Build 1838
SVN-
Generale
Blender ASE: fix animation import.
Nickname SVN e nomi Git sono unificati per persona.
Blender ASE: fix animation import.
fix mikesnd
Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.
Add animation support to the ASE import script.
Checking in ASE import script for Blender, improved with vertex normal support.
minor fixes
new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.
piss on music in savegames
Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
Fix a couple of warnings when building with SDL 1.3
<Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?
<TerminX> sure, I can do that
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
a couple of multiplayer fixes
Add the svn revision to the version string in Mapster32
Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
Use svn revision numbers in synthesis build strings
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).
Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.
Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).