EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Ottobre 2010 12 build · 12 commit

Build 1715

18 ott 2010 · 1 commit · 1 autore SVN
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  • Generale

    Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.

    Plagman r1715 18 ott, 22:42

Build 1713

18 ott 2010 · 1 commit · 1 autore SVN
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    Link debug builds with -rdynamic in order to get symbol names when printing backtraces from the signal handler.

    Plagman r1713 18 ott, 20:41

Build 1712

17 ott 2010 · 1 commit · 1 autore SVN
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  • Generale

    New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.

    Helixhorned r1712 17 ott, 07:49 Engine

Build 1711

9 ott 2010 · 1 commit · 1 autore SVN
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    New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.

    Helixhorned r1711 9 ott, 15:59 FixEngineCON

Settembre 2010 5 build · 5 commit

Build 1710

30 set 2010 · 1 commit · 1 autore SVN
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  • make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.

    Helixhorned r1710 30 set, 16:05 EngineCON

Build 1708

27 set 2010 · 1 commit · 1 autore SVN
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    New CON commands:

    Helixhorned r1708 27 set, 14:52 FixEngineCON
    Mostra dettagli

    * sectsetinterpolation <sector> * sectclearinterpolation <sector> * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask> * lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * calchypotenuse <<ret>> <x> <y> (all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods. Mapster32: invisible sprite preview with Quote-i.

Build 1707

14 set 2010 · 1 commit · 1 autore SVN
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    Automatically name savegames based on the map name instead of canceling the save if no name is entered

    TerminX r1707 14 set, 11:19

Build 1706

6 set 2010 · 1 commit · 1 autore SVN
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  • Generale

    mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.

    Helixhorned r1706 6 set, 16:08 FixEngine

Agosto 2010 19 build · 29 commit

Build 1704

26 ago 2010 · 3 commit · 1 autore SVN
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  • Generale

    Re-tie initial SDL mouse grabbing to DEBUGGINGAIDS.

    Plagman r1704 26 ago, 08:27
  • Generale

    Correctly (I hope) handle the zoom argument of rotatesprite when drawing HUD models in Polymer.

    Plagman r1703 26 ago, 08:27 Engine
  • Generale

    Add a few debug cvars for development purposes.

    Plagman r1702 26 ago, 08:24

Build 1701

26 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.

    Helixhorned r1701 26 ago, 06:50 FixEngine

Build 1700

21 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.

    Plagman r1700 21 ago, 12:04 FixEngine

Build 1699

21 ago 2010 · 1 commit · 1 autore SVN
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    Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.

    Plagman r1699 21 ago, 00:39 Engine

Build 1697

17 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio

    Helixhorned r1697 17 ago, 13:00 FixEngineCON

Build 1696

16 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)

    Helixhorned r1696 16 ago, 06:56 Fix

Build 1695

14 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.

    Helixhorned r1695 14 ago, 14:32 FixEngine