EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters

Showing 2,117 builds

Export CSV
Display options
Commit details:

March 2011 39 builds · 41 commits

Build 1854

23 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)

    Helixhorned r1854 23 Mar, 10:41 FixEngine
    Show details

    * Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons...

Build 1853

19 Mar 2011 · 3 commits · 2 authors SVN
Open build
  • General

    remove my mudflap related code in makefile.common

    Helixhorned r1853 19 Mar, 11:16
  • General

    * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.

    Helixhorned r1852 19 Mar, 11:07 Engine
    Show details

    * Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way... * Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.

  • General

    Don't return the "out of memory" error code from daskinloader() if kplib reports either of the dimensions are 0. Instead, return the generic failure code.

    TerminX r1851 19 Mar, 11:01

Build 1848

17 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Tweakery in various places.

    Helixhorned r1848 17 Mar, 16:37 Engine
    Show details

    Engine stuff: * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never draw completely black objects (currently only implemented for Polymost) Mapster32: * Add 'r_shadescale' to config * In 3D mode, make SPACE behave the same as holding down a mose button: the currently pointed-at object is locked. Required some modification of a.m32 to play well (i.e. not reset SPACE). This is useful by itself but more so in conjunction with the next point * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall, move the other side's sector's ceiling or floor (only this is new). * Auto-alignment of walls can be controlled in a finer grained fashion now: When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for the old behaviour. * When inserting a point in 2D mode, auto-align the neighboring wall

Build 1847

16 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Don't warp mouse if DEBUGGINGAIDS is enabled; this'll make us ignore events if

    Plagman r1847 16 Mar, 18:27
    Show details

    they happen to exactly go the the center of the screen, but not that big of a deal.

Build 1843

13 Mar 2011 · 1 commit · 1 author SVN
Open build
  • various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.

    Helixhorned r1843 13 Mar, 04:59 FixEngineCON
    Show details

    addition: disable sprite sectnum checking with m32script expert mode enabled.

Build 1841

12 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Disable texture compression when ATI's horrible OpenGL implementation is detected

    TerminX r1841 12 Mar, 08:37 Engine

Build 1839

11 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    MD3 export script for Blender, based off the XReal hosted one and modified to

    Plagman r1839 11 Mar, 00:01
    Show details

    not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3.

Build 1836

8 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 Mar, 15:02 FixEngine

Build 1834

7 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Checking in ASE import script for Blender, improved with vertex normal support.

    Plagman r1834 7 Mar, 21:46