EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2021 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Novembre 2021 21 build · 81 commit

Build 9793

12 nov 2021 · 2 commit · 2 autori GIT
Apri la build
  • Prevent savemapstate during gamemodes EOL, RESTART and DEMO

    Dino Bollinger d908123 scritto il 15 lug 2021 Fix
    Mostra dettagli

    This prevents accidentally overwriting the wrong map slot.

  • Generale

    Revert "Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea"

    TerminX 8e253a9 12 nov, 22:04 Fix
    Mostra dettagli
    Annulla
    c1a128d — Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea (Build 9787)

Build 9791

12 nov 2021 · 4 commit · 2 autori GIT
Apri la build
  • Increase MAXSOUNDS to 16384 to match the game-side limit

    Dino Bollinger 61f7104 12 nov, 23:53 Engine
  • remove reset to previous projectile position from projectile bounce handling

    TerminX b3003ac 12 nov, 07:53
    Mostra dettagli

    Please report any weirdness relating to bouncing projectiles impacting surfaces.

  • make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled

    TerminX 9467311 12 nov, 07:53 CON
    Mostra dettagli

    This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.

  • add amalgamated version of the vector math library found at https://github.com/glampert/vectormath

    TerminX a56a752 12 nov, 07:53 Engine

Build 9787

12 nov 2021 · 5 commit · 1 autore GIT
Apri la build
  • clean up r_persistentstreambuffer so you can turn it on and off without having to restart anything

    TerminX 47e24d2 12 nov, 07:53 Engine
  • move all the cvars in polymost.cpp so that they're at least in the same spot

    TerminX 839c192 12 nov, 07:53 Engine
  • update SDL to bfd2f8993f173535efe436f8e60827cc44351bea

    TerminX c1a128d 12 nov, 08:38
  • fix a few polymer lighting bugs, add interpolation to light positions, etc

    TerminX e67e539 12 nov, 08:38 FixEngine
  • improve GL state management, add support for GL sampler objects, add libtess2 and implement in polymer in place of the GLU tesselator, drop dependency on libGLU, improve GL debug output (in debug builds), fix various GL resource leaks

    TerminX b6740a7 12 nov, 08:38 FixEngine
    Mostra dettagli

    This should prevent a few more state changes, and address issues arising from rendermode changes wiping our state but not any of our accounting data for said state. Because libtess2 seems to be abandoned and because there were a few issues I needed to fix anyway, I went ahead and made a custom single-file header-only version for improved performance.

Build 9782

12 nov 2021 · 4 commit · 1 autore GIT
Apri la build
  • fix extra counters shown with r_showfps values greater than 1 to account for frames being rendered in places where they previously weren't

    TerminX 661883a 12 nov, 07:02 Fix
  • detect GL_ARB_sampler_objects, drop detection of GL_ARB_vertex_buffer_object, GL_EXT_texture_edge_clamp, and GL_SGIS_texture_edge_clamp

    TerminX 7304811 12 nov, 07:16 Engine
  • update to 0.1.34

    TerminX 0e45faa 12 nov, 07:01
  • remove unfinished x86_64 port of the original x86 classic renderer

    TerminX 3ddb9dd 12 nov, 07:26 Engine
    Mostra dettagli

    It never worked.

Build 9778

12 nov 2021 · 6 commit · 1 autore GIT
Apri la build
  • re-add EDuke32-specific patch I accidentally lost when I updated it

    TerminX a9ba29f 12 nov, 05:58
  • fix screen return-to-center when triggering save checkpoints, hopefully for good this time. :p

    TerminX e08d1a9 scritto il 4 set 2021 Fix
  • fix map console command to work correctly with coroutine setup

    TerminX 01f10a6 scritto il 4 set 2021 Fix
    Mostra dettagli

    Adds MODE_NEWGAME to player .gm

  • turn G_DrawFrame() into a coroutine that can just be resumed from wherever we need to

    TerminX cd55f33 scritto il 4 set 2021
    Mostra dettagli
  • Generale

    Update SDL gamecontrollerdb.txt

    TerminX 3c256ba 12 nov, 05:12
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Build 9772

12 nov 2021 · 4 commit · 1 autore GIT
Apri la build
  • sound fixes

    TerminX 6812b74 scritto il 11 nov 2021 Fix
  • minor AdLib driver fixes

    TerminX fb4369f scritto il 11 nov 2021 Fix
    Mostra dettagli

    This fixes a crash when restarting the sound system twice in a row with the OPL3 driver selected but an .ogg (or .flac or any other format) is playing instead, and makes a couple of things FORCE_INLINE in the process.

  • move libasync task to VoiceNode struct, explicitly wait on task completion before attempting to service a voice with MV_BeginService()

    TerminX 68c56c7 scritto il 11 nov 2021 Fix
    Mostra dettagli

    This fixes crashes when attempting to service an .ogg voice immediately after starting playback, before the decoder has actually finished initializing.

  • fix warning

    TerminX 37987dd 12 nov, 01:33 Fix

Build 9768

11 nov 2021 · 1 commit · 1 autore GIT
Apri la build
  • Add parameter to hictinting_applypixcolor to allow disabling r/b channel swapping. Improved readability of hictinting_applypixcolor as well.

