EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri

Visualizzati 8.866 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Ottobre 2015

  • Generale

    Sprite sorting changes:

    TerminX r5400 21 ott, 12:54 Build 5400 Engine
    Mostra dettagli

    -Sort by owner now occurs only when two sprites have matching x/y coordinates. -Cstat 1024 now activates a special drawing mode that indicates a sprite should be drawn without depth after all other sprites have been drawn. The previous cstat 1024 functionality, an internal hack for shadows cast by models in Polymost, has been moved to bit 1 of a new graphical effects bitfield stored in a tsprite's .extra member.

  • Generale

    Add colmatch to Android Makefile. DONT_BUILD.

    TerminX r5399 21 ott, 12:54 Build 5400
  • Generale

    Tweak the amount that distance is factored in when mitigating depth fighting in Polymost.

    TerminX r5398 21 ott, 12:54 Build 5400 Engine
  • Generale

    Improve the behavior of the BLOODSPLAT family of sprites. This improves the effect so that the blood doesn't stutter when it moves, and no longer occasionally appears to climb back up the wall for a fraction of a second.

    TerminX r5397 21 ott, 12:54 Build 5400 Engine
  • Generale

    Minor cleanup to previous commit. DONT_BUILD.

    TerminX r5396 21 ott, 12:53 Build 5400
  • Generale

    Additional depth fighting mitigation for face sprites

    TerminX r5395 20 ott, 00:15 Build 5395 Engine
  • Generale

    Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...

    TerminX r5394 20 ott, 00:15 Build 5395 Engine
  • Generale

    Fix SE17 warp elevator transition jumps.

    TerminX r5393 20 ott, 00:15 Build 5395 Fix
  • Generale

    Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.

    TerminX r5392 20 ott, 00:15 Build 5395 Fix
  • Generale

    New attempt at fixing the depth fighting with wall and floor-aligned sprites.

    TerminX r5391 20 ott, 00:15 Build 5395 FixEngine
  • Generale

    Add colmatch.c to VS project. DONT_BUILD.

    TerminX r5390 20 ott, 00:15 Build 5395
  • Generale

    Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.

    TerminX r5389 20 ott, 00:15 Build 5395 FixEngine
  • Generale

    Set hit data on spawned decals

    TerminX r5388 20 ott, 00:15 Build 5395
  • Generale

    Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.

    TerminX r5387 20 ott, 00:15 Build 5387 Fix
  • Generale

    Add colmatch object to MSVC Makefile. DONT_BUILD.

    TerminX r5386 20 ott, 00:14 Build 5387
  • fix 2d3d mode input issue when sector is -1

    TerminX r5385 20 ott, 00:14 Build 5387 FixEngine
  • Generale

    Fix a crash in the editor when the basepalette is loaded from def instead of PALETTE.DAT, caused by trying to getclosestcol() without having initialized the colormatching code. Exposed in r5359; previously resulted only in erroneous matching to an all-#000000 palette.

    Hendricks266 r5384 scritto il 9 ott 2015 Build 5384 Fix
  • Generale

    Since gcc 4.2 complains about it on OS X 10.7, use initputs instead of initprintf when printing a single argument, even if it is already char const *.

    Hendricks266 r5383 scritto il 9 ott 2015 Build 5384
  • Generale

    Always compile with "-Wno-missing-braces", as the warnings it hides are useless. "-Wmissing-field-initializers" (part of "-Wextra") should cover us.

    Hendricks266 r5382 scritto il 9 ott 2015 Build 5384
  • Generale

    Fix two unused function warnings in mdsprite.c when building with POLYMER=0.

    Hendricks266 r5381 scritto il 9 ott 2015 Build 5384 FixEngine
  • Generale

    OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.

    Hendricks266 r5380 scritto il 9 ott 2015 Build 5384 Fix
  • Generale

    OS X: Fix POLYMER=0 build.

    Hendricks266 r5379 scritto il 9 ott 2015 Build 5384 FixEngine
  • Generale

    Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]

    Hendricks266 r5378 scritto il 9 ott 2015 Build 5384 Fix
  • Generale

    Fix some critical mistakes in my new def code (r5351 and r5367) caused by gaps in my attention.

