EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2018

  • General

    Add gamefunc for switching to your last used weapon

    TerminX r6723 6 Mar, 20:20 Build 6732
  • General

    Re-allow negative hitags on crack sprites.

    Hendricks266 r6722 6 Mar, 02:25 Build 6722 Engine
  • General

    Perform CON_SAVE after a frame is drawn

  • General

    Menu stuff

  • General

    Avoid filtering seams by drawing custom scrollbars twice, like the scuba gear and chaingun.

    Show details

    Patch from Fox.

  • Allow mouse axis scale to go to zero.

  • General

    Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses

    Hendricks266 r6717 3 Mar, 00:22 Build 6717 Fix
  • General

    Fix "too many sprites spawned" check

    Hendricks266 r6716 2 Mar, 22:37 Build 6716 FixEngine
  • General

    Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".

    Hendricks266 r6715 1 Mar, 05:46 Build 6715 CON
    Show details

    Patch from Fox.

  • General

    1. Fix translucency in the mouse cursor.

    Hendricks266 r6714 1 Mar, 05:46 Build 6715 FixCON
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    2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only). 3. New event "EVENT_DISPLAYPOINTER" Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR". Patch from Fox.

  • General

    Fix the position of the notch when scaling the slidebar with the mouse.

    Hendricks266 r6713 1 Mar, 05:46 Build 6715 Fix
    Show details

    Patch from Fox.

February 2018

  • General

    Revert change to _multivc.h because it fucked up the volume slider

    TerminX r6712 27 Feb, 08:54 Build 6712 Fix
  • General

    Reduce max volume to prevent audio clipping

    TerminX r6711 27 Feb, 07:21 Build 6711
  • General

    Hide the joystick menu instead of disabling it.

    Hendricks266 r6710 26 Feb, 17:11 Build 6710
  • General

    astub.cpp: only call GL functions if we are in a GL mode

    pogokeen r6709 26 Feb, 16:52 Build 6709
  • General

    Disable the switching of keyboard layout on window focus gain and loss.

    Hendricks266 r6708 26 Feb, 12:27 Build 6708
  • General

    Clean up order of UserdefsLabels[].

    Hendricks266 r6707 26 Feb, 12:20 Build 6707
    Show details

    Bump BYTEVERSION. Patch from Fox.

  • General

    New userdef structure "return"

    Hendricks266 r6706 26 Feb, 12:20 Build 6706 CON
    Show details

    This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar. The following userdefs are now aliases: - m_origin_x = userdef[].return 1 - m_origin_y = userdef[].return 2 - screenarea_x1 = userdef[].return 0 - screenarea_y1 = userdef[].return 1 - screenarea_x1 = userdef[].return 2 Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number. Patch from Fox.

  • General

    Revise the userdef code to accept multiple values.

    Hendricks266 r6705 26 Feb, 12:19 Build 6706
    Show details

    Patch from Fox.

  • General

    Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.

    Hendricks266 r6704 26 Feb, 06:46 Build 6704
  • General

    Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.

    Hendricks266 r6703 26 Feb, 06:46 Build 6704
    Show details

    (Also remove a redundant call to the screenshot function.)

  • Improve text position over save/load screenshots.

    Hendricks266 r6702 26 Feb, 06:46 Build 6704
  • Don't allow loading previous version saves.

    Hendricks266 r6701 26 Feb, 06:46 Build 6704
  • General

    Fix whitespace issues

    Hendricks266 r6700 26 Feb, 06:46 Build 6704 Fix
  • General

    Clear userquotes when returning to the menu.

    Hendricks266 r6699 26 Feb, 06:46 Build 6704
  • General

    polymost.cpp: fix polymost_dorotatesprite() issue where sprites could be rendered with fractional positions and sizes leading to GL filtering imperfections.

    pogokeen r6698 26 Feb, 03:26 Build 6698 FixEngine
  • General

    menus.cpp: Make windowed-only resolutions clear in both their name and by disabling the fullscreen menu option

    pogokeen r6697 25 Feb, 18:48 Build 6697
    Show details

    Additionally, increase MAXRESOLUTIONSTRINGLENGTH to accomodate new resolution name suffix

  • General

    sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution.

    pogokeen r6696 25 Feb, 18:48 Build 6697
  • General

    baselayer.cpp: add 1280x720 resolution to defaultres windowed resolutions

    pogokeen r6695 25 Feb, 18:48 Build 6697
  • General

    Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.

    Hendricks266 r6694 24 Feb, 17:18 Build 6694 CON
    Show details

    Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.

  • General

    Fix the interaction between starttrack and toggling music off.

    Hendricks266 r6693 24 Feb, 17:18 Build 6694 Fix
  • General

    Fix autoaim getting overwritten on load by whatever it was when the save was created.

    Hendricks266 r6692 24 Feb, 17:18 Build 6694 Fix
  • Editorialize the code style a bit more.

    Hendricks266 r6691 24 Feb, 17:18 Build 6694
  • Make some weird code easier to read.

    Hendricks266 r6690 24 Feb, 17:18 Build 6694
  • General

    sdlayer.cpp: fix vsync heartbeat issue on some NVidia & Intel drivers

    pogokeen r6689 22 Feb, 15:25 Build 6689 Fix
  • General

    Fix typo in collections.h. DONT_BUILD

    Hendricks266 r6688 22 Feb, 06:15 Build 6689 Fix
  • General

    Amend previous commit

    Hendricks266 r6687 22 Feb, 06:09 Build 6687
  • General

    New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"

    Hendricks266 r6686 22 Feb, 05:34 Build 6686
    Show details

    Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles: <tilenum> = Middle (tiled to fill the scrollbar height) <tilenum> + 1 = Top <tilenum> + 2 = Bottom <tilenum> + 3 = Cursor Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar. Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536. Patch from Fox.

  • General

    Improve translucence of menu cursor

    Hendricks266 r6685 22 Feb, 05:34 Build 6686
  • General

    Some screentext fixes (that don't affect CON scripts)

    Hendricks266 r6684 22 Feb, 05:34 Build 6686 FixCON
  • General

    sdlayer.cpp: remove unnecessary call to SDL_WarpMouseInWindow() on SDL2 that was causing issues with mouse movement when vsync was enabled on some hardware

    pogokeen r6683 21 Feb, 19:38 Build 6683
  • General

    game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded

    pogokeen r6682 21 Feb, 17:05 Build 6682 Fix
  • CON

    Change OSD_Printf to initprintf for addlog and addlogvar

    Hendricks266 r6681 20 Feb, 03:55 Build 6681 CON
  • General

    Menu stuff

    Hendricks266 r6680 20 Feb, 03:55 Build 6681
  • CON

    Add undefinecheat.

    Hendricks266 r6679 20 Feb, 03:55 Build 6681 CON
  • Hide blank cheats

    Hendricks266 r6678 20 Feb, 03:55 Build 6681
  • CON

    Add resetplayerflag 4, which always loads if possible

    Hendricks266 r6677 20 Feb, 03:55 Build 6681 CON
  • Add MenuEntryFlag "Hidden", which is safer than setting the entry's position in its parent's EntryList to null.

    Hendricks266 r6676 20 Feb, 03:55 Build 6681
  • workaround for texcache expecting all mipmap levels to be available

    pogokeen r6675 18 Feb, 22:11 Build 6675 FixEngine
  • General

    Fix the definetint def token, broken in r6557.

    Hendricks266 r6674 17 Feb, 16:24 Build 6674 Fix