EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri

Visualizzate 2.117 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Febbraio 2020 8 build · 86 commit

Build 8603

1 feb 2020 · 27 commit · 1 autore SVN
Apri la build
Mostra gli altri 22 commit di questa build

Build 8576

1 feb 2020 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix the wrong aspect ratios of map grids for Ken-Build and SW,

    NY00123 r8576 1 feb, 02:29 Fix
    Mostra dettagli

    as well as the wrong aspect ratio in 3D for Ken-Build.

  • Generale

    Fix OPL music playback with snd_numchannels == 1

    NY00123 r8575 1 feb, 02:29 Fix
  • Generale

    Fix read of uninitialized EMIDI_IncludeTrack value in _MIDI_ResetTracks

    NY00123 r8574 1 feb, 02:29 Fix

Gennaio 2020 4 build · 79 commit

Build 8572

29 gen 2020 · 38 commit · 1 autore SVN
Apri la build
  • Generale

    Calculate game loop timing using fractional ticks

    TerminX r8572 29 gen, 03:38
  • Generale

    This should be ifndef NETCODE_DISABLE

    TerminX r8571 29 gen, 03:38
  • Generale

    This is pretty useless at this point

    TerminX r8570 29 gen, 03:37
  • Generale

    Rename EDUKE32_SIMPLE_MENU to EDUKE32_RETAIL_MENU

    TerminX r8569 29 gen, 03:37
  • Generale

    This fixes things like shrunk player behavior at the expense of the return of issues like the player automatically stepping up onto sprite architecture.

    TerminX r8568 29 gen, 03:37 FixEngine
Mostra gli altri 33 commit di questa build

Build 8534

20 gen 2020 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    game.h: fix calc_smoothratio_demo() to take into account differences between timerGetClockRate() and TICRATE when calculating the refresh frequency to interpolate between

    pogokeen r8534 20 gen, 22:01 Fix

Dicembre 2019 16 build · 150 commit

Build 8494

22 dic 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Add path recognition for Ion Fury installations

    Hendricks266 r8494 22 dic, 23:04
  • Use the CPUID instruction to serialize on 32-bit x86 without SSE2

    Hendricks266 r8493 22 dic, 23:04
    Mostra dettagli

    Locking the memory bus seems like a bad idea in hindsight.

  • Update comments regarding LFENCE

    Hendricks266 r8492 22 dic, 23:03
  • Generale

    Replace color matching up to index 239 with the engine's fullbright mask

    Hendricks266 r8491 22 dic, 23:03 Engine
    Mostra dettagli

    Should improve the color range available to non-Duke editors.

  • Generale

    Generate editorcolors[] from vgapal16[] at a better point in the startup process

    Hendricks266 r8490 22 dic, 23:03
Mostra gli altri 3 commit di questa build

Build 8486

22 dic 2019 · 21 commit · 1 autore SVN
Apri la build
  • Generale

    Fix -Wunused-parameter in my CONTROL_ClearUserInput fix

    Hendricks266 r8486 22 dic, 02:24 Fix
  • SW

    Fix crash issues when Track sprites are set up incorrectly

    Hendricks266 r8485 22 dic, 02:21 FixEngine
  • Generale

    SW, KenBuild: Draw mouse cursor in editor's 3D mode

    Hendricks266 r8484 22 dic, 02:21 Fix
    Mostra dettagli

    Will still look wrong in SW due to reversed palette ramps.

  • Generale

    Fix a mistake in my temporary CONTROL_ClearUserInput

    Hendricks266 r8483 22 dic, 02:21 Fix
    Mostra dettagli

    Fixes skipping SW's 3D Realms screen and intro logo.

  • Generale

    SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN

    Hendricks266 r8482 22 dic, 02:21
Mostra gli altri 16 commit di questa build

Build 8465

22 dic 2019 · 11 commit · 1 autore SVN
Apri la build
Mostra gli altri 6 commit di questa build

Build 8454

18 dic 2019 · 28 commit · 1 autore SVN
Apri la build
Mostra gli altri 23 commit di questa build

Build 8425

15 dic 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix Mapster32 undo/redo corruption issue

    TerminX r8425 15 dic, 14:39 FixEngine
  • Generale

    Don't build SW and the Kenbuild test game by default in VS

    TerminX r8424 15 dic, 14:39

Build 8422

9 dic 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Revert "Windows: Remove keyboard layout switching entirely"

    TerminX r8422 9 dic, 01:43 Fix
    Mostra dettagli

    This change was not well thought out and breaks a number of things for users of foreign keyboards. Unfortunately, we are still at a point where removing keyboard layout switching is a QOL downgrade.

