EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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July 2012 18 builds · 63 commits

Build 2834

13 Jul 2012 · 9 commits · 1 author SVN
Open build
  • VP8

    clamp GL texture to edge if possible, preventing potential stray lines

    Helixhorned r2834 13 Jul, 11:21
  • VP8

    don't call I_ClearAllInput() before idle loop.

    Helixhorned r2833 13 Jul, 11:20
    Show details

    If input is cleared before, it can become impossible to cancel the video when decoding and displaying a frame takes longer than a frame.

  • VP8

    collect times while playing the video and print a summary to the log afterwards.

    Helixhorned r2832 13 Jul, 11:20
  • General

    Update LibVPX prebuilt library and headers to git commit 3eb4143fc3381497128d.

    Helixhorned r2831 13 Jul, 11:20
    Show details

    The library was built with GCC 4.6.1 and configured like ./configure --disable-vp8-encoder --disable-multithread --disable-spatial-resampling On the aforementioned AMD system, this reduces the mean time for decoding a frame from 18.2 to 15.4 ms, so IMO it's worth the somewhat hefty addition of 430 Kb.

  • VP8

    unroll 3 planes -> packed conversion loop.

    Helixhorned r2830 13 Jul, 11:20
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    On an AMD Phenom II X4 system with generic memory modules, this brings down the mean time for this conversion from 16.5 to 10.5 ms. (GCC 4.6.1, optimized build)

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Build 2824

9 Jul 2012 · 4 commits · 1 author SVN
Open build
  • General

    This should fix the "assignment discards 'const' qualifier" warning in music.c.

    Helixhorned r2824 9 Jul, 12:00 Fix
  • simplify some code while I'm at it (equivalence tranformations only)

    Helixhorned r2823 9 Jul, 12:00 Engine
  • bring the ypanning correction for non-pow2 walls closer to Pmost's, pt2

    Helixhorned r2822 9 Jul, 12:00 Engine
    Show details

    This changes a constant inside the panning calculation from 256 to 255 (making e.g. panning 255 and 0 the same in the "San Andreas fault" sign in E1L5) and uses the correct reference wall for the "do panning correction?" conditional. Now, the problematic walls should look the same as in Polymost.

  • bring the ypanning correction for non-pow2 walls closer to Pmost's, pt1

    Helixhorned r2821 9 Jul, 12:00 Engine
    Show details

    This makes the corrections conditional on where they appear in (under-, over-, white or mask wall).

Build 2820

8 Jul 2012 · 8 commits · 1 author SVN
Open build
  • General

    a.m32: add some commented out example code for the screenshot functionality.

    Helixhorned r2820 8 Jul, 14:49 Engine
  • draw walls with non-pow2 ysizes in the old fashion for the time being.

    Helixhorned r2819 8 Jul, 14:47 FixEngine
    Show details

    I'm willing to make this one concession to correctness in the name of backward- compatibility. I think that one reason why this has never cause a crash is that tiles in BUILD are allocated in Ken's big allocache buffer, so oob accesses were dampened by that (though they hit uninitialized data).

  • EVENT_DRAW3DSCREEN, screenshot functonality.

    Helixhorned r2818 8 Jul, 14:47 CON
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    The event is run after drawing the scene, but before the overlays. To make a screenshot from a script, set DOSCRSHOT to non-zero. It will then be scheduled to run once after the drawing but before the above-mentioned event. The screenshots will be called mcapXXXX.{png,tga}.

  • General

    Comment out printext256's GL mode fallback code.

    Helixhorned r2817 8 Jul, 14:47
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    This would only hit when polymost_printext256 erred out (mem alloc failure, glGenTextures failure), i.e. "almost never". Also, tweak a bound check in polymost_printext256.

  • if printext256's <col> arg is negative, use editorcolors[-<col>].

    Helixhorned r2816 8 Jul, 14:47 EngineCON
    Show details

    The editor colors are the ones listed on page 9 of the Mapster32 built-in help.

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Build 2812

6 Jul 2012 · 1 commit · 1 author SVN
Open build
  • General

    Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD

    TerminX r2812 6 Jul, 11:40

Build 2811

6 Jul 2012 · 2 commits · 1 author SVN
Open build
  • factor out wall y panning coefficient calculation.

    Helixhorned r2811 6 Jul, 08:36 FixEngine
    Show details

    Non-pow2 wall/mask drawing in classic introduced cases where walls are drawn "incorrectly" because they were constructed with the old behavior in mind. Polymer appears to "correct" for it partially, but doesn't cover all cases. Specifically, now we have: - E1L1 first inside secret room (5000, 50000): Polymer draws like Duke 1.5, classic now draws with an offset. - E3L2 near the vault (-20000, 25000): both classic and Polymer draw with offsets compared to Duke 1.5, but they're different! This means that more research is needed into what makes these two cases diverge, even though both have the same root cause. !!! Also, mappers should abstain from using non-power-of two textures on walls until this issue is resolved in a satisfactory fashion !!!

