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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2013

  • Generale

    Properly handle shading models with traditional fog when r_usetileshades is also enabled.

    TerminX r3766 14 mag, 19:20 Build 3768
  • Generale

    Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART

    TerminX r3765 14 mag, 19:20 Build 3768
  • Generale

    Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p

    TerminX r3764 14 mag, 19:19 Build 3764 Engine
  • Generale

    A bit more work on the Polymost shade table mode (r_usetileshades)

    TerminX r3763 14 mag, 19:19 Build 3764 Engine
  • Generale

    Remove deleted md4 library related files from the Visual Studio project

    TerminX r3762 14 mag, 19:18 Build 3764
  • Generale

    Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).

    TerminX r3761 14 mag, 19:18 Build 3764 FixEngine
    Mostra dettagli

    Also, further refactor texcache code.

  • Generale

    Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208

    TerminX r3760 14 mag, 19:17 Build 3764 FixEngine
  • Generale

    Remove md4 library, since we aren't using it anywhere anymore

    TerminX r3759 14 mag, 19:17 Build 3764
  • Generale

    WIP texture cache refactoring

    TerminX r3758 14 mag, 19:17 Build 3764
  • Generale

    Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying

    TerminX r3757 14 mag, 19:16 Build 3764
  • Generale

    Remove code disabled by #ifdef OBSOLETE_RENDMODES

    TerminX r3756 14 mag, 19:15 Build 3764
  • Generale

    Classic rotatesprite: fix second assertion failure documented in prev. commit.

    Helixhorned r3755 12 mag, 11:51 Build 3755 Fix
  • Generale

    Classic rotatesprite: add assertion failing with DNF mod, comment another.

    Helixhorned r3754 12 mag, 11:51 Build 3755
    Mostra dettagli

    Among other things, rotatesprite doesn't cope well with large zoom values. Two assertions are added that guard qinterpolatedown16short() calls: in the failing case, they would write outside the destination arrays. Another (existing) assertion is commented a little and like for the first, instructions are given how to reproduce its failure.

  • sync rotatesprite* with CON.

    Helixhorned r3753 12 mag, 11:51 Build 3755 CON
  • Generale

    a.m32: rotatesprite testing.

    Helixhorned r3752 12 mag, 11:51 Build 3755 Engine
    Mostra dettagli

    Variables dt_* are defined. If dt_t (tile number) is >=0 that tile is drawn using 'rotatespritea'.

  • don't save sector[].wallnum, signal last wall of sector in point2.

    Helixhorned r3751 12 mag, 11:51 Build 3755 Engine
  • Generale

    build.c: fix strcpy() with overlapping arguments.

    Helixhorned r3750 12 mag, 11:51 Build 3755 Fix
  • Generale

    Clean up some build.c code.

    Helixhorned r3749 12 mag, 11:51 Build 3755
    Mostra dettagli

    - factored out: tweak_sboardfilename(), menuselect_try_findlast() - quickloading a map now doesn't require loading one first - the usual

  • Generale

    premap.c: remove a missed unused variable.

    Helixhorned r3748 10 mag, 05:31 Build 3748
  • make 'corruptcheck tryfix ?' (or '??') not require c. number range.

    Helixhorned r3747 10 mag, 05:31 Build 3748 FixEngine
  • for some nextwall/nextsector corruptions, suggest making wall white.

    Helixhorned r3746 10 mag, 05:31 Build 3748 FixEngine
    Mostra dettagli

    Selected by writing e.g. 'corruptcheck tryfix 1-14 ??' in the console. Like with the first alternative, the corruption numbers / range (here, 1-14) must be given.

  • Generale

    Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.

    Helixhorned r3745 10 mag, 05:31 Build 3748 FixEngine
    Mostra dettagli

    ... in the auto-correction. Also, - make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob). - in drawscreen_drawwall(), do a more strict bound check, not only >=0.

  • Generale

    Mapster32 corruptcheck: if some members out of MAX bounds, signal level 5.

    Helixhorned r3744 10 mag, 05:31 Build 3748 FixEngine
  • Generale

    Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case.

    Helixhorned r3743 10 mag, 05:31 Build 3748
    Mostra dettagli

    That is, assume that switch(DYNAMICTILEMAP(-1)) (which is an oob access and thus undefined behavior) gets us to the 'default:' label.