Build 8421

9 dic 2019 · 1 commit · 1 autore SVN
Apri la build
  • Remove keyboard layout switching entirely

    Hendricks266 r8421 9 dic, 00:24
    Mostra dettagli

    Upon testing this already seems to do the right thing in game and editor, with winlayer, SDL 1.2, and SDL 2: use the labels on the keys when entering text such as in the console, and the positions of the keys for everything else.

Build 8420

8 dic 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Remove -msse2 from default 32-bit x86 optimization parameters

    Hendricks266 r8420 8 dic, 22:02
  • Generale

    Improve diagnostic printing of slopalookup overflows

    Hendricks266 r8419 8 dic, 22:02 Fix
  • Generale

    Fix regression in software rendering of slopes in r8363

    Hendricks266 r8418 8 dic, 22:02 FixEngine
  • Generale

    Fix SDL 1.2 build

    Hendricks266 r8417 8 dic, 22:02 Fix
  • Generale

    Fix RENDERTYPE=WIN build

    Hendricks266 r8416 8 dic, 22:02 Fix
    Mostra dettagli

    Broken in r8319.

Mostra gli altri 2 commit di questa build

Build 8413

8 dic 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    This should fix rare stalls of several seconds when changing window focus on some Windows systems, related to changing the keyboard layout

    TerminX r8413 8 dic, 01:20 Fix

Build 8412

7 dic 2019 · 45 commit · 1 autore SVN
Apri la build
  • Generale

    Fix SW compilation under VS

    TerminX r8412 7 dic, 15:53 Fix
  • Generale

    Fix Mapster32 undo corruption issue

    TerminX r8411 7 dic, 15:53 FixEngine
  • Generale

    This is a __restricted area

    TerminX r8410 7 dic, 15:53
    Mostra dettagli

    Theoretically, this will help the compiler generate more optimized code. In practicality, I haven't seen any difference yet but I don't think giving the compiler hints as to the intended operation of the code is ever really a bad thing.

  • Generale

    Track cache1d block overhead differently

    TerminX r8409 7 dic, 15:52
  • Generale

    These shouldn't be references

    TerminX r8408 7 dic, 15:52
Mostra gli altri 40 commit di questa build

Build 8367

7 dic 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Map SDL joystick device trackball input to mouse input

    TerminX r8367 7 dic, 15:50
  • Generale

    Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org

    TerminX r8366 7 dic, 15:49
  • Generale

    Update the Microsoft resource compiler scripts used for Windows binaries

    TerminX r8365 7 dic, 15:49
    Mostra dettagli

    This adds the version control revision plus build time to the properties of the resulting binary, and updates some of the legal text. The executable version number has also been bumped from the longstanding "1.9.9.9" to "2.0.0.4", symbolic of the year EDuke32 was first released in. Future Fury binaries will now say "2.0.1.9" to match its first non-preview release as well.

  • Generale

    This workaround doesn't appear to be necessary anymore

    TerminX r8364 7 dic, 15:49 Fix
    Mostra dettagli

    Moreover, I couldn't really find any information about the problem this was supposed to resolve when I attempted to research it. The code has already been #if 0'd out for a while.

  • Generale
Mostra gli altri 2 commit di questa build

Build 8360

4 dic 2019 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Re-add r_usetileshades

    Hendricks266 r8360 4 dic, 21:41 Fix
    Mostra dettagli

    This reverts most of r7420. Menus are unchanged. This setting should be left to cvars. This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.

  • Generale

    Factor tileshades determination into polymost_usetileshades()

    Hendricks266 r8359 4 dic, 21:40
  • Generale

    Fix an error in the removal of r_usetileshades

    Hendricks266 r8358 4 dic, 21:40 Fix
    Mostra dettagli

    Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false). Fortunately, this has no effect with default settings (r_usenewshading == 4).

  • Generale

    Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

    Hendricks266 r8357 4 dic, 21:40 FixEngine
    Mostra dettagli

    Patch from Fox and Nuke.YKT.

  • Generale

    Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

    Hendricks266 r8356 4 dic, 21:40 Fix
    Mostra dettagli

    Patch from Fox.

Mostra gli altri 4 commit di questa build