EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 1.769 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Aprile 2018 14 build · 76 commit

Build 6861

23 apr 2018 · 6 commit · 1 autore SVN
Apri la build
  • use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =

    TerminX r6861 23 apr, 03:15 Engine
  • use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]

    TerminX r6860 23 apr, 03:15 Engine
  • Generale

    Disable AllowShortLoopsOnASingleLine in clang-format

    TerminX r6859 23 apr, 03:15
  • Generale

    Indentation

    TerminX r6858 23 apr, 03:15
  • Generale

    Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool

    TerminX r6857 23 apr, 03:15 FixEngine
Mostra l’altro commit di questa build

Build 6839

20 apr 2018 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Replace sound callback mutex with atomic operation

    TerminX r6839 20 apr, 23:04
  • Generale

    Add missing file to VS project

    TerminX r6838 20 apr, 23:04
  • Generale

    Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.

    TerminX r6837 20 apr, 23:04
  • Generale

    Sound code tweaks

    TerminX r6836 20 apr, 23:04
  • Generale

    Bump clang-format ColumnLimit to 150

    TerminX r6835 20 apr, 23:04

Build 6834

12 apr 2018 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.

    TerminX r6834 12 apr, 14:04 Fix
  • Generale

    Prevent divide by 0 when SDL_GetCurrentDisplayMode()/SDL_GetClosestDisplayMode() say the refresh rate is 0

    TerminX r6833 12 apr, 14:04
  • Generale

    More function name shit

    TerminX r6832 12 apr, 14:04
  • Generale

    Function names

    TerminX r6831 12 apr, 14:03
  • Generale

    More function name cleanup

    TerminX r6830 12 apr, 14:03
Mostra gli altri 4 commit di questa build

Build 6825

10 apr 2018 · 3 commit · 1 autore SVN
Apri la build
  • SW

    Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.

    Hendricks266 r6825 10 apr, 20:34 FixEngine
    Mostra dettagli

    Patch prepared by Striker.

  • CON

    Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.

    Hendricks266 r6824 10 apr, 20:33 CON
    Mostra dettagli

    Patch from Striker.

  • CON

    Add resetplayerflag 8, which mandates reload and not savegame load in single player.

    Hendricks266 r6823 10 apr, 20:33 CON

Build 6822

8 apr 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.

    pogokeen r6822 8 apr, 12:41 Engine

Build 6821

5 apr 2018 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    Oh hey I fucked something up... again... :D

    TerminX r6821 5 apr, 18:43
  • Generale

    Bump MAXSPRITESONSCREEN from 2048 to 2560

    TerminX r6820 5 apr, 18:43
  • Generale

    I don't know if this is actually better or not but it feels like it should be

    TerminX r6819 5 apr, 18:43
  • Generale

    EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY

    TerminX r6818 5 apr, 18:43
  • Generale

    EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior

    TerminX r6817 5 apr, 18:43
Mostra gli altri 8 commit di questa build

Build 6807

4 apr 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    cache1d changes, also implements lz4compressionlevel cvar to control the speed vs side trade-off for savegame compression

    TerminX r6807 4 apr, 21:39
  • Generale

    Standalone build warning fix

    TerminX r6806 4 apr, 21:39 Fix

Marzo 2018 25 build · 77 commit

Build 6789

23 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.

    pogokeen r6789 23 mar, 14:41
    Mostra dettagli

    SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.

Build 6788

22 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    texcache.cpp: Override PTH_INDEXED and fall back to pre-processing tiles if high colour tint effects are being used on indexed colour art

    pogokeen r6788 22 mar, 21:02

Build 6787

22 mar 2018 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1

    pogokeen r6787 22 mar, 00:13 Engine
  • Generale

    menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set

    pogokeen r6786 22 mar, 00:13 Engine
  • Generale

    Fix console background disappearing intermittently

    pogokeen r6785 22 mar, 00:13 Fix
  • Generale

    polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures

    pogokeen r6784 22 mar, 00:13 FixEngine

Build 6783

21 mar 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.

    Hendricks266 r6783 21 mar, 21:48
  • Generale

    MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.

    Hendricks266 r6782 21 mar, 21:48
  • Allow component cflags to override global CWARNS for clang-tools rule.

    Hendricks266 r6781 21 mar, 21:48
  • Generale

    Update glad to 0.1.18a0

    Hendricks266 r6780 21 mar, 21:48
  • Generale

    Don't apply weapon shade interpolation to the shrinker/expander crystal at all.

    Hendricks266 r6779 21 mar, 21:48
Mostra l’altro commit di questa build

Build 6777

21 mar 2018 · 2 commit · 1 autore SVN
Apri la build
  • center texel fetches for palette lookups and add various optimizations related to indexed texture changes

    pogokeen r6777 21 mar, 13:41 Engine
  • Generale

    Polymost palette-indexed texture rendering

    pogokeen r6776 21 mar, 13:41 Engine

Build 6775

16 mar 2018 · 8 commit · 2 autori SVN
Apri la build
  • Generale

    Fix build

    Hendricks266 r6775 16 mar, 23:44 Fix
  • Generale

    Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.

    TerminX r6774 16 mar, 20:44 Fix
    Mostra dettagli

    No, really.

  • Generale

    Useless cleanup of a function I saw when investigating a problem

    TerminX r6773 16 mar, 20:44
  • Generale

    Remove 144 fps option from the menu, because it doesn't work right

    TerminX r6772 16 mar, 20:43
  • CON

    Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.

    Hendricks266 r6771 16 mar, 20:26 EngineCON
    Mostra dettagli

    In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox.

Mostra gli altri 3 commit di questa build

Build 6767

15 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.

    Hendricks266 r6767 15 mar, 00:53 Fix
    Mostra dettagli

    Patch from Fox.

Build 6766

14 mar 2018 · 1 commit · 1 autore SVN
Apri la build
  • CON

    Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.

    Hendricks266 r6766 14 mar, 18:19 CON
    Mostra dettagli

    Patch from Striker.