EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2020 31 build · 105 commit

Build 9156

17 giu 2020 · 6 commit · 2 autori GIT
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  • Generale

    Update menus.cpp

    TerminX a399f5b scritto il 15 giu 2020
  • Sounds resume playback after demo pause is turned off.

    Dino Bollinger 40ed13a scritto il 15 giu 2020 Fix
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    Also fixed an edge case.

  • Fix sound disabling when rewinding and fast forwarding in a demo.

    Dino Bollinger c28adba scritto il 15 giu 2020 Fix
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    I assume that the sound toggling was originally done for helix' old profiling system built into the demo playback. Fixes terminx/eduke32#84.

  • Re-enable exiting main menu while demo is playing.

    Dino Bollinger 4fc0c6f scritto il 15 giu 2020 Fix
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  • Prevent demo pause from making the menu unusable

    Dino Bollinger d0d8929 scritto il 15 giu 2020
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    However, menu animations are still disabled when pausing a demo.

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Build 9148

13 giu 2020 · 1 commit · 1 autore GIT
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  • Generale

    Expose newgamecustom menu and submenu index to CON (read-only).

    Dino Bollinger 5c8110d 13 giu, 09:58 CON
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    New userdef struct members: ud.m_newgamecustom, ud.m_newgamecustomsub

Build 9144

12 giu 2020 · 2 commit · 1 autore GIT
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  • fix function signatures of ksqrtasm_old() and clip_nsqrtasm()

    TerminX 6ec133c 12 giu, 16:27 FixEngine
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    These functions were specified as accepting int32_t values, but wrap functions (or are wrapped by functions) that take uint32_t.

  • set g_loadedMapVersion in engineLoadBoardV5V6()

    TerminX ae953a7 12 giu, 13:01 Engine

Build 9141

11 giu 2020 · 4 commit · 1 autore GIT
Apri la build
  • add some labels for the different GREENSLIME states

    TerminX 1bc4d5f 11 giu, 08:48
  • add player .somethingonplayer check to GREENSLIME, and reset the player's .somethingonplayer to -1 if the player is dead

    TerminX 6335a9a 11 giu, 08:16
  • fix longstanding bug with unfrozen GREENSLIME

    TerminX 58aa447 11 giu, 07:03 Fix
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    This fixes some undefined behavior that occurred as a result of reading far past the bounds of slimeFrames[].

  • disable SDL's automatic relative mouse input scaling that is applied when the rendering output is scaled

    TerminX e4f787e scritto il 10 giu 2020 Engine
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Build 9128

8 giu 2020 · 2 commit · 2 autori GIT
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  • Generale

    Fix 3D model animation depending on the number of sprites present on the map.

    Dino Bollinger 4627e16 8 giu, 12:47 FixEngine
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    Fixes terminx/eduke32#64.

  • fix regression with the Devastator's ability to damage sprites in sectors other than the sector the rocket hit

    TerminX 0585b82 8 giu, 12:38 FixEngine
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    Fixes terminx/eduke32#62.

Build 9126

8 giu 2020 · 1 commit · 1 autore GIT
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  • fix jittery view on moving sectors

    TerminX 6a78dde 8 giu, 12:21 FixEngine
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    This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Fixes terminx/eduke32#60.

Build 9125

8 giu 2020 · 1 commit · 1 autore GIT
Apri la build
  • fix issue with player movement not being locked when crushing shrunken enemies

    TerminX 7ac897a 8 giu, 09:39 Fix
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    Fixes terminx/eduke32#59.

Build 9124

7 giu 2020 · 1 commit · 1 autore GIT
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  • fix issue where the player was unable to look or move under some circumstances after being "killed" with god mode enabled

    TerminX 15c084b 7 giu, 12:15 Fix
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    Fixes #56.

Build 9122

6 giu 2020 · 5 commit · 1 autore GIT
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