    Jordon Moss 4685234 11 nov, 13:53 Engine

Build 9767

11 nov 2021 · 12 commit · 1 autore GIT
Apri la build
  • jump to menu options when pressing letter keys

    TerminX 3ec0597 scritto il 10 nov 2021
  • move yax_updown[] reset to yax_update()

    TerminX d5a6729 scritto il 12 ago 2021 Engine
  • add scroll wheel support back into file selection menus, add PgUp/PgDn and scroll wheel support to the little submenus used for selecting screen resolution and configuring the framerate limit etc

    TerminX 466b45d scritto il 12 ago 2021
  • don't use SDL_WINDOW_FULLSCREEN_DESKTOP and don't call SDL_SetWindowBordered in fullscreen

    TerminX ef06dff scritto il 12 ago 2021 Engine
  • ignore SDL_WINDOWEVENT_MOVED and SDL_WINDOWEVENT_RESIZED in fullscreen

    TerminX bd1cd8c scritto il 12 ago 2021 Engine
    Mostra dettagli

    I'm not sure if this is going to end up being the correct thing to do here, but it's what we shipped in the Fury 2.0 binary.

Mostra gli altri 7 commit di questa build

Build 9755

10 nov 2021 · 3 commit · 2 autori GIT
Apri la build
  • Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()

    Dino Bollinger 468b8e4 scritto il 6 nov 2021 FixEngine
  • Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.

    Jordon Moss c423c6d scritto il 9 nov 2021 Engine
  • Fix a fuckup where I accidentally removed the color swap from gloadtile_art.

    Jordon Moss 1e2ea45 10 nov, 15:55 FixEngine

Build 9750

1 nov 2021 · 2 commit · 1 autore GIT
Apri la build
  • Add the CON commands `getngcflags` and `setngcflags`

    Dino Bollinger e3df820 scritto il 18 set 2021 CON
    Mostra dettagli

    Usage: ``` getngcflags <var> <idx1> [<idx2>...] setngcflags <const/var> <idx1> [<idx2>...] ``` Gets/sets the flags for the newgamechoices entries at the specified indices. The index list is variable-sized, up to a maximum of 3. This can be used to enable/disable the MEF_Hidden and MEF_Locked state. Supersedes the userdef struct members: `m_newgamecustomopen` and `m_newgamecustomsubopen`.

  • Extend newgamechoices menu with a third layer of entries.

    Dino Bollinger 0516522 scritto il 18 set 2021
    Mostra dettagli

    Also permit usercontent flag on subentries.

Ottobre 2021 10 build · 121 commit

Build 9747

31 ott 2021 · 23 commit · 1 autore GIT
Apri la build
  • fix S_ChangeSoundPitch()/CON_SETACTORSOUNDPITCH

    TerminX bfeaf61 scritto il 7 set 2021 Fix
  • improve S_StopAllSounds() (I think)

    TerminX d8a22b7 scritto il 7 set 2021
  • use .playing member of sound_t as bitfield, improve freeSlotQueue std::atomic usage

    TerminX 88047c8 scritto il 7 set 2021
  • offload xmp_create_context()/xmp_load_module_from_memory() into worker thread

    TerminX 0730abd scritto il 7 set 2021
  • offload initial ov_open_callbacks() etc calls for vorbis into worker threads to avoid VM stalls when playing tons of .oggs from script

    TerminX 76b0d9c scritto il 7 set 2021
Mostra gli altri 18 commit di questa build

Build 9721

8 ott 2021 · 1 commit · 1 autore GIT
Apri la build
  • Generale

    Revert "engine: make floor sprites clip a little more like floors"

    TerminX 964c0b5 8 ott, 02:10 FixEngine
    Mostra dettagli

    clipmove() really needs concrete indication of a moving point's starting floor height for this optimization to work correctly, and inferring that ourselves without it being explicitly passed in isn't something that would work.

    Annulla
    81f7c71 — engine: make floor sprites clip a little more like floors (Build 9710)

Build 9720

7 ott 2021 · 10 commit · 1 autore GIT
Apri la build
  • SW

    fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems

    TerminX 6a1f4ec 7 ott, 12:15 Fix
  • fix SDL fullscreen issues

    TerminX cae5d70 scritto il 22 set 2021 FixEngine
  • remove r_pr_vbos cvar and the code paths used for values 0 and 1

    TerminX 1682ff4 scritto il 14 ago 2021 FixEngine
    Mostra dettagli

    r_pr_vbos 0 was broken and r_pr_vbos 1 became useless once it was clear r_pr_vbos 2 wasn't causing issues.

  • add GL context version to glinfo, allow in 8 bpp mode (it's still backed by a GL surface, after all...)

    TerminX ab2e5f0 scritto il 8 ago 2021 Engine
  • manually flush console log file ptr in crash handler

    TerminX a68d0d8 scritto il 25 set 2021 FixEngine
Mostra gli altri 5 commit di questa build

Build 9710

6 ott 2021 · 31 commit · 1 autore GIT
Apri la build
  • additional gamevar verification when loading savegames

    TerminX 43cd843 scritto il 26 set 2021 CON
  • add coordinates to log output from clipmove()

    TerminX 32d5774 scritto il 29 set 2021 Engine
  • make floor sprites clip a little more like floors

    TerminX 81f7c71 scritto il 3 ott 2021 Engine
  • bump MAXCLIPNUM to 4096

    TerminX c5f07af scritto il 3 ott 2021 Engine
    Mostra dettagli

    This isn't really ideal, but neither is hitting the limit due to maps with an excessive number of sprites that use clipshapes.

  • move P_SetupMiscInputSettings() from game.cpp into game.h and call after loading savegames

    TerminX 44f11d8 scritto il 3 ott 2021
Mostra gli altri 26 commit di questa build