EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2013 36 builds · 115 commits

Build 3768

14 May 2013 · 4 commits · 1 author SVN
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  • General

    Fix a warning and uncomment something I accidentally left commented during testing

    TerminX r3768 14 May, 19:21 Fix
  • General

    Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.

    TerminX r3767 14 May, 19:20 Engine
  • General

    Properly handle shading models with traditional fog when r_usetileshades is also enabled.

    TerminX r3766 14 May, 19:20
  • General

    Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART

    TerminX r3765 14 May, 19:20

Build 3764

14 May 2013 · 9 commits · 1 author SVN
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  • General

    Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p

    TerminX r3764 14 May, 19:19 Engine
  • General

    A bit more work on the Polymost shade table mode (r_usetileshades)

    TerminX r3763 14 May, 19:19 Engine
  • General

    Remove deleted md4 library related files from the Visual Studio project

    TerminX r3762 14 May, 19:18
  • General

    Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).

    TerminX r3761 14 May, 19:18 FixEngine
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    Also, further refactor texcache code.

  • General

    Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208

    TerminX r3760 14 May, 19:17 FixEngine
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Build 3755

12 May 2013 · 7 commits · 1 author SVN
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  • General

    Classic rotatesprite: fix second assertion failure documented in prev. commit.

    Helixhorned r3755 12 May, 11:51 Fix
  • General

    Classic rotatesprite: add assertion failing with DNF mod, comment another.

    Helixhorned r3754 12 May, 11:51
    Show details

    Among other things, rotatesprite doesn't cope well with large zoom values. Two assertions are added that guard qinterpolatedown16short() calls: in the failing case, they would write outside the destination arrays. Another (existing) assertion is commented a little and like for the first, instructions are given how to reproduce its failure.

  • sync rotatesprite* with CON.

    Helixhorned r3753 12 May, 11:51 CON
  • General

    a.m32: rotatesprite testing.

    Helixhorned r3752 12 May, 11:51 Engine
    Show details

    Variables dt_* are defined. If dt_t (tile number) is >=0 that tile is drawn using 'rotatespritea'.

  • don't save sector[].wallnum, signal last wall of sector in point2.

    Helixhorned r3751 12 May, 11:51 Engine
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Build 3748

10 May 2013 · 6 commits · 1 author SVN
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  • General

    premap.c: remove a missed unused variable.

    Helixhorned r3748 10 May, 05:31
  • make 'corruptcheck tryfix ?' (or '??') not require c. number range.

    Helixhorned r3747 10 May, 05:31 FixEngine
  • for some nextwall/nextsector corruptions, suggest making wall white.

    Helixhorned r3746 10 May, 05:31 FixEngine
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    Selected by writing e.g. 'corruptcheck tryfix 1-14 ??' in the console. Like with the first alternative, the corruption numbers / range (here, 1-14) must be given.

  • General

    Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.

    Helixhorned r3745 10 May, 05:31 FixEngine
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    ... in the auto-correction. Also, - make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob). - in drawscreen_drawwall(), do a more strict bound check, not only >=0.

  • General

    Mapster32 corruptcheck: if some members out of MAX bounds, signal level 5.

    Helixhorned r3744 10 May, 05:31 FixEngine
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Build 3742

9 May 2013 · 1 commit · 1 author SVN
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  • General

    Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game

    Plagman r3742 9 May, 00:22
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    during ANM playback.

Build 3741

7 May 2013 · 1 commit · 1 author SVN
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  • Hook ART mapping to rotatesprite.

    Plagman r3741 7 May, 23:53 Engine
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    The visibility calculation relies on the distance, which might not be entirely accurate in rotatesprite, so maybe it'll be too dark in some cases.

Build 3739

7 May 2013 · 2 commits · 1 author SVN
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  • General

    Revert to spherical shading; it's not like you could look up in classic anyway.

    Plagman r3739 7 May, 22:03 Fix
  • General

    Fix interaction between ART mapping and lighting.

    Plagman r3738 7 May, 22:03 Fix

Build 3737

7 May 2013 · 1 commit · 1 author SVN
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  • General

    Finish Polymer cancer mode and enable by default.

    Plagman r3737 7 May, 00:48 FixEngine
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    TODO: figure out wtf is wrong with rotatesprite, linear filtering.

Build 3736

6 May 2013 · 6 commits · 1 author SVN
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  • reading of map-text prototype.

    Helixhorned r3736 6 May, 12:43 Fix
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    Also fixes a couple of oversights (introduced) with the saving.

