Marzo 2011
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Generale
fix lone sector drawing
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Generale
SDL 1.3 fixes
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various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.
Mostra dettagli
addition: disable sprite sectnum checking with m32script expert mode enabled.
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Generale
Disable texture compression when ATI's horrible OpenGL implementation is detected
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Generale
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Generale
MD3 export script for Blender, based off the XReal hosted one and modified to
Mostra dettagli
not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3.
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Generale
Blender ASE: fix animation import.
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Generale
fix mikesnd
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Generale
Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.
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Generale
Add animation support to the ASE import script.
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Generale
Checking in ASE import script for Blender, improved with vertex normal support.
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Generale
minor fixes
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new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.
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Generale
piss on music in savegames
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Generale
Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
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Generale
Fix a couple of warnings when building with SDL 1.3
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Generale
<Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?
Mostra dettagli
<TerminX> sure, I can do that
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Generale
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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Generale
a couple of multiplayer fixes
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Generale
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Generale
Add the svn revision to the version string in Mapster32
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Generale
Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
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Generale
Use svn revision numbers in synthesis build strings
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Generale
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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Generale
Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).
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Generale
Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.
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Generale
Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).
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Generale
New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.
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Generale
fix sprite ornamentation
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Generale
Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.
Febbraio 2011
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Generale
more m32 fixes
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Generale
Add Polymer support to rotatesprite, which hooks up highpal amongst other things.
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Generale
m32 fixery. random z position of inserted sprites is bad!
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Generale
Fix the build with USE_OPENGL=0.
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Generale
Fix warnings when building with POLYMER=0.
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Generale
Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).
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Generale
fix monumental fuckup in r1805 that broke pretty much every EDuke32 mod ever
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Generale
MSVC build fix
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Generale
fix win32 build
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Generale
Allocate some extra space after static wall[] and sector[] for the editor.
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Generale
Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.
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Generale
Multiplayer improvements
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Generale
Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).
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Generale
Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
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Generale
DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.
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Generale
Mundane Mapster Maintenance Melee, Part 2
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Generale
Fix shade updating for swapped bottomwalls.
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Generale
small fix for drawcircle16z m32script command
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Generale
Fix editor picking with swapped bottomwalls.
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Generale
use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks