EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2014 15 builds · 89 commits

Build 4873

30 Dec 2014 · 2 commits · 1 author SVN
Open build
  • General

    engine.c: fix clipmove() against floor-aligned sprites.

    Helixhorned r4873 30 Dec, 12:05 FixEngine
    Show details

    Introduced in r3207. Oops.

  • General

    engine.c: prevent an oob read of spriteext[] in drawsprite_classic().

    Helixhorned r4872 30 Dec, 12:05 Engine

Build 4871

28 Dec 2014 · 1 commit · 1 author SVN
Open build
  • General

    sounds.c: don't crash S_PlayMusic() if passed null pointer for 'fn'.

    Helixhorned r4871 28 Dec, 14:12 FixCON
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    This may happen if no title/end music is defined from CON. Thanks to Zaxtor for the bug report.

Build 4870

28 Dec 2014 · 6 commits · 1 author SVN
Open build
  • Amend r4862 so that touch devices, which do not display the crosshair as a cursor, are not completely prevented from using touch input by the lack of a crosshair tile.

    Hendricks266 r4870 28 Dec, 13:36
  • Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].

    Hendricks266 r4869 28 Dec, 13:35 Fix
  • Fix selecting "None" for Anisotropy.

    Hendricks266 r4868 28 Dec, 13:35 Fix
  • Fix opening a MenuEntryOptionList when the option's value is "Custom".

    Hendricks266 r4867 28 Dec, 13:35 Fix
  • Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.

    Hendricks266 r4866 28 Dec, 13:35
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Build 4863

28 Dec 2014 · 4 commits · 1 author SVN
Open build
  • General

    actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.

    Helixhorned r4863 28 Dec, 12:57
    Show details

    In A_RadiusDamage(). The code snippet that is disabled for such actors increases the damaged actor's .xvel by (4 times the) damage amount and is responsible for the strange effect of enemies becoming faster TOWARDS the player on being hit with an RPG frontally. Thanks to Fox for a keen eye.

  • disable mouse pointer if CROSSHAIR is void. DONT_BUILD.

    Helixhorned r4862 28 Dec, 11:48
  • General

    In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR.

    Helixhorned r4861 28 Dec, 07:40
    Show details

    DONT_BUILD.

  • General

    Lunatic translator: add stand-alone option -fnames, generating names.h file.

    Helixhorned r4860 28 Dec, 07:40

Build 4859

27 Dec 2014 · 2 commits · 1 author SVN
Open build
  • General

    Fix playing end-of-episode ANMs.

    Hendricks266 r4859 27 Dec, 12:39 Fix
  • General

    If you save over an autonamed savegame and change the name, don't overwrite your edit with another autofill.

    Hendricks266 r4858 27 Dec, 12:39

Build 4857

27 Dec 2014 · 13 commits · 2 authors SVN
Open build
  • Enumify the "status" parameter of M_MenuText into MenuTextFlags_t.

    Hendricks266 r4857 27 Dec, 10:37
  • Implement mouse/touch/pointer controls for all widgets.

    Hendricks266 r4856 27 Dec, 10:37
  • Replace the "disabled" member of MenuEntry_t with "flags" so that the other 31 bits can be utilized.

    Hendricks266 r4855 27 Dec, 10:37
  • Disable normal left-click/touch menu functionality when the mouse is active.

    Hendricks266 r4854 27 Dec, 10:36
  • General

    Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.

    Hendricks266 r4853 27 Dec, 10:36
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Build 4844

26 Dec 2014 · 11 commits · 1 author SVN
Open build
  • fix 'writearraytofile' for 64-bit platforms.

    Helixhorned r4844 26 Dec, 09:30 FixCON
  • General

    Tweak the behavior of viewscreens to what is more logical IMO.

    Helixhorned r4843 26 Dec, 09:30 FixEngine
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    - At a given time, at most one viewscreen may display TILE_VIEWSCR, namely that one which is g_curViewscreen - sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was Manhattan vs. dist(), now both the latter) - fix resetting to VIEWSCREEN tile when player is greater from it than that distance. When the player is closer to it again, it is *not* reset to TILE_VIEWSCR. - more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen sprite) Note: in a multiplayer context, this needs to be thought about once more.

  • General

    engine.c: clamp all indices for distrecip[] access, as more OOBs were observed.

    Helixhorned r4842 26 Dec, 09:29 Engine
  • CON

    allow passing more than one flag to the 'spriteflags' directive.

    Helixhorned r4841 26 Dec, 09:29 CON
    Show details

    These will be bitwise-OR'd.

  • General

    gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().

    Helixhorned r4840 26 Dec, 09:29
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Build 4833

21 Dec 2014 · 5 commits · 1 author SVN
Open build
  • include wall[].ypanning in wall invalidation logic.

    Helixhorned r4833 21 Dec, 07:51 FixEngine
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  • General

    menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu().

