August 2017
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Make the dynamic rule creation a little bit simpler, thanks to the previous commit.
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Make most variables in the component construction lowercase.
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Disable compiling some functions in miniz that we don't use, and that cause portability issues.
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Mess with Wii stuff to fix a majority of its make invocation circumstances.
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Eliminate all mandatory use of *nix userland tools.
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Windows should no longer need an msys install to build with MinGW-w64. Working Title: MSYS Gets Shell-Shocked
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Assignment operator cleanup.
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Fix OSD_SetParameters signature.
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KenBuild, SW: Fix screencapture signature.
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Remove user map menu from EDUKE32_SIMPLE_MENU builds. DONT_BUILD.
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Add starttrackslot <volume> <level>
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Clobbering ud.volume_number is a hack no one should need to use any more. Only this command supports specifying -1 for volume to access the main menu, briefing, etc themes.
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CON parser: Merge some cases for code size savings.
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Fix RangeInt32.
July 2017
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Continuation of r6409
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Fix two warnings. DONT_BUILD.
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Unimportant menu changes to kick off synthesis
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Fix checkavailweapon command.
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Fix a fallthrough annotation. DONT_BUILD.
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Fix a warning. DONT_BUILD.
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synthesis.sh does not need to be in SVN any more. DONT_BUILD.
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Fix playervar quick structure access.
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Disable compilation of all code pertaining to MenuRangeDouble_t, since we're not using any.
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Clean up MenuRanges.
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Tweak UNREFERENCED_CONST_PARAMETER
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Yet another round of trailing whitespace.
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Fix issue with screenshots
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Useless change to force a synthesis build
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A fairly pointless change. I'm just committing this to try and kick synthesis into making a build like it should have.
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In md3postload_polymer, always clear the triangle buffer (tribuf) to zero, not just when its allocation size is enlarged.
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Fixes strange issues with lighting on models.
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Don't drink and copypaste, kids.
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Unfucks r6379.
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Slightly change readarrayfromfile so that attempting to read arrays of a size that does not evenly divide into the requested type rounds up instead of down and zero-pads the difference.
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This should help hackish persuits such as reading map files through this command.
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Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
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Introduce GAMEARRAY_SIZE_MASK.
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Revise part of r6385 for clarity.
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Connect minitext_ to MF_Minifont.
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Derp. DONT_BUILD.
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Parallelize synthesis
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Build fix
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Build fix
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I think this fixes readarrayfromfile and writearraytofile
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Fix issue with r6374
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Fix console background when using oversized font characters
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CON-solidation
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Sorry for the shitty pun
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Switch allocation of sprite/wall/sector to individual aligned allocations instead of the weird thing I was doing with multiple pointers to different parts of a single large block
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Set default number of voices to 256, remove voices option from menu when compiled with SIMPLE_MENU=1
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Augment or revert portions of r4639.
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Substantial work done in md3postload_common, md3postload_polymer_check, and md3postload_polymer.
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inthi_rintf
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Menu stuff
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Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
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compat.h: Update ssize_t under MSVC.
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compat.h: Update u/native_t by introducing reg_t from LZ4.