  • Generale

    Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game

    Plagman r3742 9 mag, 00:22 Build 3742
    Mostra dettagli

    during ANM playback.

  • Hook ART mapping to rotatesprite.

    Plagman r3741 7 mag, 23:53 Build 3741 Engine
    Mostra dettagli

    The visibility calculation relies on the distance, which might not be entirely accurate in rotatesprite, so maybe it'll be too dark in some cases.

  • Make ART mapping work with any number of shade offsets (eg. BLOOD pal)

    Plagman r3740 7 mag, 23:18 Build 3740 Engine
  • Generale

    Revert to spherical shading; it's not like you could look up in classic anyway.

    Plagman r3739 7 mag, 22:03 Build 3739 Fix
  • Generale

    Fix interaction between ART mapping and lighting.

    Plagman r3738 7 mag, 22:03 Build 3739 Fix
  • Generale

    Finish Polymer cancer mode and enable by default.

    Plagman r3737 7 mag, 00:48 Build 3737 FixEngine
    Mostra dettagli

    TODO: figure out wtf is wrong with rotatesprite, linear filtering.

  • reading of map-text prototype.

    Helixhorned r3736 6 mag, 12:43 Build 3736 Fix
    Mostra dettagli

    Also fixes a couple of oversights (introduced) with the saving.

  • Generale

    Factor out four instances of duplicate code into append_ext_UNSAFE().

  • move readintostr() into defs_common.lua, fix an oversight.

    Helixhorned r3734 6 mag, 12:43 Build 3736 Fix
  • first prototype of map-text saving.

  • make on-disk gamearray footer contain non-printable chars.

    Helixhorned r3732 6 mag, 12:43 Build 3736 CON
    Mostra dettagli

    Also, allow writing userdefs[].auto_run.

  • Generale

    Map-int VX: rearrange members so that ceiling* and floor* are contiguous.

  • Generale

    MSVC build fix

    TerminX r3730 6 mag, 11:46 Build 3730 Fix
  • Generale

    New Polymer feature: shitty mode.

    Plagman r3729 5 mag, 20:12 Build 3729 Engine
  • Generale

    Fix Makefile fuckery.

    Plagman r3728 5 mag, 20:12 Build 3729 Fix
  • Generale

    osd.c: Fix OSD_StripColors() with empty input string.

    Helixhorned r3727 4 mag, 09:36 Build 3727 Fix
  • fix oob read of frame buffer when leftmost vline has a mirror.

    Helixhorned r3726 4 mag, 09:36 Build 3727 Fix
    Mostra dettagli

    In the mirror reversing code, get rid of the padding. This may produce seams, but they appear to be extremely transient and shouldn't be noticeable. In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

  • allow overriding the optimization level with debugging builds.

  • Generale

    Fix one more 1<<31 calculation, remove one unneeded cast.

    Helixhorned r3724 4 mag, 09:36 Build 3727 Fix
  • Generale

    I am not a smart man. Fix startup window hangs with grpinfo files.

    TerminX r3723 1 mag, 11:49 Build 3723 Fix
  • Generale

    Fix model HUD weapons not showing in Polymer, introduced in r3717.

    Helixhorned r3722 1 mag, 10:42 Build 3722 FixEngine
  • optimize background 'rainbow' drawing in use for editor/debug.

    Mostra dettagli

    Also, draw it at shade 18 and don't use fullbright colors.

  • do not pass $(STDCPPLIB) to final eduke32/mapster32 linking step.

    Helixhorned r3720 1 mag, 10:42 Build 3722 Engine
  • clean up mirror drawing code.

    Mostra dettagli

    No functional changes, but a (commented out) debug line for an oob read of the frame buffer when the mirror covers the whole screen is inserted.

Aprile 2013

  • Generale

    Fix GTK build

    TerminX r3718 30 apr, 11:51 Build 3718 Fix
  • Generale

    Fix two bugs found by Clang's undefined behavior sanitizer.

    Helixhorned r3717 29 apr, 12:24 Build 3717 Fix
    Mostra dettagli

    - Return early from drawsprite_classic() if tspr->owner if oob. Commonize that check between renderers into bad_tspr(). - Make the BIT() macro a left-shift of the *unsigned* number 1, preventing expansion to (1<<31).