EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2014

  • Generale

    Apply/replicate patches from OpenBSD to dlopen .so names.

    Hendricks266 r4545 22 lug, 04:18 Build 4552
  • Generale

    Apply unpackssi_64bit_fix.patch from Gentoo Linux, with modifications.

    Hendricks266 r4544 22 lug, 04:18 Build 4552 Fix
    Mostra dettagli
  • Generale

    Ball-busting Makefile restructure.

    Hendricks266 r4543 22 lug, 00:25 Build 4552
    Mostra dettagli

    DONT_BUILD.

  • Generale

    Delete a bunch of crusty old outdated unused files.

    Hendricks266 r4542 22 lug, 00:25 Build 4552
    Mostra dettagli

    DONT_BUILD.

  • Generale

    Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

    Hendricks266 r4541 scritto il 20 lug 2014 Build 4552
    Mostra dettagli

    DONT_BUILD.

  • Generale

    Lunatic fixes:

    Hendricks266 r4540 scritto il 10 lug 2014 Build 4552 Fix
    Mostra dettagli

    1 compiler error. 2 compiler warnings. 1 runtime warning. Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes. DONT_BUILD.

  • Update libraries.

    Hendricks266 r4539 scritto il 10 lug 2014 Build 4552
    Mostra dettagli

    - libpng to 1.6.12 - LuaJIT to Git HEAD >= 2.0.3 - instructions.txt DONT_BUILD.

  • Generale

    Extend ebacktrace in two ways.

    Hendricks266 r4538 6 lug, 15:38 Build 4538 FixEngine
    Mostra dettagli

    1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log. 2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

  • Generale

    Miscellaneous get/set(this)projectile cleanup.

  • Generale

    WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.

    TerminX r4536 5 lug, 17:12 Build 4536
  • Generale

    Looks like another MSVC build fix

    TerminX r4535 5 lug, 17:11 Build 4536 Fix
  • Generale

    Add sdl_inc.h to VS project

    TerminX r4534 5 lug, 17:11 Build 4536
  • Generale

    I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree.

    TerminX r4533 5 lug, 17:11 Build 4536 Fix
  • Generale

    MSVC build fix

    TerminX r4532 5 lug, 17:11 Build 4536 Fix
  • Generale

    Add support for pressing backspace to go up one dir in the file selector in Mapster32

    TerminX r4531 5 lug, 17:11 Build 4536 Engine
  • Generale

    MSVC build fix

    TerminX r4530 5 lug, 17:10 Build 4536 Fix
  • Generale

    Android updates from Emile

    TerminX r4529 5 lug, 17:10 Build 4536
  • Generale

    Fix MSVC warning caused by r4488

    TerminX r4528 5 lug, 17:10 Build 4536 Fix
  • Generale

    lround for MSVC

    TerminX r4527 5 lug, 17:09 Build 4527
  • Generale

    Enable -usecwd for Mapster32 on Windows (same functionality as EDuke32)

    TerminX r4526 5 lug, 17:09 Build 4527 Engine

Giugno 2014

  • Generale

    Hotfix to allow display of E1L8's par time and 3DR time if no usermap has been played yet.

    Hendricks266 r4525 22 giu, 19:25 Build 4525
    Mostra dettagli

    Note that the user map function still overwrites everything in slot E1L8 for the time being, which is a deeper problem I need to address.

  • Generale

    Keep track of allocated cache space for ANM files so they aren't allocated multiple times. Also, unlock the handles after playback is done so they can be freed if necessary.

    Hendricks266 r4524 22 giu, 19:25 Build 4525
  • Generale

    Disable the diagnostic log message upon successfully using the "animsounds" def command.

    Hendricks266 r4523 22 giu, 19:24 Build 4523
  • Generale

    Fix building ivfrate.

    Hendricks266 r4522 22 giu, 19:24 Build 4523 Fix
  • Generale

    Fix a warning in menus.c, introduced in r4519.

    Hendricks266 r4521 22 giu, 19:24 Build 4523 Fix
  • Generale

    Allow EVENT_SOUND to return -1 to cancel a sound without printing a warning to the console and log.

    Hendricks266 r4520 22 giu, 19:24 Build 4523 CON
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    NOTE: Other negative values are reserved!

  • Generale

    Fix saving a savegame's name.

    Hendricks266 r4519 21 giu, 08:31 Build 4519 Fix
  • Generale

    Fix a display error with the bonus screen when a map's 3DR time was zero.

