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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2013

  • Generale

    Fix debugging builds with Clang 3.2 and up.

    Helixhorned r3716 29 apr, 12:24 Build 3717 Fix
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    In those Clang versions, -fcatch-undefined-behavior was replaced by -fsanitize=<what>. For Clang 3.2, we enable the address sanitizer and for 3.3 also the miscellaneous undefined behavior one. Currently, there's no version auto-detection from the Makefiles, it's set to 3.3 and the others are commented out.

  • Generale

    Generalize ZRANGE and ANGRANGE to accept any nonnegative number.

    Helixhorned r3715 29 apr, 12:24 Build 3717
    Mostra dettagli

    Numbers 0 and 1 mean 'no spread', but the latter does one krand() call. Negative numbers are reserved for potential future use.

  • Generale

    My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p

    TerminX r3714 29 apr, 08:13 Build 3714
  • Generale

    Fix TARGET sprites used as switches, introduced in r3679.

    Helixhorned r3713 28 apr, 09:45 Build 3713 FixEngine
  • Generale

    In G_LoadAddon(), remove inner 'struct grpfile *grp', fixing uninited access.

    Helixhorned r3712 25 apr, 14:10 Build 3712 Fix
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    ... four lines later. I don't know if that is the intended semantics for this function, but nasal demons is clearly not what we want. Please review!

  • Generale

    Fix two harmless warnings and reindent one switch block.

    Helixhorned r3711 25 apr, 14:10 Build 3712 Fix
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    Also, make G_LoadAddon() local to game.c.

  • Generale

    Lunatic (map-int VX) build: implement loading <V7 maps.

    Helixhorned r3710 25 apr, 14:10 Build 3712
  • auto-detect LameDuke's PALETTE.DAT and read tables accordingly.

    Helixhorned r3709 25 apr, 14:10 Build 3712 Engine
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    LameDuke's shade table has 32 gradients of shade, like Duke3D. For the translucency table though, only the diagonal + one half is stored because it's symmetric (50/50 translucency).

  • Generale

    Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:

    TerminX r3708 25 apr, 10:49 Build 3708 CON
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    grpinfo { name "YourGameName" scriptname "yourgame.con" defname "yourgame.def" size yourgrpsize dependency DUKE15_CRC flags GAMEFLAG_ADDON crc yourgrpcrc } The "flags" field can also take the value "GAMEFLAG_DUKE" to define a new base game. Since this is the first commit of a new feature, certain semantics of the implementation and syntax are liable to change as necessary.

  • Generale

    Don't write SelectedGRP to eduke32.cfg when using the Megaton compatibility "-addon" parameter.

    TerminX r3707 25 apr, 10:48 Build 3708
  • Generale

    Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).

    TerminX r3706 25 apr, 10:48 Build 3708 Engine
  • Generale

    Fix startup problems stemming from SelectedGRP = "" ending up in eduke32.cfg

    TerminX r3705 22 apr, 09:30 Build 3705 Fix
  • Generale

    a.m32: add user variable 'override_basepal'.

    Helixhorned r3704 22 apr, 03:35 Build 3704 Engine
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    Set it to >=0 to override the base palette (water, slime, ...) in 3D mode. This can be useful to navigate Lameduke's underwater sections, since its LOOKUP.DAT only contains 8 lookup tables, but no other *base* palettes. Consequently, base palettes >=1 will make the whole screen black when Lameduke's LOOKUP.DAT is loaded into EDuke32 or Mapster32.

  • Generale

    Revert an awful stupidity I committed in r3700.

    Helixhorned r3703 22 apr, 03:35 Build 3704 Fix
  • Generale

    Remove 'cl_angleinterpolation' cvar because it had no effect for a while.

    Helixhorned r3702 22 apr, 03:35 Build 3704 CON
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    Also remove the two instances of commented out code, but not the respective CON structure access code.

  • Generale

    Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.

    Helixhorned r3701 21 apr, 12:55 Build 3701 FixEngine
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    This fixes the bug reported here: http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233 But I haven't checked the change for any adverse effects.

  • Generale

    engine.c: stylistic tweaks of drawmasks().