  • General

    Factor out four instances of duplicate code into append_ext_UNSAFE().

    Helixhorned r3735 6 May, 12:43
  • move readintostr() into defs_common.lua, fix an oversight.

    Helixhorned r3734 6 May, 12:43 Fix
  • first prototype of map-text saving.

    Helixhorned r3733 6 May, 12:43
  • make on-disk gamearray footer contain non-printable chars.

    Helixhorned r3732 6 May, 12:43 CON
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    Also, allow writing userdefs[].auto_run.

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Build 3727

4 May 2013 · 4 commits · 1 author SVN
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  • General

    osd.c: Fix OSD_StripColors() with empty input string.

    Helixhorned r3727 4 May, 09:36 Fix
  • fix oob read of frame buffer when leftmost vline has a mirror.

    Helixhorned r3726 4 May, 09:36 Fix
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    In the mirror reversing code, get rid of the padding. This may produce seams, but they appear to be extremely transient and shouldn't be noticeable. In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

  • allow overriding the optimization level with debugging builds.

    Helixhorned r3725 4 May, 09:36
  • General

    Fix one more 1<<31 calculation, remove one unneeded cast.

    Helixhorned r3724 4 May, 09:36 Fix

Build 3723

1 May 2013 · 1 commit · 1 author SVN
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  • General

    I am not a smart man. Fix startup window hangs with grpinfo files.

    TerminX r3723 1 May, 11:49 Fix

Build 3722

1 May 2013 · 4 commits · 1 author SVN
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  • General

    Fix model HUD weapons not showing in Polymer, introduced in r3717.

    Helixhorned r3722 1 May, 10:42 FixEngine
  • optimize background 'rainbow' drawing in use for editor/debug.

    Helixhorned r3721 1 May, 10:42
    Show details

    Also, draw it at shade 18 and don't use fullbright colors.

  • do not pass $(STDCPPLIB) to final eduke32/mapster32 linking step.

    Helixhorned r3720 1 May, 10:42 Engine
  • clean up mirror drawing code.

    Helixhorned r3719 1 May, 10:41
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    No functional changes, but a (commented out) debug line for an oob read of the frame buffer when the mirror covers the whole screen is inserted.

April 2013 28 builds · 84 commits

Build 3717

29 Apr 2013 · 3 commits · 1 author SVN
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  • General

    Fix two bugs found by Clang's undefined behavior sanitizer.

    Helixhorned r3717 29 Apr, 12:24 Fix
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    - Return early from drawsprite_classic() if tspr->owner if oob. Commonize that check between renderers into bad_tspr(). - Make the BIT() macro a left-shift of the *unsigned* number 1, preventing expansion to (1<<31).

  • General

    Fix debugging builds with Clang 3.2 and up.

    Helixhorned r3716 29 Apr, 12:24 Fix
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    In those Clang versions, -fcatch-undefined-behavior was replaced by -fsanitize=<what>. For Clang 3.2, we enable the address sanitizer and for 3.3 also the miscellaneous undefined behavior one. Currently, there's no version auto-detection from the Makefiles, it's set to 3.3 and the others are commented out.

  • General

    Generalize ZRANGE and ANGRANGE to accept any nonnegative number.

    Helixhorned r3715 29 Apr, 12:24
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    Numbers 0 and 1 mean 'no spread', but the latter does one krand() call. Negative numbers are reserved for potential future use.

Build 3714

29 Apr 2013 · 1 commit · 1 author SVN
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  • General

    My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p

    TerminX r3714 29 Apr, 08:13

Build 3712

25 Apr 2013 · 4 commits · 1 author SVN
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  • General

    In G_LoadAddon(), remove inner 'struct grpfile *grp', fixing uninited access.

    Helixhorned r3712 25 Apr, 14:10 Fix
    Show details

    ... four lines later. I don't know if that is the intended semantics for this function, but nasal demons is clearly not what we want. Please review!

  • General

    Fix two harmless warnings and reindent one switch block.

    Helixhorned r3711 25 Apr, 14:10 Fix
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    Also, make G_LoadAddon() local to game.c.

  • General

    Lunatic (map-int VX) build: implement loading <V7 maps.

    Helixhorned r3710 25 Apr, 14:10
  • auto-detect LameDuke's PALETTE.DAT and read tables accordingly.

    Helixhorned r3709 25 Apr, 14:10 Engine
    Show details

    LameDuke's shade table has 32 gradients of shade, like Duke3D. For the translucency table though, only the diagonal + one half is stored because it's symmetric (50/50 translucency).