EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 1 active

Showing 1,769 builds

Export CSV
Display options
Commit details:
Active filters: Repository: SVN Clear all

March 2011 39 builds · 41 commits

Build 1823

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log

    TerminX r1823 4 Mar, 11:09

Build 1820

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation

    TerminX r1820 4 Mar, 09:50 FixEngineCON

Build 1819

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).

    Plagman r1819 4 Mar, 08:04

Build 1818

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.

    Plagman r1818 4 Mar, 06:33

Build 1817

3 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).

    Plagman r1817 3 Mar, 07:57 Engine

Build 1816

2 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.

    Helixhorned r1816 2 Mar, 22:21 FixEngine

Build 1814

1 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.

    Plagman r1814 1 Mar, 06:52

February 2011 23 builds · 26 commits

Build 1812

28 Feb 2011 · 1 commit · 1 author SVN
Open build
  • General

    Add Polymer support to rotatesprite, which hooks up highpal amongst other things.

    Plagman r1812 28 Feb, 04:56 Engine

Build 1808

27 Feb 2011 · 1 commit · 1 author SVN
Open build
  • General

    Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).

    Helixhorned r1808 27 Feb, 20:13 FixEngine

Build 1805

26 Feb 2011 · 4 commits · 2 authors SVN
Open build
  • General

    fix win32 build

    TerminX r1805 written 25 Feb 2011 Fix
  • General

    Allocate some extra space after static wall[] and sector[] for the editor.

    Helixhorned r1804 written 25 Feb 2011 Engine
  • General

    Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.

    Helixhorned r1803 written 25 Feb 2011 FixEngine
  • General

    Multiplayer improvements

    TerminX r1802 written 25 Feb 2011

Build 1801

24 Feb 2011 · 1 commit · 1 author SVN
Open build
  • General

    Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).

    Helixhorned r1801 24 Feb, 21:40 Engine