    Helixhorned r4832 21 Dec, 07:51
  • General

    Minor cleanup around security cameras / viewscreens. DONT_BUILD.

    Helixhorned r4831 21 Dec, 07:51 Engine
    Show details

    The only semantic change is that an out-of-sync instance of a distance to check (viewscreen sprite <-> player sprite) is changed in actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed any change in behavior regarding this change (but there ought to be one). Also, in DNCOORDS display, print 'totalclock' count, too.

  • don't draw masked walls with void tile. DONT_BUILD.

    Helixhorned r4830 written 20 Dec 2014 Engine
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    This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens) completely black with ART mapping. The old behavior, which is inconsistent with classic, is kept for one-sided masked walls, though.

  • sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.

    Helixhorned r4829 written 20 Dec 2014 CON

Build 4828

18 Dec 2014 · 5 commits · 1 author SVN
Open build
  • Wii

    Display all hat directions in the joystick buttons menu instead of just up.

    Hendricks266 r4828 18 Dec, 10:16
  • Wii

    Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.

    Hendricks266 r4827 18 Dec, 10:16 Fix
  • General

    Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.

    Hendricks266 r4826 18 Dec, 10:15 Fix
  • Wii

    Add non-interactive cases to wm_msgbox and wm_ynbox.

    Hendricks266 r4825 18 Dec, 10:15
  • Wii

    Output and package the binary as .dol instead of .elf.

    Hendricks266 r4824 18 Dec, 10:15

Build 4823

18 Dec 2014 · 9 commits · 2 authors SVN
Open build
  • General

    Polish up the video menu a bit.

    Hendricks266 r4823 18 Dec, 10:14
  • General

    Fix "bright red" player color.

    Hendricks266 r4822 18 Dec, 10:14 Fix
  • Wii

    Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.

    Hendricks266 r4821 written 17 Dec 2014 Fix
  • Wii

    Add a console to display startup messages to the screen instead of showing the user a black screen while the game initializes. DONT_BUILD.

    Hendricks266 r4820 written 17 Dec 2014
  • Wii

    Work around a performance regression caused by r4080. DONT_BUILD.

    Hendricks266 r4819 written 17 Dec 2014 Fix
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Build 4814

13 Dec 2014 · 14 commits · 2 authors SVN
Open build
  • expose more members, properly handle setting ud.screen_size.

    Helixhorned r4814 13 Dec, 14:33 CON
    Show details

    BUILD_LUNATIC.

  • DEF

    fix handling of 'remappal' attribute for 'makepalookup'.

    Helixhorned r4813 13 Dec, 14:33 Fix
  • General

    Pull setting g_noFloorPal[] further down, into makepalookup().

    Helixhorned r4812 13 Dec, 14:33 Engine
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    Now passed as last arg 'noFloorPal' to makepalookup(). Used as follows: - from loadlookups(): *false*, i.e. do take over floor pal. - from generatefogpals() [default fog pals] and fillemptylookups(): *true*, i.e. don't take over floor pal - from DEF 'fogpal': true - from DEF 'makepalookup': take over flag from pal from which we are remapping, or set to true if remapping from pal 0 - (CROSSHAIR_PAL: true) This should make the issue reported in http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__197583 resolve in a natural manner.

  • General

    Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.

    Helixhorned r4811 13 Dec, 14:33 Engine
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    - 'nofloorpalrange' DEF token: now handled for both game and editor (for the latter, it's effective only for "shade preview" mode, [']+[X]). - in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default) fog pal; get rid of its return value / g_firstFogPal

  • General

    engine.c: prevent an oob access of uwall[] in ceilspritescan().

    Helixhorned r4810 13 Dec, 14:33 Engine
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Build 4800

6 Dec 2014 · 1 commit · 1 author SVN
Open build
  • General

    voxmodel.c: fix Polymost rendering of voxels.

    Helixhorned r4800 6 Dec, 13:05 FixEngine
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    This reverts/corrects two semantic changes of r4639 as far as what is now voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends up having no effect (m->bscale is always 1.f for voxel models, as far as I can see), but is the proper rewrite. Also, in osdcmds.c:registerosdcommands(), tweak two help strings.

Build 4799

6 Dec 2014 · 8 commits · 1 author SVN
Open build
  • fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.

    Helixhorned r4799 6 Dec, 11:09 FixCON
  • General

    M32Script cleanup. Fixes at least one non-minor and one minor bug.

    Helixhorned r4798 6 Dec, 11:09 FixCON
  • General

    engine.c: minor stylistic changes. DONT_BUILD.

    Helixhorned r4797 written 5 Dec 2014 Engine
    Show details

    Since we're targeting C99/C++ now, we can finally declare variables as close to their use as possible.

  • fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.

    Helixhorned r4796 written 5 Dec 2014 Fix
  • implement 'qstrncat' command.

