EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 1 active

Showing 1,769 builds

Export CSV
Display options
Commit details:
Active filters: Repository: SVN Clear all

May 2010 17 builds · 31 commits

Build 1653

25 May 2010 · 2 commits · 1 author SVN
Open build
  • General

    TerminX r1653 25 May, 04:00
  • General

    Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

    TerminX r1652 25 May, 03:56 FixEngine

Build 1650

22 May 2010 · 2 commits · 1 author SVN
Open build
  • General

    forgot a file

    Helixhorned r1650 22 May, 16:42
  • General

    More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.

    Helixhorned r1649 22 May, 16:41 EngineCON

Build 1648

22 May 2010 · 1 commit · 1 author SVN
Open build
  • General

    more polymer-override variable twiddling in m32script, fixes and beautifying.

    Helixhorned r1648 22 May, 07:04 FixEngineCON

Build 1647

20 May 2010 · 1 commit · 1 author SVN
Open build
  • General

    fix some breakage with the "load last game" screen that pops up when you die

    TerminX r1647 20 May, 22:53 Fix

Build 1646

19 May 2010 · 1 commit · 1 author SVN
Open build
  • General

    fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace

    TerminX r1646 19 May, 23:05 Fix

Build 1645

19 May 2010 · 1 commit · 1 author SVN
Open build
  • General

    minor changes from my tree that I'm committing to test automated synthesis builds

    TerminX r1645 19 May, 03:02

Build 1644

19 May 2010 · 2 commits · 2 authors SVN
Open build
  • General

    Mapster32 maintenance pack #1

    Helixhorned r1644 written 17 May 2010 FixEngineCON
    Show details

    The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)

  • General

    Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in

    TerminX r1643 written 17 May 2010

Build 1641

16 May 2010 · 3 commits · 2 authors SVN
Open build
  • General

    This should fix the build on unix platforms.

    Plagman r1641 16 May, 15:42 Fix
  • General

    update to latest enet cvs

    TerminX r1640 written 15 May 2010
  • General

    fix shrunk player speed

    TerminX r1639 written 14 May 2010 Fix

Build 1638

11 May 2010 · 1 commit · 1 author SVN
Open build
  • General

    fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it

    TerminX r1638 11 May, 17:53 Fix

Build 1637

10 May 2010 · 2 commits · 2 authors SVN
Open build
  • General

    Fixes some problems with mapster zooming; reset keystatus[] after playtesting.

    Helixhorned r1637 10 May, 14:23 FixEngine
  • General

    Fix classic mode (typo broke it).

    Plagman r1636 written 9 May 2010 Fix

Build 1633

8 May 2010 · 1 commit · 1 author SVN
Open build
  • General

    fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates

    TerminX r1633 8 May, 13:15 Fix

April 2010 2 builds · 4 commits

Build 1623

25 Apr 2010 · 1 commit · 1 author SVN
Open build
  • General

    Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.

    Plagman r1623 25 Apr, 17:51 Fix

Build 1622

20 Apr 2010 · 3 commits · 2 authors SVN
Open build
  • General

    Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.

    Helixhorned r1622 written 19 Apr 2010 FixEngineCON
  • have default grid size in configuration

    Helixhorned r1621 written 11 Apr 2010 Engine
  • General

    Fix building engine utils w/ nedmalloc

    TerminX r1620 written 25 Mar 2010 FixEngine

March 2010 8 builds · 20 commits

Build 1619

20 Mar 2010 · 7 commits · 2 authors SVN
Open build
  • General

    fix array read/write commands

    TerminX r1619 written 18 Mar 2010 Fix
  • General

    TerminX r1618 written 17 Mar 2010
  • General

    further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)

    TerminX r1617 written 14 Mar 2010
  • General

    fixes line numbering in CONs

    Helixhorned r1616 written 14 Mar 2010 Fix
  • General

    TerminX r1615 written 14 Mar 2010
Show the other 2 commits in this build

Build 1611

11 Mar 2010 · 2 commits · 2 authors SVN
Open build
  • General

    Misc changes. Probably breaks something, but probably fixes something else!

    TerminX r1611 11 Mar, 21:50 Fix
  • General

    Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).

    Helixhorned r1610 11 Mar, 15:35

Build 1609

6 Mar 2010 · 1 commit · 1 author SVN
Open build
  • General

    Model specular map support and polymer fix for the OSX/ATI driver.

    Plagman r1609 6 Mar, 17:09 FixEngine