerminX r7881 3 ago, 19:52 Fix
  • Generale

    Skip drawing invalid polygons in polymost_drawpoly()

    TerminX r7880 3 ago, 19:52
Mostra gli altri 5 commit di questa build

Luglio 2019 34 build · 122 commit

Build 7873

31 lug 2019 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    This adds back in the engine's old automapping feature

    TerminX r7873 31 lug, 23:50 Engine
    Mostra dettagli

    This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

  • Generale

    Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()

    TerminX r7872 31 lug, 23:50
  • Generale

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 lug, 23:50 Fix
  • Generale

    Don't blow away wall cstat bit 14 for use as a temp flag in the editor

    TerminX r7870 31 lug, 23:50 Engine
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Work around an issue with far plane clipping with voxels without mipmaps in software mode

    TerminX r7869 31 lug, 23:50 Engine
    Mostra dettagli

    Patch from Nuke.YKT.

Mostra gli altri 8 commit di questa build

Build 7860

31 lug 2019 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Apply "reset object trackers on savegame load" patch

    TerminX r7860 31 lug, 23:50
  • Generale

    Wahhh, I'm MSVC and I cry about applying unary negation to a boolean

    TerminX r7859 31 lug, 23:49
  • Generale

    Fix issue rendering TROR when the camera's z coordinate is right on the portal

    TerminX r7858 31 lug, 23:49 FixEngine
  • Generale

    Another clipping fix

    TerminX r7857 31 lug, 23:49 Fix
  • Generale

    Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()

    TerminX r7856 31 lug, 23:49
Mostra l’altro commit di questa build

Build 7854

31 lug 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    polymost_scansector(): avoid using a culling method not designed for voxels when handling 1-sided wall aligned sprites that have voxel replacements

    pogokeen r7854 31 lug, 17:08 Engine
  • Generale

    Fix mixing offscreenrendering (render targets) and mirrors. Don't allow recursing beyond 1 level of mirroring through multiple levels of render targets.

    pogokeen r7853 31 lug, 17:08 Fix
  • Generale

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 lug, 17:08 FixEngineCON
    Mostra dettagli

    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

  • Generale

    tilepacker.cpp: enclose macro substituted values in parenthesis

    pogokeen r7851 31 lug, 17:07

Build 7847

26 lug 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Revise r7838 again

    TerminX r7847 26 lug, 14:54
  • Generale

    Patch from Nuke.YKT to work around precision-based inaccuracy problems in Polymost TROR

    TerminX r7846 26 lug, 14:54 Engine
  • Generale

    Add MERGE_NODES macro for Polymost... this will be used in the following commit

    TerminX r7845 26 lug, 14:54 Engine
  • Generale

    Patch from Nuke.YKT to clip bunches to screen boundaries in Polymost

    TerminX r7844 26 lug, 14:54 Engine
  • Generale

    Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost

    TerminX r7843 26 lug, 14:54 FixEngine

Build 7839

24 lug 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Automatic source file dependency generation for GNUmakefile

    TerminX r7839 24 lug, 08:00
    Mostra dettagli

    This automatically saves the dependencies used for a given object file during the first compilation, then uses the generated data for each subsequent compile to determine if the object needs to be rebuilt. Why? Because if I see one more warning about the C++ One Definition Rule, I'm going to fucking snap.

Build 7838

24 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Revise r7835: instead of not testing wall sprites, we'll just ignore the side blockers

    TerminX r7838 24 lug, 05:56 Engine
  • Generale

    Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2

    TerminX r7837 24 lug, 05:56
  • Generale

    Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X

    TerminX r7836 24 lug, 05:56 Fix

Build 7835

24 lug 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Don't check clip objects for sprites in the keepaway() loop in clipmove()

    TerminX r7835 24 lug, 03:56 Engine
    Mostra dettagli

    This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway.

  • Generale

    OK, this is just a bit too restrictive

    TerminX r7834 24 lug, 03:56

Build 7831

23 lug 2019 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    Clean up raytrace() and rename it to cliptrace()

    TerminX r7831 23 lug, 18:38
  • Generale

    Allow reading vec3_whatever_t as vec2 directly

    TerminX r7830 23 lug, 18:38
    Mostra dettagli

    It's a union in a struct in a union in a struct. Oh god, what have I done.

  • Generale

    Additional clipmove() reworks

    TerminX r7829 23 lug, 18:38 FixEngine
    Mostra dettagli

    This fixes a LOT of clipping errors but needs thorough testing.

  • Generale

    Switch a few iterators in clipmove() from int to native_t

    TerminX r7828 23 lug, 18:37 Engine
  • Generale

    clipmove() patch from Nuke.YKT:

    TerminX r7827 23 lug, 18:37 Engine
    Mostra dettagli

    "In some edge cases posx/y might be 'inside' of neighbor sector. I've added double check for this case"

Mostra gli altri 9 commit di questa build