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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Ottobre 2017 10 build · 35 commit

Build 6490

29 ott 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    A potential fix for the disappearing maskwall problem.

    Hendricks266 r6490 29 ott, 20:48 Fix
    Mostra dettagli

    Patch from Fox.

  • Generale

    Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.

    Hendricks266 r6489 29 ott, 20:48

Build 6488

16 ott 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 ott, 14:17 FixEngine
  • Generale

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 ott, 14:17 FixCON

Build 6486

15 ott 2017 · 4 commit · 1 autore SVN
Apri la build
  • New projection hack algorithm: Keep zoom equivalent to Classic when looking straight ahead.

    Hendricks266 r6486 15 ott, 20:32 Engine
    Mostra dettagli

    Patch from Fox.

  • Generale

    Expand use of VM_GetKeywordForID to all other references to vm_keywords[].

    Hendricks266 r6485 15 ott, 20:32 Fix
    Mostra dettagli

    Fixes printing of incorrect keywords, reported by Trooper Dan.

  • Generale

    Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().

    Hendricks266 r6484 15 ott, 20:32
  • Generale

    Fix infinite loop when requesting to open an invalid map from the command line.

    Hendricks266 r6483 15 ott, 20:32 Fix

Build 6482

15 ott 2017 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.

    Hendricks266 r6482 15 ott, 16:10
    Mostra dettagli

    While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all. TODO: Add a cvar for toggling the fragbar and turn it off by default.

  • Generale

    Enumify the definition of g_gametypeFlags.

    Hendricks266 r6481 15 ott, 16:10
  • Generale

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 ott, 16:10 Fix
    Mostra dettagli

    Reported by RunningDuke.

  • Generale

    if (A ? 1 : B) --> if (A || B)

    Hendricks266 r6479 15 ott, 16:10
  • Generale

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 ott, 16:10 Fix
    Mostra dettagli

    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

Mostra gli altri 2 commit di questa build

Build 6473

9 ott 2017 · 12 commit · 1 autore SVN
Apri la build
  • Generale

    Eliminate the force-disabling of glprojectionhacks during showview.

    Hendricks266 r6473 9 ott, 00:37
    Mostra dettagli

    Please notify me if this change negatively affects your code.

  • Generale

    compat.h: Use C++17, C++11, or C11 static_assert if available.

    Hendricks266 r6472 9 ott, 00:37
  • Generale

    compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.

    Hendricks266 r6471 9 ott, 00:37
  • Generale

    build.h: Error out if Visual Studio is older than 2013.

    Hendricks266 r6470 9 ott, 00:37
    Mostra dettagli

    We keep getting support requests about this. See previous commit.

  • Generale

    compat.h: Add EDUKE32_MSVC_CXX_PREREQ().

    Hendricks266 r6469 9 ott, 00:37
    Mostra dettagli

    It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.

Mostra gli altri 7 commit di questa build

Build 6461

8 ott 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette

    TerminX r6461 8 ott, 15:15 Fix

Build 6460

4 ott 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 ott, 15:30 FixCON

Settembre 2017 5 build · 22 commit

Build 6457

26 set 2017 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.

    Hendricks266 r6457 26 set, 19:30 Fix
    Mostra dettagli

    Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.

  • Generale

    Fix display of the fragbar in widescreen.

    Hendricks266 r6456 26 set, 19:30 Fix
    Mostra dettagli

    Patch from Striker.

  • Generale

    Fix the fragbar not respecting GAMETYPE_FRAGBAR.

    Hendricks266 r6455 26 set, 19:30 Fix
    Mostra dettagli

    Patch from Striker.

  • Generale

    Fix randomseed in multiplayer.

    Hendricks266 r6454 26 set, 19:30 Fix
    Mostra dettagli

    Merged from private network branch. Patch by [IFOC]75, prepared by Striker.

  • Generale

    Add player[].connected.

    Hendricks266 r6453 26 set, 19:30
    Mostra dettagli

    Patch from Striker.

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Build 6443

19 set 2017 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Make setinput work better in EVENT_PROCESSINPUT

    TerminX r6443 19 set, 12:10 CON
  • Generale

    NETCODE_DISABLE implementation tweaks. I think this is better.

    TerminX r6442 19 set, 12:10
  • Generale

    uint64_t based FPS limiter

    TerminX r6441 19 set, 12:10
  • Generale

    useless change

    TerminX r6440 19 set, 12:10
  • Generale

    Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.

    TerminX r6439 19 set, 12:10
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Agosto 2017 4 build · 26 commit

Build 6437

27 ago 2017 · 9 commit · 2 autori SVN
Apri la build
  • Generale

    Add a few 2560 x XXXX modes to the default video modes added to the various lists

    TerminX r6437 27 ago, 03:20
  • Generale

    Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.

    TerminX r6436 27 ago, 03:20 Engine
  • Generale

    Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now.

    TerminX r6435 27 ago, 03:20
  • Generale

    Tweak Polymost z-fighting avoidance code

    TerminX r6434 27 ago, 03:20 Engine
  • Generale

    Expose "show2dsector" to CON

    TerminX r6433 27 ago, 03:20 CON
Mostra gli altri 4 commit di questa build

Build 6426

6 ago 2017 · 12 commit · 2 autori SVN
Apri la build
Mostra gli altri 7 commit di questa build

Build 6414

1 ago 2017 · 3 commit · 1 autore SVN
Apri la build
  • CON

    Add starttrackslot <volume> <level>

    Hendricks266 r6414 1 ago, 02:48 CON
    Mostra dettagli

    Clobbering ud.volume_number is a hack no one should need to use any more. Only this command supports specifying -1 for volume to access the main menu, briefing, etc themes.

  • Generale

    CON parser: Merge some cases for code size savings.

    Hendricks266 r6413 1 ago, 02:48 CON
  • Fix RangeInt32.

    Hendricks266 r6412 1 ago, 02:48 Fix

Luglio 2017 22 build · 103 commit