EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2022 10 builds · 63 commits

Build 9933

15 Jan 2022 · 44 commits · 1 author GIT
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December 2021 12 builds · 59 commits

Build 9886

26 Dec 2021 · 5 commits · 1 author GIT
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  • Introduce modern default keybind ordering

    Dino Bollinger 5fbeae0 written 22 Dec 2021
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    Can be changed with the cvar cl_keybindorder. Settings the value to 0 restores the original classic keybind order, 1 uses the modern ordering. Either mode is overridden by custom keybind orders.

  • apply reordering to mouse and controller config as well

    Dino Bollinger 8982a25 written 13 Aug 2021
  • Implement reordering of keyboard menu entries via DEF command

    Dino Bollinger ba7d12a written 20 Nov 2021
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    List the gamefunc names (or corresponding indices) separated by whitespace. This will define the order of gamefuncs on the keyboard configuration menu. Any omitted gamefuncs will not be listed in the menu. Usage: ``` keyconfig { gamefunc_Move_Forward gamefunc_Move_Backward gamefunc_Strafe_Left gamefunc_Strafe_Right ... } ```

  • Decouple keybind menu ordering from assigned gamefunc index

    Dino Bollinger 9107b89 written 13 Aug 2021
  • replace NUMGAMEFUNCTIONS macro with an enum value

    Dino Bollinger 8ba7a41 written 13 Aug 2021

Build 9881

23 Dec 2021 · 1 commit · 1 author GIT
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  • Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE

    Dino Bollinger 7c0a304 23 Dec, 09:39 FixCON
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    Within EVENT_GETBONUSTILE, you can now set ud.return[0] to ud.return[4] to change each frame of the bonus screen animation separately.

Build 9880

22 Dec 2021 · 1 commit · 1 author GIT
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  • Add event EVENT_GETBONUSTILE to change bonus screen pic

    Dino Bollinger c1d069e written 20 Nov 2021 CON
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    The RETURN value will be set to the current base bonusscreen tile, and changing it will change the tiles displayed in the bonusscreen.

Build 9879

16 Dec 2021 · 4 commits · 1 author GIT
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  • fix building against SDL older than 2.0.9

    TerminX 9bf153e written 14 Dec 2021 FixEngine
  • SW

    use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse

    TerminX 8167009 16 Dec, 02:30
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    I don't think this is perfect but it should be an improvement.

  • fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected)

    TerminX 740e1bc written 12 Dec 2021 Fix
  • add STANDALONE_EVAL macro

    TerminX 6353ffe written 12 Dec 2021

Build 9875

14 Dec 2021 · 34 commits · 1 author GIT
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  • add menu option to control OPL3 volume post-amplification

    TerminX 3cbf400 written 10 Dec 2021
  • add mjr4077au to contributors

    TerminX 77aa090 written 24 Nov 2021
  • fix misleading usage of A_CheckSpriteFlags() (comparison with 0 implied the function returns the flag bits instead of `true` or `false`; it does not)

    TerminX b85ed73 written 24 Nov 2021 Fix
  • extra const in libtess2

    TerminX 487ba03 written 24 Nov 2021 Engine
  • fix redundant assignment

    TerminX 544044d written 24 Nov 2021 Fix
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Build 9841

10 Dec 2021 · 1 commit · 1 author GIT
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  • Only attempt to switch subweapon if we actually have the weapon

    Dino Bollinger a6dfd93 written 9 Dec 2021 FixCON
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    This fixes a bug in World Tour where trying to switch to the flamethrower while the current weapon is the freezer, and you have flamethrower ammo but not the actual weapon itself, then this instead locks the weapon key, preventing you from switching back to the freezer from other weapons. This bug also affected the Shrinker, but only if CON code changes the 'gotweapon 11' value to 0 after the player obtains the weapon.

Build 9840

8 Dec 2021 · 1 commit · 1 author GIT
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  • Remove the 'previousboardfilename' mapart hack

    Dino Bollinger dfee579 written 1 Dec 2021 Fix
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    This was a bandaid that prevented repeatedly loading the same mapart when loading savegames. This meant having to constantly update the buffer whenever clearing mapart, which is undesirable. Fixes mapart not reloading after quitting to title, or ending an episode and then loading a savegame.

Build 9839

8 Dec 2021 · 7 commits · 2 authors GIT
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  • use FX_GetPosition() in S_GetSlot() to take the age of a voice into account when selecting a voice to cancel when attempting to play more than MAXSOUNDINSTANCES of a single sound simultaneously

    TerminX 888a987 written 7 Dec 2021
  • basic MV_GetPosition() support for FMT_VOC/FMT_WAV

    TerminX 71821e2 written 7 Dec 2021
  • move a debug assertion

    TerminX c21ee6e written 1 Dec 2021
  • bump GL version to 3.0, drop GLES APIs since we don't use them

    TerminX 8b9e310 written 1 Dec 2021
  • fix crash trying to play negative sound indexes from mistagged switches

    TerminX 10ca19f written 3 Dec 2021 Fix
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Build 9830

1 Dec 2021 · 2 commits · 1 author GIT
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  • Prevent segfaults when no sounds are defined.

    Dino Bollinger 4822ad2 written 30 Nov 2021 Fix
  • Add sanity checking to CON decimals, hex constants and labels

    Dino Bollinger f33c7ce 1 Dec, 14:55 CON
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    * Scripts no longer compile if a hex constant is malformed (e.g. 0x, 0xz) * Compiler will now warn if a decimal or hex constant isn't terminated in a sane manner. (example: digit is followed by letters: "100ab") * Compiler will now warn if a label starts with digits. This is done to prevent ambiguity between integer constants and actual labels.

November 2021 21 builds · 81 commits

Build 9828

28 Nov 2021 · 10 commits · 2 authors GIT
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  • fix dumbass GL state oversights

    TerminX b047d37 written 24 Nov 2021 FixEngine
  • fix stupid copy/paste error in b6740a7b32d352e6d71a5be0bc118f381599933e

    TerminX af2adcc written 24 Nov 2021 FixEngine
  • WIP controller force feedback (rumble) support

    TerminX 38eba41 written 24 Nov 2021 CON
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    Currently hard-coded with no real customization; algorithm and range of values will certainly change but the current implementation attempts to automatically discern appropriate force feedback values based on the potential damage inflicted by projectiles the player fires, events occurring in the map such as explosions and earthquakes, and on the damage the player receives. A future commit will likely contain a way to send the force feedback impulses from CON.

  • work on controller features

    TerminX a81be4c written 24 Nov 2021 Engine
  • fix oversight in current A_RadiusDamage() implementation that allowed a sprite to inflict radius damage on itself

    TerminX 0178c7c written 24 Nov 2021 FixEngine
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Build 9815

25 Nov 2021 · 8 commits · 4 authors GIT
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  • allow r_pr_shadowdetail 6 (8192x8192)

    TerminX 90da0fc written 24 Nov 2021 Engine
  • add mus_tryformats cvar and menu option to control loading OGG/FLAC replacements for MIDI

    NY00123 3ca0f0f written 12 Nov 2021
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    Based on MR !175.

  • fix sound regression causing sound #0 (KICK_HIT) to play when doors were opened

    TerminX cc924ee written 23 Nov 2021 Fix
  • General

    Update gamecontrollerdb.txt

    TerminX f456eb3 written 23 Nov 2021
  • add missing buildgl_bindSamplerObject() calls

    TerminX b98b1c1 written 23 Nov 2021 Engine
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