EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2022

Dicembre 2021

  • fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7

    nukeykt 278ba01 scritto il 29 dic 2021 Build 9887 FixEngine
  • Introduce modern default keybind ordering

    Dino Bollinger 5fbeae0 scritto il 22 dic 2021 Build 9886
    Mostra dettagli

    Can be changed with the cvar cl_keybindorder. Settings the value to 0 restores the original classic keybind order, 1 uses the modern ordering. Either mode is overridden by custom keybind orders.

  • apply reordering to mouse and controller config as well

    Dino Bollinger 8982a25 scritto il 13 ago 2021 Build 9886
  • Implement reordering of keyboard menu entries via DEF command

    Dino Bollinger ba7d12a scritto il 20 nov 2021 Build 9886
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    List the gamefunc names (or corresponding indices) separated by whitespace. This will define the order of gamefuncs on the keyboard configuration menu. Any omitted gamefuncs will not be listed in the menu. Usage: ``` keyconfig { gamefunc_Move_Forward gamefunc_Move_Backward gamefunc_Strafe_Left gamefunc_Strafe_Right ... } ```

  • Decouple keybind menu ordering from assigned gamefunc index

    Dino Bollinger 9107b89 scritto il 13 ago 2021 Build 9886
  • replace NUMGAMEFUNCTIONS macro with an enum value

    Dino Bollinger 8ba7a41 scritto il 13 ago 2021 Build 9886
  • Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE

    Dino Bollinger 7c0a304 23 dic, 09:39 Build 9881 FixCON
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    Within EVENT_GETBONUSTILE, you can now set ud.return[0] to ud.return[4] to change each frame of the bonus screen animation separately.

  • Add event EVENT_GETBONUSTILE to change bonus screen pic

    Dino Bollinger c1d069e scritto il 20 nov 2021 Build 9880 CON
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    The RETURN value will be set to the current base bonusscreen tile, and changing it will change the tiles displayed in the bonusscreen.

  • fix building against SDL older than 2.0.9

    TerminX 9bf153e scritto il 14 dic 2021 Build 9879 FixEngine
  • SW

    use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse

    TerminX 8167009 16 dic, 02:30 Build 9879
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    I don't think this is perfect but it should be an improvement.

  • fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected)

    TerminX 740e1bc scritto il 12 dic 2021 Build 9879 Fix
  • add STANDALONE_EVAL macro

    TerminX 6353ffe scritto il 12 dic 2021 Build 9879
  • add menu option to control OPL3 volume post-amplification

    TerminX 3cbf400 scritto il 10 dic 2021 Build 9875
  • add mjr4077au to contributors

    TerminX 77aa090 scritto il 24 nov 2021 Build 9875
  • fix misleading usage of A_CheckSpriteFlags() (comparison with 0 implied the function returns the flag bits instead of `true` or `false`; it does not)

    TerminX b85ed73 scritto il 24 nov 2021 Build 9875 Fix
  • extra const in libtess2

    TerminX 487ba03 scritto il 24 nov 2021 Build 9875 Engine
  • fix redundant assignment

    TerminX 544044d scritto il 24 nov 2021 Build 9875 Fix
  • remove unused duplicate function that crept in during dev work on the WinMM MIDI driver

    TerminX cd88671 scritto il 8 dic 2021 Build 9875