EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2021 21 builds · 81 commits

Build 9804

19 Nov 2021 · 8 commits · 2 authors GIT
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  • General

    Revert "Duke3d: ACTIVATOR/MASTERSWITCH parity for SE2, SE3, SE18, SE21, SE31, SE32, and SE36"

    TerminX 4d7b0b9 written 18 Nov 2021 Fix
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    Reverts
    fbf4ab5 — Duke3d: ACTIVATOR/MASTERSWITCH parity for SE2, SE3, SE18, SE21, SE31, SE32, and SE36 (Build 9382)
  • General

    mimalloc 2.0.3

    TerminX b1de3ed written 17 Nov 2021
  • throw errors when vorbis and XMP decoder initialization in a worker thread fails, validate result of worker thread decoder initialization before allowing MV_Mix() to proceed with working with the voice

    TerminX 2e909fc written 12 Nov 2021
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    Untested beyond the obvious stuff like verifying the non-failure cases still produce non-failure results. These errors were still being handled before this commit, but it was in more of a rudimentary "do nothing and silently fail" sort of way.

  • properly handle the rejection of sound data that can't be identified by file header again

    TerminX 25b63dd written 12 Nov 2021
  • oops, this still needs to be called here for Polymer to work in the editor

    TerminX 1b880e5 written 16 Nov 2021 FixEngine
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Build 9795

15 Nov 2021 · 2 commits · 1 author GIT
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  • fix integer overflow of globalzd in floor sprite rendering code

    nukeykt b733b43 15 Nov, 01:27 FixEngine
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    This commit also simplifies previous x/y panning fix

  • fix integer overflow of x/y panning in floor sprite rendering code

    nukeykt c4310a2 written 14 Nov 2021 FixEngine

Build 9793

12 Nov 2021 · 2 commits · 2 authors GIT
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  • Prevent savemapstate during gamemodes EOL, RESTART and DEMO

    Dino Bollinger d908123 written 15 Jul 2021 Fix
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    This prevents accidentally overwriting the wrong map slot.

  • General

    Revert "Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea"

    TerminX 8e253a9 12 Nov, 22:04 Fix
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    Reverts
    c1a128d — Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea (Build 9787)

Build 9791

12 Nov 2021 · 4 commits · 2 authors GIT
Open build
  • Increase MAXSOUNDS to 16384 to match the game-side limit

    Dino Bollinger 61f7104 12 Nov, 23:53 Engine
  • remove reset to previous projectile position from projectile bounce handling

    TerminX b3003ac 12 Nov, 07:53
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    Please report any weirdness relating to bouncing projectiles impacting surfaces.

  • make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled

    TerminX 9467311 12 Nov, 07:53 CON
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    This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.

  • add amalgamated version of the vector math library found at https://github.com/glampert/vectormath

    TerminX a56a752 12 Nov, 07:53 Engine

Build 9787

12 Nov 2021 · 5 commits · 1 author GIT
Open build
  • clean up r_persistentstreambuffer so you can turn it on and off without having to restart anything

    TerminX 47e24d2 12 Nov, 07:53 Engine
  • move all the cvars in polymost.cpp so that they're at least in the same spot

    TerminX 839c192 12 Nov, 07:53 Engine
  • update SDL to bfd2f8993f173535efe436f8e60827cc44351bea

    TerminX c1a128d 12 Nov, 08:38
  • fix a few polymer lighting bugs, add interpolation to light positions, etc

    TerminX e67e539 12 Nov, 08:38 FixEngine
  • improve GL state management, add support for GL sampler objects, add libtess2 and implement in polymer in place of the GLU tesselator, drop dependency on libGLU, improve GL debug output (in debug builds), fix various GL resource leaks

    TerminX b6740a7 12 Nov, 08:38 FixEngine
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    This should prevent a few more state changes, and address issues arising from rendermode changes wiping our state but not any of our accounting data for said state. Because libtess2 seems to be abandoned and because there were a few issues I needed to fix anyway, I went ahead and made a custom single-file header-only version for improved performance.

Build 9782

12 Nov 2021 · 4 commits · 1 author GIT
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  • fix extra counters shown with r_showfps values greater than 1 to account for frames being rendered in places where they previously weren't

    TerminX 661883a 12 Nov, 07:02 Fix
  • detect GL_ARB_sampler_objects, drop detection of GL_ARB_vertex_buffer_object, GL_EXT_texture_edge_clamp, and GL_SGIS_texture_edge_clamp

    TerminX 7304811 12 Nov, 07:16 Engine
  • update to 0.1.34

    TerminX 0e45faa 12 Nov, 07:01
  • remove unfinished x86_64 port of the original x86 classic renderer

    TerminX 3ddb9dd 12 Nov, 07:26 Engine
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    It never worked.

