July 2017
-
General
Gv_FillWithVars
-
General
Add "activatecheat" console command.
-
General
Move addammo into own function.
-
General
Move addinventory command code into its own function.
-
General
Factor out modification of DukePlayer_t->actors_killed into P_AddKills().
-
General
Double the default pointhighlightdist from 128 to 256, a compromise between reverting r5721 and resetting it to 512.
-
General
Don't execute setcfgname if the provided name is the same as the one already in place.
-
General
Menu stuff
-
Wrap Menu_Find in Menu_FindFiltered to factor out id filtering for all cases that need it.
-
Improve handling of the color correction screen.
-
General
Fix a small regression with actions and improve performance while we're at it.
-
General
Remove register keyword from LZ4 and libxmp-lite.
-
General
Derp
-
General
Makefile changes required for MSYS2 builds to be functional again
-
General
Revert part of r6230
June 2017
-
General
Revise r6305.
-
General
Optimize getofs_viewtype for precision and speed.
-
General
Add action viewtypes 12 (like 7 but not mirrored), 9, and 16.
-
General
Templatize getofs_viewtype functions.
-
General
When calculating which rotation to use for CON action viewtype 7, offset the frame intervals by 15 degrees instead of 22.5, clearly a copypaste error from viewtypes 5 or 8. Now these are properly centered.
-
General
Trailing whitespace.
-
General
What the last commit said.
-
General
Derp
-
General
Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.
-
General
scriptfile.[cpp|h] cleanups
-
General
Fix flickering text on the bonus screen. Derp.
-
General
OSD (console) cleanup
-
General
Inconsequential formatting
-
General
Fix something stupid I noticed
-
General
Fix bug with setuserdef vm_sprite
-
General
Templatize the clamp functions
-
General
Reduce MAXVOXELS to 1024.
-
General
Respect APPBASENAME when showing command line help
-
General
Fix crash when attempting to play an IVF video in 8-bit.
-
General
Menu stuff
-
General
Fix standalone warnings.
-
General
When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.
-
General
If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.
-
General
Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.
-
General
Let animsound value -1 stop all sounds.
-
General
Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.
-
General
Structify animsounds arrays.
-
General
Structify the hardcoded Anim_Setup calls.
-
General
Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
-
General
Don't stutter for 1/12 second before starting an ANM.
-
General
Game defs: Try loading def modules even if the engine reports failure.
-
Add wall.blend to structure access.
-
General
Add a wallext structure for non-Lunatic builds so they can have a blend member too.
-
General
Connect wall.blend to Polymost in Lunatic builds with it enabled.
-
General
Fix Lunatic build.