    Hendricks266 r5377 scritto il 9 ott 2015 Build 5384 Fix
  • Generale

    Split the colormatching portion of getclosestcol_lim into getclosestcol_nocache_lim in case speed is desired when processing an image with mostly unique colors.

    Hendricks266 r5376 scritto il 9 ott 2015 Build 5384
  • Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.

    Hendricks266 r5375 3 ott, 04:53 Build 5375 Engine
  • Generale

    Add globalgameflags to Duke-Mapster32's game-side def parsing.

    Hendricks266 r5374 3 ott, 04:53 Build 5375 Engine
  • Generale

    Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.

    Hendricks266 r5373 3 ott, 04:53 Build 5375 Engine
  • Automatically disable ASM when "arm" is found in `uname -m` on Linux.

  • Generale

    Reverse the iteration direction of the getclosetcol fallback loop, preferring the tiebreaking color to be the first one numerically in the palette, not the last.

  • Generale

    Fix a typo in loadpalette that broke reading of the lognumalphatabs byte.

    Hendricks266 r5370 3 ott, 04:53 Build 5375 Fix
  • Generale

    Add forgotten newlines to error messages in loadpalette().

  • Generale

    Before aliasing empty palookups to #0, check existing ones if they are identical to #0, and if so, also alias them. This saves memory in Polymost with tileshades enabled.

    Hendricks266 r5368 3 ott, 04:52 Build 5375 Engine
  • Add "undef" subtokens to and undef-range versions of basepalette, palookup, and blendtable.

    Hendricks266 r5367 3 ott, 04:52 Build 5375 Engine

Settembre 2015

  • Add "numalphatables" token, which serves the same purpose as the lognumalphatabs byte in PALETTE.DAT.

    Hendricks266 r5366 27 set, 14:18 Build 5366
  • Generale

    Fix error in r5346 that broke the MoreBlendTab section of PALETTE.DAT.

    Hendricks266 r5365 27 set, 14:18 Build 5366 Fix
  • Generale

    Fix RENDERTYPE=WIN build by changing a const char* to a char*, which had been cast to (void *) before passing to free() (which is bad practice) prior to r5352.

    Hendricks266 r5364 27 set, 14:18 Build 5366 Fix
  • Generale

    Build tools: Clean up transpal and link it to colmatch.c instead of including a separate copy of the (old!) getclosestcol code.

    Hendricks266 r5363 27 set, 14:18 Build 5366
  • Generale

    Split the initialization of the pragma.h's libdivide tables into its own function.

    Hendricks266 r5362 27 set, 14:18 Build 5366
  • Generale

    Build tools/OS X: Fix build by satisfying compat.c's dependence on osxbits.m.

    Hendricks266 r5361 27 set, 14:18 Build 5366 Fix
  • Generale

    Build tools/Windows: Fix text outout by compiling without -mwindows.

    Hendricks266 r5360 27 set, 14:18 Build 5366 Fix
  • Generale

    Split the getclosestcol functions into a new object, colmatch.

    Hendricks266 r5359 27 set, 14:17 Build 5366
  • Generale

    Update Xcode project to reflect recent filename changes. DONT_BUILD.

    Hendricks266 r5358 scritto il 25 set 2015 Build 5366
  • Clean up the animtilerange token so that it is possible to specify backward animations in the logical tile1 > tile2 way.

    Hendricks266 r5357 23 set, 23:32 Build 5357
  • Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.

    Hendricks266 r5356 23 set, 23:31 Build 5357 FixEngine
  • Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.

    Hendricks266 r5355 23 set, 23:31 Build 5357 FixCON
  • Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.

    Hendricks266 r5354 23 set, 23:31 Build 5357 FixCON
  • CON

    Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.

    Hendricks266 r5353 23 set, 23:31 Build 5357 CON
  • Generale

    Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.

    Hendricks266 r5352 23 set, 10:55 Build 5352
  • Add basepalette, palookup, and blendtable tokens.

    Hendricks266 r5351 23 set, 10:55 Build 5352 Engine