Febbraio 2016
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Refactor all GL internal texture format decision making into uploadtexture().
Mostra dettagli
This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.
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Generale
Add BuildGLErrorCheck(), useful for debugging GL.
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Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
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Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.
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Re-add pre-XP version strings.
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Generale
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Generale
Add preprocessor token NO_ALIGNED_MALLOC which disables compilation with aligned memory allocation. Useful for old versions of Windows and Mac OS X.
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Generale
More of r5556.
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Fix on-screen keyboard, broken in r5625.
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Add recently created game source files to project.
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Require full screen.
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Fix launching on iOS 6.
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Fix iOS hardware deployment.
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Generale
Android shit. DONT_BUILD.
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Generale
Fix animsounds
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Generale
Fix CON_IFCUTSCENE
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Generale
Fix anim definition problem
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Generale
Android crap. DONT_BUILD.
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Generale
Add some debug assertions for the hash table stuff.
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Generale
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Generale
Remove -fno-lto-odr-type-merging, turns out it's an obscure option that isn't enabled in the synthesis toolchain. Oh well.
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Generale
Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
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Generale
Android build fix. DONT_BUILD.
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Generale
Update Android Makefile with new source files
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Generale
Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
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Generale
Limit -fno-lto-odr-type-merging to GCC 5.x
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Generale
Fix r5548
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Generale
"i needed to comment out line 111 in source/sdlmusic.c to be able to compile r5606"
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Generale
Pause and resume sounds instead of just stopping them when opening menus or pausing the game.
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Generale
Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/
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Generale
Implement Mapster32's CON_FOR into EDuke32.
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Generale
VS project fixes, DONT_BUILD.
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Generale
Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead.
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Generale
Bring out yer dead!
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Generale
Add a few missing files to the VS project. DONT_BUILD.
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Generale
This never should have been committed. DONT_BUILD.
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Generale
Renamed "veryclean" make recipe to "clean" and added veryclean back as an alias for compatibility. This also adds a suggestion to run "make clean" when linking fails. DONT_BUILD.
Gennaio 2016
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Generale
Fix Polymer wall updating
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Generale
Fix animsounds error message. DONT_BUILD.
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Generale
Cheap hack to let Mapster32 read the visibility parameter from gamestartup when parsing the CONs for sound definitions.
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Generale
Fix switch/case regressions introduced in r5577.
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Generale
Fix potential build failure when static inline G_CheckForSpace{Ceiling,Floor} are declared without namesdyn.h first being included.
Mostra dettagli
Exposed by lunatic_game.c when LUNATIC=1.
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Fix unused-parameter warnings.
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Fix discarded-qualifiers warnings.
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Fix cast-qual warnings having to do with L_RunString.
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Generale
Clean up some cvar definitions.
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Generale
"4 spaces originally
Mostra dettagli
2 spaces now 0 idea how that even happened"
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Generale
Fix problem with C-CON sector and wall structure access. Oops.
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Generale
Minor cleanup. DONT_BUILD.
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Generale
Fix issue with the info message for toggling floor texture expansion bit in Mapster32 only reading the value from the sector's ceiling instead of what you were actually pointing at.