  • fix glitches where stuff would be drawn transiently on sect change.

    Helixhorned r2810 6 Jul, 08:36 FixEngine
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    This was introduced with r2771, which fixed e.g. AMC TC city_si's mirrors, but instructed the base drawrooms inside yax_drawrooms to not correct the passed sectnum. Therefore, stuff would get drawn wrongly when passing sector boundaries, like from the platform to the rails in trueror1.map.

Build 2809

6 Jul 2012 · 1 commit · 1 author SVN
Open build
  • fix drawing mirrors, introduced by nonpow2-ysize wall/mask drawing.

    Helixhorned r2809 6 Jul, 07:16 FixEngine
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    Some more drawing glitches remain.

Build 2808

6 Jul 2012 · 4 commits · 1 author SVN
Open build
  • General

    Add description for 'remap' to mapster32.cfg, add 'setstartpos' to a.m32.

    Helixhorned r2808 6 Jul, 04:27 Engine
    Show details

    The latter is commented out, since it has to be *compiled* with script_expertmode enabled.

  • hook up non-power-of-two ysize wall/mask drawing in asm builds, too.

    Helixhorned r2807 6 Jul, 04:27 Engine
  • add {,m,t}vlineasm1nonpow2, currently unreferenced from high-level drawing.

    Helixhorned r2806 6 Jul, 04:27
  • fix drawing of walls and maskwalls with non-pow2 y size tiles.

    Helixhorned r2805 6 Jul, 04:26 FixEngine
    Show details

    Related to that, it looks like out-of-bounds accesses when drawing such walls/ maskwalls or *sprites* are fixed, too. Sprites still show a stray lines on some occasions, but Valgrind doesn't complain then.

Build 2804

5 Jul 2012 · 4 commits · 2 authors SVN
Open build
  • Wii

    Minor adjustments to the joystick defaults for the Classic Controller.

    Hendricks266 r2804 5 Jul, 10:55
  • General

    Fix disabling EVENT_DISPLAYCROSSHAIR by setting RETURN to 1. SECTOREFFECTOR is not a useful crosshair.

    Hendricks266 r2803 5 Jul, 10:55 FixCON
  • General

    Remove BUTTON(gamefunc_Jump) and KB_KeyPressed(sc_Space) from AdvanceTrigger so you can type spaces in savegame names.

    Hendricks266 r2802 5 Jul, 10:53
  • General

    Fix for "undefined reference to `clock_gettime'" linking error on some Linux systems

    TerminX r2801 5 Jul, 10:43 Fix

Build 2798

1 Jul 2012 · 9 commits · 2 authors SVN
Open build
  • General

    Fix MinGW build.

    Plagman r2798 1 Jul, 20:44 Fix
  • General

    Makefile.common: add a couple of C warning flags.

    Helixhorned r2797 1 Jul, 15:11
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    Most notably, -Wdeclaration-after-statement. This and -Wpointer-arith give some warning on linux, but this is "harmless" as it's assumed that we'll be always compiling with GCC or Clang there. Also, erratum in the "Make ksqrt take uint32_t ..." commit: hypotenuse -> squared length of the hypotenuse

  • General

    Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness

    Helixhorned r2796 1 Jul, 15:11
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    -Wwrite-strings is useful to detect code where string literals and e.g. alloc'd strings are used side-by-side, potentially creating dangerous situations, or to find uses of old, non-constified APIs. However, enabling it would still flood the log with too many warnings. Also, GCC wrongly warns for initializations of char arrays.

  • const char *scripthist -> char *, since it's alloc'd/freed

    Helixhorned r2795 1 Jul, 15:11
  • General

    actors.c: factor out 4 almost identical code instances into proj_spawn_and_sound

    Helixhorned r2794 1 Jul, 15:11
    Show details

    Most differences are handled with function parameters, except that one instance checked SpriteProjectile[i].spawns for being >0 instead of >=0. The factored function always checks for >=0.

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June 2012 22 builds · 79 commits

Build 2789

27 Jun 2012 · 1 commit · 1 author SVN
Open build
  • General

    Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.

    Hendricks266 r2789 27 Jun, 10:45 FixCON

Build 2788

26 Jun 2012 · 8 commits · 1 author SVN
Open build
  • General

    Fix actors at action 0 executing the action C code protion in gameexec.c.

