March 2020
-
Fix USE_OPENGL=0 build
-
General
kenbuild/src/game.cpp: Set console key default to `
-
General
kenbuild/src/game.cpp: Import mirror fix for SW from SVN r8588.
-
General
Limit build/src/mmulti.cpp to what's required for
Show details
EDUKE32_STANDALONE builds of EDuke32
-
General
build/include/mmulti.h: Replace MAXMULTIPLAYERS with MAXPLAYERS from build.h
-
General
Remove mmulti_null.cpp
-
General
sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers
-
General
build/src/mmulti.cpp: Add the option -forceipv4
-
General
build/src/mmulti.cpp: Fix Windows build
-
General
Make kenbuild/src/game.cpp compatible and functional with mmulti.cpp;
Show details
Partially covering changes to command line arguments processing in game.cpp from JFBuild commit 9f01a3095e038018e19e05daf68746bd0ebf087a.
-
General
Use mmulti.cpp instead of mmulti_null.cpp.
-
General
Import mmulti.c from JFBuild commit 6308de2d1664fbd4e81c7e3f9c1a436db1e2a686 with minor changes
-
General
Import mmulti.h from JFBuild commit c651d35c56eae07488a9cef421fbe33ae9dc9f9a,
Show details
with minor changes.
-
Refresh status bar after showing tiled overhead map in GL mode
February 2020
-
General
Move minitext_lowercase calculation to a new G_InitText() in text.cpp
-
Big refactor to take an array of tilenums (or control codes) instead of a C string
-
Remove TEXT_LINEWRAP
-
Move TEXT_{INTERNAL,TILE}{SPACE,LINE} handling off the critical path
-
Eliminate GetSubString, including its heap allocation
-
Structify
-
Move ROTATESPRITE_FULL16 handling out of critical path
-
Remove TEXT_BACKWARDS
-
Some cleanup
-
General
Move screentext to engine
-
General
Rename screentext.cpp to text.cpp
-
General
Add alloca definitions to compat.h
-
General
Update credits
-
Fix VBO setup when loading voxels
Show details
Fixes black screen at launch on macOS. Thanks to Alexey Lysiuk.
-
Fix flipped HUD model rendering
Show details
Patch from Nuke.YKT.
-
General
Add mhkreset maphack command
Show details
Thanks to LeoD.
-
General
Fix mdpivxoff and mdpivyoff commands
Show details
Thanks to LeoD.
-
General
polymost.cpp: In gloadtile_art_indexed(), reallocate a texture when the tile changes dimensions even if it is shrinking
-
General
Macros for a couple hardcoded values
-
General
This lets the player jump into the vents in DUKEDC3.MAP
Show details
Since this is Duke3D, I'm sure this change breaks something else.
-
General
Re-enable ignoring 256 units of curb when clipping against ceilings
Show details
This fixes getting stuck on tiny lips created by sloppy slopes in the undersized vents in DUKEDC3.MAP.
-
General
Bump clang-format ColumnLimit to 165
-
General
Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used
-
General
Fix for E1L1 dumpster fire issue
-
General
Fix a couple of forward declarations
-
General
This isn't really necessary
-
General
Avoid overflow in clipmove()
-
General
Steamworks fix
-
General
Functionally useless commit that only renames function pointers in winbits.cpp
-
General
Print HRESULT value directly when DwmGetCompositionTimingInfo() fails, because "Unknown error" turned out to be a pretty useless error string.
-
Activate engine compatibility
-
General
Backport engine compatibility variable from NBlood/Rednukem/PCExhumed
-
Don't restart the music when loading a save playing the same track
-
Add handleevents to end credits
Show details
From JFSW commit 0c651743f8371fade0231e9c3206ca25e6ae5269
-
Fix potential blank 3DR logo
Show details
From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f
-
Fix potential buffer overrun in colormap
Show details
From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f