    Helixhorned r3700 21 apr, 12:55 Build 3701 Engine
  • in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.

    Helixhorned r3699 21 apr, 12:55 Build 3701 FixEngineCON
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    This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

  • in quick tile selection [G], if tile is nonexistent, revert it.

    Helixhorned r3698 21 apr, 12:55 Build 3701 FixEngine
  • tweak the 'loaded map' message a bit.

    Helixhorned r3697 21 apr, 12:55 Build 3701 FixEngine
    Mostra dettagli

    - colorize the trailing part if there is corruption or (new) if sprites were removed - also corrupt-check when loading <V7 map - move start{pos,ang,sectnum} to build.c - remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment

  • stricter map load time checking for sprites with oob sectnums.

    Helixhorned r3696 21 apr, 12:55 Build 3701 FixEngine
    Mostra dettagli

    Sprites are now considered to have out of bounds sector numbers if it is < 0 or >= numsectors (not merely >= MAXSECTORS). If such a sprite is now encountered during post-load, an attempt is made first to assign it a sector number (using updatesector()). If that fails, the sprite is removed from the map. The background is that a dozen of maps do come with such sprites and could previously corrupt the sprite list when loaded.

  • Generale

    Draw the flat on-screen CHAINGUN in a way inspired by 3688, preventing seam.

    Helixhorned r3695 21 apr, 12:55 Build 3701 Engine
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    Specifically, in GL modes, and if the CHAINGUN is not replaced by a model, - draw the upper part twice: first, two screen pixels * weapon scale lower, then at the original position - reverse the previous order: draw the upper part first, then the lower part This is much preferable to the previous engine-side hack, and to my eye, it looks perfect now.

  • Generale

    A couple of trivial stylistic changes.

    Helixhorned r3694 21 apr, 12:55 Build 3701
  • Generale

    Lunatic/OS X: generate bytecode in object files from LuaJIT.

    Helixhorned r3693 17 apr, 13:34 Build 3693
  • Generale

    osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'.

    Helixhorned r3692 17 apr, 13:34 Build 3693
  • Generale

    OS X: Pass -Wno-narrowing only with GCC 4.3+, fixing arttool build on my setup.

    Helixhorned r3691 17 apr, 13:34 Build 3693 Fix
  • Generale

    osxbuild.sh: new option --lastrev, 'dummyhelix' preset.

    Helixhorned r3690 17 apr, 13:34 Build 3693
  • Generale

    OS X: Write eduke32.log to ~/Library/Logs unless -usecwd is given.

    Helixhorned r3689 17 apr, 13:34 Build 3693
  • Generale

    Mask the seam that shows up when drawing the scuba HUD overlay in OpenGL by drawing SCUBAMASK 3 times... once at the left position + 1, and then at the proper left and right positions. It's definitely a hack, but at least it lives on the game side of things.

    TerminX r3688 16 apr, 15:37 Build 3688 Engine
  • Generale

    Fix building against libpng 1.6, which removed png_sizeof

    TerminX r3687 16 apr, 15:37 Build 3688 Fix
  • Generale

    Fix A_MoveSprite() wrongly reporting sector hit without z change after r3678.

    Helixhorned r3686 16 apr, 13:08 Build 3686 FixEngine
  • Generale

    Fix SPRITES_OF_SECT_SAFE macro. Oops!

    Helixhorned r3685 15 apr, 11:50 Build 3685 Fix
  • Generale

    gameexec.c: in VM_Fall(), comment out dead code, small indentation change.

    Helixhorned r3684 15 apr, 03:48 Build 3684
  • Generale

    TROR no-SE7 water: spawn splash, reuse calculated other sector number.

    Helixhorned r3683 15 apr, 03:48 Build 3684 Engine
  • Generale

    Improve on the code that handles changing sectors of projectiles.

    Helixhorned r3682 15 apr, 03:48 Build 3684 Engine
    Mostra dettagli

    - In the A_MoveSprite() code that transports projectiles due to an SE7 (introduced in r1450 / legacy ROR), only report "success" if the transportation succeeded. - Clear newly introduced internal SPRITE_DIDNOSE7WATER flag after checking it.