    Helixhorned r2788 26 Jun, 12:50 Fix
    Show details

    The bug was introduced with SAMESIZE_ACTOR_T enabling in r2208. This fixes being unable to read the messages in A.Dream* by zykov eddy.

  • General

    some trivial mapster tweaks

    Helixhorned r2787 26 Jun, 12:50 Engine
  • safety tweaks, expose more stuff

    Helixhorned r2786 26 Jun, 12:49
    Show details

    Arrays inside structs must not be accessible, since they're not bound-checked by the FFI. Therefore, we flatten them into repeated scalar fields and need to write accessor functions later.

  • General

    When teleporting silently, also set g_player[].ps->bobposx/y to the new position

    Helixhorned r2785 26 Jun, 12:49 Fix
    Show details

    This fixes an integer overflow when a distance is calculated later.

  • General

    Integer Overflow Offensive continued: first round of -ftrapv - cleanness.

    Helixhorned r2784 26 Jun, 12:49 Fix
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    That is, "clang -ftrapv" builds don't abort almost immediately after entering a level. There are various classes of overflow bugs, needing different handling: - Some texture mapping code was written with signed integer wrapping semantics in mind. In some places, we're able to get away with unsigned casts. - sometimes, we really need a wider range, like when calculating distances or dot products - negating INT_MIN. Here, we cast to int64_t temporarily. Note that if the result is 32-bit wide, no 64-bit code may actually need to be generated. - shifting into a signed integer's sign bit. We cast to uint32 here. - in hitscan(), at the "abyss crash prevention code" comment, it's clearly the other code that is better... This is not merely done for pedantry, but rather makes it easier to track down overflow bugs having a real impact on the game.

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Build 2780

22 Jun 2012 · 1 commit · 1 author SVN
Open build
  • General

    Fix being unable to hit ENTER on VIDEO SETTINS -> RENDERER SETUP with classic.

    Helixhorned r2780 22 Jun, 14:40 FixEngine

Build 2779

22 Jun 2012 · 3 commits · 1 author SVN
Open build
  • various stuff

    Helixhorned r2779 22 Jun, 14:40 Fix
    Show details

    - hitscan & related types and constants - profiling with gethitickms - translator: eval the opening parts of block commands early - fix getbunch

  • General

    SDL layer: tweak high-resolution timers for profiling, add gethitickms().

    Helixhorned r2778 22 Jun, 14:39
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    For SDL 1.2 and when building on linux, the code using clock_gettime(CLOCK_MONOTINIC, ...) is taken over from SDL HG. gethitickms() is a convenience function that return milliseconds as doubles and isn't exposed in any header file, yet.

  • General

    Add prototypical SDL 2.X support.

    Helixhorned r2777 22 Jun, 14:39
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    Doesn't work: indexed-color modes, gamma (at least for X11), mouse wheel, special keys like ENTER or BACKSPACE in the OSD, probably more... In build/Makefile.shared, we now have logic to autodetect an SDL2 installed in /usr/local, however OS X and Wii builds follow other Makefile code paths, it seems. Note that the matching SDL2_mixer must be used then, too. In source/jaudiolib/src/driver_sdl.c, change the #includes from <SDL/SDL_xxx.h> to "SDL_xxx.h". SDL wiki says this is the most portable way, hopefully this doesn't break builds for anyone.

Build 2776

21 Jun 2012 · 2 commits · 1 author SVN
Open build
  • General

    Fix a single usage of S_IREAD instead of our BS_IREAD compatibility version

    TerminX r2776 21 Jun, 12:48 Fix
  • General

    Fix useless "No error" message when loading palette.dat fails, change file casing in error message for failing to load tables.dat to reflect the filename actually passed to kopen4load().

    TerminX r2775 21 Jun, 12:47 Fix

Build 2774

20 Jun 2012 · 3 commits · 1 author SVN
Open build
  • General

    Relative-aligned non-flipped ceiling/floor texture alignment ([;]+[ENTER])

    Helixhorned r2774 20 Jun, 13:55
    Show details

    Flipped reference ceilings/floors aren't handled correctly yet.

  • Fix tweaking TROR wall links when flipping sectors ([X], [Y]).

    Helixhorned r2773 20 Jun, 13:54 FixEngine
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    This was actually broken all the time except when ALL sectors were selected (which was what I tested incidentally when I wrote the first "fix"). D'oh!

  • General

    Fix a drawing glitch with mirrors and TROR in classic.

    Helixhorned r2772 20 Jun, 13:54 Fix