EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2017

  • General

    Revert r6496

    Hendricks266 r6523 29 Nov, 18:57 Build 6523 Fix
  • Change "Size:" entries in HUD Setup to "Scale:" and indent them.

    Hendricks266 r6522 28 Nov, 23:29 Build 6522
  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 Nov, 23:29 Build 6522 Engine
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    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 Nov, 23:29 Build 6522 Engine
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    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • General

    New def token for "multipsky": "yscale".

    Hendricks266 r6519 28 Nov, 23:29 Build 6522
    Show details

    multipsky <tile> { yscale <yscale> } Default value is 65536. Patch from Fox.

  • General

    Revise view background / border drawing code.

    Hendricks266 r6518 28 Nov, 23:29 Build 6522 CON
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    New event "EVENT_UPDATESCREENAREA" Use this event to change the size of the game view, similar to when you press + or -. New event "EVENT_DISPLAYBORDER" Set RETURN to change the background tile of the game view, set -1 to disable the background and border. New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2" Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. Patch from Fox.

  • CON

    Add EVENT_RECOGSOUND.

    Hendricks266 r6517 28 Nov, 23:29 Build 6522 CON
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    Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound. Patch from Fox.

  • CON

    Add EVENT_OPENMENUSOUND.

    Hendricks266 r6516 28 Nov, 23:29 Build 6522 CON
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    Set RETURN to the sound played when the menu is opened. -1 to cancel. Patch from Fox.

  • General

    Add r_usenewshading 4.

    Hendricks266 r6515 28 Nov, 23:29 Build 6522
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    Uses a constant determined from the shade tables. Patch from Fox.

  • General

    Calculate the perceptual (i.e. "real") max shade in the given tables.

    Hendricks266 r6514 28 Nov, 23:29 Build 6522
  • General

    Clean up E_PostLoadPalette.

    Hendricks266 r6513 28 Nov, 23:29 Build 6522
  • CON

    Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

    Hendricks266 r6512 28 Nov, 23:29 Build 6522 EngineCON
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    EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.

  • General

    Pause the game when playing IVF files with startcutscene.

    Hendricks266 r6511 28 Nov, 23:29 Build 6522
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    Patch from Fox.

  • General

    Fix flickering in IVF files.

    Hendricks266 r6510 28 Nov, 23:29 Build 6522 Fix
    Show details

    Patch from Fox.

  • CON

    Add screenpal command.

    Hendricks266 r6509 28 Nov, 23:29 Build 6522 CON
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    screenpal <r> <g> <b> <a> Similar to palfrom, but works on screen events. Values range from 0 to 255. Patch from Fox.

  • CON

    Add command "startscreen" and corresponding EVENT_SCREEN.

    Hendricks266 r6508 28 Nov, 23:29 Build 6522 CON
    Show details

    Use startscreen to take control away from the game and display content with rotatesprite. RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes. Patch from Fox.

  • CON

    Add EVENT_SKIPCUTSCENE.

    Hendricks266 r6507 28 Nov, 23:29 Build 6522 CON
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    Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends. Patch from Fox.

  • CON

    Add EVENT_PRECUTSCENE.

    Hendricks266 r6506 28 Nov, 23:29 Build 6522 CON
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    Used with startcutscene. RETURN sets the frame of an ANM before it is rendered. Patch from Fox.

  • CON

    Run EVENT_CUTSCENE during IVFs as well.

    Hendricks266 r6505 28 Nov, 23:29 Build 6522 CON
    Show details

    Changing the frame of an IVF file is unsupported, so its only purpose is to play sounds. Patch from Fox.

  • CON

    Add "actorsound" command.

    Hendricks266 r6504 28 Nov, 23:28 Build 6522 CON
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    Patch from Striker.

  • General

    Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.

    Hendricks266 r6503 28 Nov, 23:28 Build 6522
  • General

    Add palette emulation menu options to control r_usetileshades and r_pr_artmapping

    TerminX r6502 21 Nov, 21:23 Build 6502
  • General

    Small change to G_FPSLimit()

    TerminX r6501 21 Nov, 21:23 Build 6502
  • General

    Minor hard-coded Duke sprite cleanup

    TerminX r6500 21 Nov, 21:23 Build 6502 Engine
  • General

    Useless removal of a couple of redundant blocks of code

    TerminX r6499 21 Nov, 21:23 Build 6502
  • General

    Move autoexec.cfg execution to directly after settings.cfg execution

    TerminX r6498 21 Nov, 21:23 Build 6502
  • General

    Windows builds: SDL 2.0.7

    TerminX r6497 21 Nov, 21:23 Build 6502
  • General

    Fox's projection patch 2.0

  • General

    Fox's maskwall fix 2.0

    Hendricks266 r6495 1 Nov, 21:25 Build 6495 Fix

October 2017

  • General

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 Oct, 19:09 Build 6494 FixEngine
  • General

    Crash fix

    TerminX r6493 30 Oct, 19:09 Build 6494 Fix
  • General

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 Oct, 19:09 Build 6494 Fix
  • General

    Revert r6490.

    Hendricks266 r6491 30 Oct, 17:35 Build 6491 Fix
  • General

    A potential fix for the disappearing maskwall problem.

    Hendricks266 r6490 29 Oct, 20:48 Build 6490 Fix
    Show details

    Patch from Fox.

  • General

    Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.

    Hendricks266 r6489 29 Oct, 20:48 Build 6490
  • General

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 Oct, 14:17 Build 6488 FixEngine
  • General

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 Oct, 14:17 Build 6488 FixCON
  • New projection hack algorithm: Keep zoom equivalent to Classic when looking straight ahead.

    Hendricks266 r6486 15 Oct, 20:32 Build 6486 Engine
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    Patch from Fox.

  • General

    Expand use of VM_GetKeywordForID to all other references to vm_keywords[].

    Hendricks266 r6485 15 Oct, 20:32 Build 6486 Fix
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    Fixes printing of incorrect keywords, reported by Trooper Dan.

  • General

    Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().

    Hendricks266 r6484 15 Oct, 20:32 Build 6486
  • General

    Fix infinite loop when requesting to open an invalid map from the command line.

    Hendricks266 r6483 15 Oct, 20:32 Build 6486 Fix
  • General

    Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.

    Hendricks266 r6482 15 Oct, 16:10 Build 6482
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    While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all. TODO: Add a cvar for toggling the fragbar and turn it off by default.

  • General

    Enumify the definition of g_gametypeFlags.

    Hendricks266 r6481 15 Oct, 16:10 Build 6482
  • General

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 Oct, 16:10 Build 6482 Fix
    Show details

    Reported by RunningDuke.

  • General

    if (A ? 1 : B) --> if (A || B)

    Hendricks266 r6479 15 Oct, 16:10 Build 6482
  • General

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 Oct, 16:10 Build 6482 Fix
    Show details

    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

  • General

    Add the Platoon Leader expansion for WWII GI to the GRP list.

    Hendricks266 r6477 15 Oct, 16:10 Build 6482
  • Scan for *.dat in addition to .grp, .zip, .ssi, etc.

    Hendricks266 r6476 15 Oct, 16:10 Build 6482
  • General

    Add support for MTM modules.

    Hendricks266 r6475 15 Oct, 16:09 Build 6475
  • Import mtm_load.c

    Hendricks266 r6474 15 Oct, 16:09 Build 6475