Build 1679
SVN-
General
Partially fixes bug #3034382 and a few other ones.
SVN handles and Git names are merged into one person.
Partially fixes bug #3034382 and a few other ones.
Damnit
Global thermonuclear code rape
Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.
more multiplayer fixes
mostly multiplayer fixes among other things
fix screwed up movement in Mapster32
Fix build.
Lose the quitflag check until we know while it gets out of sync between clients and server. This cause the new networking code to be somewhat usable again.
Fix multiplayer.
Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.
fix some crap
Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed
Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
Oops, forgot a file from ENet 1.3.0
rotatesprite and multivoc have a rape baby
No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
shading changes and fixes for a few crashes
Fix a couple of stupid typos and remove some dead code from Mapster32
check limits in more places when drawing walls in 2d mode.