    Hendricks266 r4518 21 giu, 08:30 Build 4519 Fix
  • Generale

    Fix a problem with r4514.

    Hendricks266 r4517 21 giu, 08:30 Build 4519 Fix
  • Generale

    Instead of displaying "Unknown GRP - EDuke32", simply display "EDuke32".

    Hendricks266 r4516 16 giu, 16:17 Build 4516
    Mostra dettagli

    Much classier this way.

  • Generale

    By request, implement EVENT_ACTIVATECHEAT.

    Hendricks266 r4515 16 giu, 16:16 Build 4516 CON
  • Generale

    Add the following LOGO_FLAGS:

    Hendricks266 r4514 16 giu, 16:16 Build 4516
    Mostra dettagli

    LOGO_NOE1ENDSCREEN LOGO_NOE2ENDSCREEN LOGO_NOE3RADLOGO LOGO_NODUKETEAMTEXT LOGO_NODUKETEAMPIC As part of this, the LOGO_NOE*BONUSSCENE flags no longer remove the entire end sequence in one go. They now only remove the primary cinematic. If you want their previous effect, you'll have to add these additional bits.

  • Generale

    Fix build with GCC 4.9.

    Hendricks266 r4513 16 giu, 16:16 Build 4516 Fix
  • Generale

    Fix Wii build.

    Hendricks266 r4512 16 giu, 16:16 Build 4516 Fix
  • Generale

    Clean up the menu input layer.

    Hendricks266 r4511 16 giu, 16:15 Build 4516
  • Fix a bug that crept in with r4508 that prevented any editing of savegame names.

    Hendricks266 r4510 16 giu, 16:15 Build 4516 Fix
  • Bring MenuFileSelect_t up to speed with MenuMenu_t.

    Hendricks266 r4509 13 giu, 02:04 Build 4509
    Mostra dettagli

    >They see me scrollin' >They hatin'

  • Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.

    Hendricks266 r4508 13 giu, 02:04 Build 4509 Fix
  • Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.

    Hendricks266 r4507 13 giu, 02:04 Build 4509 Fix
  • Revise the MenuFileSelect_t structure to remove the unnecessary dir pointer and rename currentlist to currentList.

    Hendricks266 r4506 13 giu, 02:03 Build 4509
  • When at the top or bottom of a scrolling section, show the up/down indicator darkened instead of not at all.

    Hendricks266 r4505 13 giu, 02:03 Build 4509
  • Generale

    [Cosmetic] backtrace.c: tab --> space x 4

    Hendricks266 r4504 13 giu, 02:03 Build 4509
  • Generale

    Update ebacktrace to avoid crashes and improve the quality of the diagnostic output.

    Hendricks266 r4503 13 giu, 02:03 Build 4509 Fix
  • Generale

    Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.

    Hendricks266 r4502 13 giu, 02:02 Build 4509
  • Generale

    Fix a recently-introduced C++ error.

    Hendricks266 r4501 13 giu, 02:01 Build 4509 Fix
  • Generale

    Test commit to make sure synthesis works.

    Plagman r4500 1 giu, 19:23 Build 4500
  • Generale

    lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.

    Mostra dettagli

    That is, the reverse of what is returned with the first outarg. Use that in lunatic/util/foreachmap.lua. DONT_BUILD.

  • r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.

    Helixhorned r4498 1 giu, 04:55 Build 4500 Engine
    Mostra dettagli

    When that mode is enabled (see below for caveats), wall textures that have a non-power-of-two height (call it 'h') will be modified to look like in classic: Let 'H' be the next power of two greater than 'h'. The texture will be uploaded with height 'H', made up from 'h' hlines of the original texture, followed by 'H'-'h' first hlines of the same. No panning "corrections" will take place. The mode is disabled by default. Caveats/notes: * the mode requires that r_hightile is disabled * it is not implemented in Polymer * in the Lunatic build, it is ineffective when a VX map is loaded, as those display walls with NPOT height textures correctly

  • Generale

    Fix non-Windows building.

    Hendricks266 r4497 scritto il 31 mag 2014 Build 4500 Fix
    Mostra dettagli

    DONT_BUILD.

  • Generale

    Ball-busting new menus. Still WIP.

    Hendricks266 r4496 scritto il 31 mag 2014 Build 4500
    Mostra dettagli

    Mouse/touch/pointer support is yet to come. #SOON. Exposure to scripting is a LONG way off. Months. The spec and data structure needs time for comment and revision. The eventual scripting access will be Lua-only.