Build 9778

12 Nov 2021 · 6 commits · 1 author GIT
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  • re-add EDuke32-specific patch I accidentally lost when I updated it

    TerminX a9ba29f 12 Nov, 05:58
  • fix screen return-to-center when triggering save checkpoints, hopefully for good this time. :p

    TerminX e08d1a9 written 4 Sep 2021 Fix
  • fix map console command to work correctly with coroutine setup

    TerminX 01f10a6 written 4 Sep 2021 Fix
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    Adds MODE_NEWGAME to player .gm

  • turn G_DrawFrame() into a coroutine that can just be resumed from wherever we need to

    TerminX cd55f33 written 4 Sep 2021
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  • General

    Update SDL gamecontrollerdb.txt

    TerminX 3c256ba 12 Nov, 05:12
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Build 9772

12 Nov 2021 · 4 commits · 1 author GIT
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  • sound fixes

    TerminX 6812b74 written 11 Nov 2021 Fix
  • minor AdLib driver fixes

    TerminX fb4369f written 11 Nov 2021 Fix
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    This fixes a crash when restarting the sound system twice in a row with the OPL3 driver selected but an .ogg (or .flac or any other format) is playing instead, and makes a couple of things FORCE_INLINE in the process.

  • move libasync task to VoiceNode struct, explicitly wait on task completion before attempting to service a voice with MV_BeginService()

    TerminX 68c56c7 written 11 Nov 2021 Fix
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    This fixes crashes when attempting to service an .ogg voice immediately after starting playback, before the decoder has actually finished initializing.

  • fix warning

    TerminX 37987dd 12 Nov, 01:33 Fix

Build 9768

11 Nov 2021 · 1 commit · 1 author GIT
Open build
  • Add parameter to hictinting_applypixcolor to allow disabling r/b channel swapping. Improved readability of hictinting_applypixcolor as well.

    Jordon Moss 4685234 11 Nov, 13:53 Engine

Build 9767

11 Nov 2021 · 12 commits · 1 author GIT
Open build
  • jump to menu options when pressing letter keys

    TerminX 3ec0597 written 10 Nov 2021
  • move yax_updown[] reset to yax_update()

    TerminX d5a6729 written 12 Aug 2021 Engine
  • add scroll wheel support back into file selection menus, add PgUp/PgDn and scroll wheel support to the little submenus used for selecting screen resolution and configuring the framerate limit etc

    TerminX 466b45d written 12 Aug 2021
  • don't use SDL_WINDOW_FULLSCREEN_DESKTOP and don't call SDL_SetWindowBordered in fullscreen

    TerminX ef06dff written 12 Aug 2021 Engine
  • ignore SDL_WINDOWEVENT_MOVED and SDL_WINDOWEVENT_RESIZED in fullscreen

    TerminX bd1cd8c written 12 Aug 2021 Engine
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    I'm not sure if this is going to end up being the correct thing to do here, but it's what we shipped in the Fury 2.0 binary.

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Build 9755

10 Nov 2021 · 3 commits · 2 authors GIT
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  • Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()

    Dino Bollinger 468b8e4 written 6 Nov 2021 FixEngine
  • Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.

    Jordon Moss c423c6d written 9 Nov 2021 Engine
  • Fix a fuckup where I accidentally removed the color swap from gloadtile_art.

    Jordon Moss 1e2ea45 10 Nov, 15:55 FixEngine

Build 9750

1 Nov 2021 · 2 commits · 1 author GIT
Open build
  • Add the CON commands `getngcflags` and `setngcflags`

    Dino Bollinger e3df820 written 18 Sep 2021 CON
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    Usage: ``` getngcflags <var> <idx1> [<idx2>...] setngcflags <const/var> <idx1> [<idx2>...] ``` Gets/sets the flags for the newgamechoices entries at the specified indices. The index list is variable-sized, up to a maximum of 3. This can be used to enable/disable the MEF_Hidden and MEF_Locked state. Supersedes the userdef struct members: `m_newgamecustomopen` and `m_newgamecustomsubopen`.

  • Extend newgamechoices menu with a third layer of entries.

    Dino Bollinger 0516522 written 18 Sep 2021
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    Also permit usercontent flag on subentries.

October 2021 10 builds · 121 commits

Build 9747

31 Oct 2021 · 23 commits · 1 author GIT
Open build
  • fix S_ChangeSoundPitch()/CON_SETACTORSOUNDPITCH

    TerminX bfeaf61 written 7 Sep 2021 Fix
  • improve S_StopAllSounds() (I think)

    TerminX d8a22b7 written 7 Sep 2021
  • use .playing member of sound_t as bitfield, improve freeSlotQueue std::atomic usage

    TerminX 88047c8 written 7 Sep 2021
  • offload xmp_create_context()/xmp_load_module_from_memory() into worker thread

    TerminX 0730abd written 7 Sep 2021
  • offload initial ov_open_callbacks() etc calls for vorbis into worker threads to avoid VM stalls when playing tons of .oggs from script

    TerminX 76b0d9c written 7 Sep 2021
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