EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2019 71 build · 191 commit

Build 8007

14 ago 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Update md3_vox_calcmat_common to solve a sporadic voxel flickering issue

    Hendricks266 r8007 14 ago, 09:11 Engine
    Mostra dettagli

    Patch by Nuke.YKT.

  • Generale

    Fix use of wrong macros for game controller buttons in game-side input.cpp

    Hendricks266 r8006 14 ago, 09:11 Fix

Build 8003

14 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    This should be enough for SDL controller hotplug support but I haven't tested it

    TerminX r8003 14 ago, 07:26
  • Generale

    This timing stuff actually works

    TerminX r8002 14 ago, 07:26 Fix
    Mostra dettagli

    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

  • Generale

    Call A_GetZLimits() for sprites in the map at load time

    TerminX r8001 14 ago, 07:26 Engine

Build 7991

13 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Replace implementation of crouch toggle in a way that won't interfere with other uses of the crouch key, such as swimming and jetpacking.

    Hendricks266 r7991 13 ago, 20:49
    Mostra dettagli

    TODO: Make this work over the network.

Build 7990

13 ago 2019 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    Fix grpinfo reading in Mapster32

    Hendricks266 r7990 13 ago, 20:04 FixEngine
    Mostra dettagli

    Thanks to Doom64hunter.

  • Generale

    Disable drawing sprite arrows and borders in the automap in FURY mode

    Hendricks266 r7989 13 ago, 20:04 Engine
  • Generale

    Allow gamepads to accept text entry fields

    Hendricks266 r7988 13 ago, 20:04
  • Generale

    Fix gamepad analogs not working in menus when in game

    Hendricks266 r7987 13 ago, 20:04 Fix
  • Generale

    Add gamepad axis inversion toggles

    Hendricks266 r7986 13 ago, 20:03
Mostra gli altri 8 commit di questa build

Build 7976

13 ago 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono

    TerminX r7976 13 ago, 07:44
  • Generale

    There's no way this is correct.

    TerminX r7975 13 ago, 07:44
  • Generale

    Name fix, I guess?

    TerminX r7974 13 ago, 07:44 Fix
  • Generale

    Fix remaining casts to vec2_t/vec3_t

    TerminX r7973 13 ago, 07:44 Fix

Build 7971

13 ago 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Add verification screens to color correction, keyboard, and joystick resetting options

    Hendricks266 r7971 13 ago, 02:16
  • Generale

    Implement contoller analog 0 in menus very hackishly

    Hendricks266 r7970 13 ago, 02:15
  • Generale

    Replace "Joystick" config strings with "Controller" to reset defaults

    Hendricks266 r7969 13 ago, 02:15
  • Generale

    Implement controller defaults

    Hendricks266 r7968 13 ago, 02:15
  • Generale

    Add Third Person View gamefunc

    Hendricks266 r7967 13 ago, 02:15

Build 7966

12 ago 2019 · 7 commit · 1 autore SVN
Apri la build
Mostra gli altri 2 commit di questa build

Build 7958

12 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Make use of SDL2's Game Controller API.

    Hendricks266 r7958 12 ago, 08:23
    Mostra dettagli

    Thanks to JonoF for his take on this.

  • Generale

    Fix binding joystick digital axes in the menu

    Hendricks266 r7957 12 ago, 08:23 Fix
  • Generale

    Report 16-bit analog axis precision to the game instead of arbitrarily truncating it to ~14.3 bits.

    Hendricks266 r7956 12 ago, 08:23

Build 7955

11 ago 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater

    TerminX r7955 11 ago, 20:15 FixEngine
  • Generale

    Another attempt at improving/fixing the fps limiter

    TerminX r7954 11 ago, 20:15 Fix
  • Generale

    Add automapping var to Gv_RefreshPointers()

    TerminX r7953 11 ago, 20:15
  • Generale

    Better behaved falling actors

    TerminX r7952 11 ago, 20:15
  • Generale

    Change actor/player context of EVENT_SCREEN

    TerminX r7951 11 ago, 20:15 CON
Mostra gli altri 3 commit di questa build

Build 7947

11 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix how analog axis values are used by the game code, part 2: aiming.

    Hendricks266 r7947 11 ago, 13:52 Fix
    Mostra dettagli

    Mouse movement is no longer funneled through analog axis handling.

Build 7946

10 ago 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Fix how analog axis values are used by the game code, part 1: movement.

    Hendricks266 r7946 10 ago, 16:29 Fix
    Mostra dettagli

    Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.

  • Generale

    Fix mouse and joystick menu slider scales

    Hendricks266 r7945 10 ago, 16:29 Fix
  • Generale

    Blank out old-style joystick defaults because they're irrelevant in 2019.

    Hendricks266 r7944 10 ago, 16:29
  • Generale

    Fix bugs with unbound mouse and joystick controls not saving properly.

    Hendricks266 r7943 10 ago, 16:29 Fix
  • Generale

    Enable joysticks by default because better that than figuring out how to parse settings.cfg multiple times without breaking something.

    Hendricks266 r7942 10 ago, 16:29