  • Generale

    In G_MoveStandables() CRACKx handling, fix oob access of DynamicTileMap[].

    Helixhorned r3681 15 apr, 03:48 Build 3684 Fix
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    Also, in two cases, don't assign A_IncurDamage() result to a variable if it's not needed.

  • Generale

    Fix a couple of issues identified in the preceding commit.

    Helixhorned r3680 15 apr, 03:48 Build 3684 Fix
    Mostra dettagli

    - In S_PlaySound(), move the sound index bound check above an indexing. - For A_CheckHitSprite(), and A_FindPlayer(), allow NULL second arg. - In A_ShootWithZvel(), make some one-letter vars be int32_t, making storing safeldist() results in them meaningful. - In MaybeTrainKillEnemies(), remove two redundant checks and move another one further up. - Comment that SIDEBOLT1 will never be translucent as was probably intended. - In G_MoveFX(), fix an always-true comparison.

  • Generale

    Clean up of mostly actors.c, but some other files along the way too.

    Helixhorned r3679 15 apr, 03:48 Build 3684 FixEngine
    Mostra dettagli

    - Rewrite some sprites-of-{stat,sector} loops using the SPRITES_OF, SPRITES_OF_SECT and new SPRITES_OF_SECT_SAFE macros. - In passing, identify some problems and mark them with 'XXX', but don't attempt to fix them yet. - The usual readability improvements...

  • Generale

    TROR no-SE7 water: handle projectiles.

    Helixhorned r3678 15 apr, 03:48 Build 3684 Engine
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    Actually, the tweaked code in VM_Move() is not specific to projectiles, so other sprites now may pass no-SE7 water boundaries too, but it's most noticeable with projectiles.

  • Generale

    TROR no-SE7 water: allow boundary change only if other-side lotag is other one.

    Helixhorned r3677 15 apr, 03:48 Build 3684 Engine
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    That is, if submerging, the lower sector MUST have lotag 2. If emerging, the upper sector MUST have lotag 1. (Previously, emersion happened from ST 2 sectors unconditionally.) This means that the area where submersion or emersion can happen is now the same for the top and bottom parts.

  • Generale

    Fix the inventory icon selector's positioning to match v1.5 (reported by Fox [1]). While we're at it, move it according to ud.statusbarscale for aesthetic purposes.

    Hendricks266 r3676 13 apr, 23:42 Build 3676 Fix
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  • Generale

    Add cvars "hud_statusbarmode" and "r_rotatespritenowidescreen".

    Hendricks266 r3675 13 apr, 23:42 Build 3676
  • Generale

    Center the x-position of BOTTOMSTATUSBAR displayed to the screen so an extra-wide one would display correctly.

    Hendricks266 r3674 13 apr, 23:42 Build 3676
    Mostra dettagli

    Let me know if this breaks any mods that have #2462 with an x-dimension other than 320.

  • Generale

    Fix a signed/unsigned comparison.

    Hendricks266 r3673 12 apr, 20:51 Build 3673 Fix
  • Generale

    Fix a "duplicate const" error.

    Hendricks266 r3672 12 apr, 20:50 Build 3673 Fix
  • Generale

    Fix reading the GOG and Steam paths for Win64 builds.

    Hendricks266 r3671 12 apr, 20:50 Build 3673 Fix
  • Generale

    Fix "Error setting gamma ramp: DDERR_INVALIDPARAMS" on 64-bit.

    Hendricks266 r3670 12 apr, 20:50 Build 3673 Fix
  • Generale

    Fix Mapster32 crash caused by custom s_buildRev strings longer than five characters.

    Hendricks266 r3669 12 apr, 20:49 Build 3669 FixEngine
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    (Note: We are still vulnerable to crashes here (and likely in other places), but you have (4096-16) extra characters to work with. We should consider replacing many uses of Bsprintf with Bsnprintf.)

  • Generale

    Add newlines to some diagostic log messages that lack them and need them.

    Hendricks266 r3668 12 apr, 20:49 Build 3669
  • Generale

    Fix the pause during display of TENSCREEN.

    Hendricks266 r3667 12 apr, 20:49 Build 3669 Fix