    Helixhorned r4795 written 5 Dec 2014 CON
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Build 4791

1 Dec 2014 · 7 commits · 2 authors SVN
Open build
  • General

    Add dummy command line parameters to allow us to serve as a drop-in replacement for the NAM Steam release's dosbox.exe

    Hendricks266 r4791 1 Dec, 22:16
  • Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.

    Hendricks266 r4790 1 Dec, 22:16
  • General

    Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.

    Hendricks266 r4789 1 Dec, 22:15 CON
  • General

    Remove the blackout when starting a new game on episode 4.

    Hendricks266 r4788 1 Dec, 22:15
  • General

    Fix USE_OPENGL=0 build error in r4779.

    Hendricks266 r4787 1 Dec, 22:15 Fix
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November 2014 2 builds · 88 commits

Build 4784

30 Nov 2014 · 7 commits · 2 authors SVN
Open build
  • General

    Fix EVENT_ANIMATESPRITES.

    TerminX r4784 30 Nov, 15:19 FixCON
  • General

    Fix warnings with VS2013 update 4. DONT_BUILD.

    TerminX r4783 30 Nov, 15:18 Fix
  • General

    Open the load and save menus with the last used slot highlighted. DONT_BUILD.

    Hendricks266 r4782 written 29 Nov 2014
  • General

    Fix names of savegames. DONT_BUILD.

    Hendricks266 r4781 written 29 Nov 2014 Fix
  • General

    Fix displaying a savegame preview shot when in OpenGL and/or when the selected slot is empty. DONT_BUILD.

    Hendricks266 r4780 written 29 Nov 2014 FixEngine
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Build 4777

28 Nov 2014 · 81 commits · 3 authors SVN
Open build
  • General

    Fix the crash in the ASM relating to the dynamic allocation of ylookup.

    Hendricks266 r4777 28 Nov, 22:30 Fix
  • General

    Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.

    Hendricks266 r4776 28 Nov, 19:43
  • General

    Fix mousewheel under SDL 1.2. DONT_BUILD.

    Hendricks266 r4775 28 Nov, 19:21 Fix
  • General

    Restore SDL 1.2 on Windows to a working state. DONT_BUILD.

    Hendricks266 r4774 28 Nov, 19:07
  • General

    Fix POLYMER=0 GTK C++ build. DONT_BUILD.

    Hendricks266 r4773 28 Nov, 18:29 FixEngine
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September 2014 1 build · 9 commits

Build 4593

7 Sep 2014 · 9 commits · 1 author SVN
Open build
  • General

    astub.c: fix warnings with CPLUSPLUS=1 related to forgotten TrackerCast().

    Helixhorned r4593 7 Sep, 11:10 Fix
  • General

    Fix taking over floor pal in the unlikely event that no fog pals are defined.

    Helixhorned r4592 7 Sep, 11:10 Fix
    Show details

    This DOES NOT fix the more complex issue discussed at the forums.

  • on 'clean' target, unconditionally rm -f game Lunatic objects.

    Helixhorned r4591 7 Sep, 11:10
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    The 'clean' and 'veryclean' targets are usually run without environment options. It is preferable if they clean out all object files that are possible with any.

  • add actor.move() static function and documentation stub.

    Helixhorned r4590 7 Sep, 11:10
  • General

    For usermaps, save and restore currently playing music index with savegames.

    Helixhorned r4589 7 Sep, 11:10
    Show details

    The volume and level number for the music are stored in the last two bytes of the board file name array. No version bump is required.

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August 2014 5 builds · 32 commits

Build 4584

31 Aug 2014 · 9 commits · 1 author SVN
Open build
  • General

    Fix USE_OPENGL=0 build.

    Helixhorned r4584 31 Aug, 04:15 Fix
  • implement 'qsubstr' command. Add source/lunatic/test/qsubstr.con.

    Helixhorned r4583 31 Aug, 04:15 CON
    Show details

    In C-CON's qsubstr, error if <start> is not in [0 .. MAXQUOTELEN-1] or <length> is negative.

  • General

    Fix crash using INTERNAL DEFAULTS after CON error when CON modules were given.

    Helixhorned r4582 31 Aug, 04:15 FixCON
  • ignore internal flag in gamevar redef check; allow "Pals" member.

    Helixhorned r4581 31 Aug, 04:15 CON
  • demote wall check "corruptions" introduced in r4569 to level 2.

    Helixhorned r4580 31 Aug, 04:15 FixEngine
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    The winding of a loop -- with clockdir() -- is determined by examining the two line segments spanned between the points following a leftmost point of the loop. If the loop contains a leftmost point that belongs to the "right" side (as can happen with sliding door constructions), there's a chance that an outer loop is misclassified.

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Build 4575

20 Aug 2014 · 1 commit · 1 author SVN
Open build
  • General

    Amend r4378 to hopefully make "stuck in water" fix work properly.

    Helixhorned r4575 20 Aug, 10:58 Fix
    Show details

    NOTE: lizmen may walk on water. I don't yet know why.