EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2011 30 build · 35 commit

Build 1772

16 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.

    Plagman r1772 16 gen, 19:49 Engine

Build 1770

15 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Define OV_EXCLUDE_STATIC_CALLBACKS before including vorbisfile.h to avoid having some unused global structures (and warnings) around.

    Plagman r1770 15 gen, 23:19

Build 1768

15 gen 2011 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Fix more MinGW warnings.

    Plagman r1768 15 gen, 19:57 Fix
  • Generale

    Don't include compat.h from protocol.c and define UNREFERENCED_PARAMETER directly instead to fix the MinGW build.

    Plagman r1767 15 gen, 19:56 Fix
  • Generale

    Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).

    Plagman r1766 15 gen, 19:53 Fix
  • Generale

    Build game_banner.o and editor_banner.o with -Wno-pointer-sign.

    Plagman r1765 15 gen, 19:43
  • Generale

    Remove some warnings.

    Plagman r1764 15 gen, 19:33

Build 1763

15 gen 2011 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add "Bstrstr" to compat header

    TerminX r1763 15 gen, 18:51
  • Generale

    Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL

    TerminX r1762 15 gen, 18:50 Engine
  • Generale

    Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings

    TerminX r1761 15 gen, 18:45 Fix

Build 1760

15 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Too much stuff for one commit.

    Helixhorned r1760 15 gen, 16:23 FixEngine
    Mostra dettagli

    engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

Build 1759

14 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.

    Plagman r1759 14 gen, 11:50 Fix

Build 1757

11 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.

    Plagman r1757 11 gen, 18:31

Build 1754

9 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.

    Helixhorned r1754 9 gen, 10:53 Engine

Build 1753

6 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Move the highpalookup python helper scripts somewhere that makes sense and

    Plagman r1753 6 gen, 17:50
    Mostra dettagli

    that's packaged by synthesis source snapshots (zebioman request).

Build 1752

3 gen 2011 · 2 commit · 2 autori SVN
Apri la build
  • Generale

    Fix build.

    Plagman r1752 3 gen, 15:50 Fix
  • Generale

    A bunch of mutually unrelated updates.

    Helixhorned r1751 3 gen, 14:04 FixEngine
    Mostra dettagli

    First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required. Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now. Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.

Build 1750

1 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Make deferred polymer model processing not crash; make tile name search case-insensitive.

    Helixhorned r1750 1 gen, 10:35 FixEngine